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48 personer fandt denne anmeldelse brugbar
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27.5 timer registreret i alt (17.8 timer, da anmeldelsen blev skrevet)
I bought this largely as a joke expecting a total wreck of a game but it's actually fairly entertaining. I mean, you can't take it seriously; all the girls are basically caricatures and the conversations never rise above ludicrous but the mechanics are entertaining, there's some laughs to be had and the puzzles ramp up to be challenging (mind you, I never play puzzle games so maybe the Candy Crush masters will find this easy). You meet girls, ask them questions, get asked questions and go on "dates" represented via the match-3 bubble puzzles where the personality of the girl affects the value of each bubble type (so one may value "Flirting" matches more and another "Talent" matches). Your conversations are tempered by a constant need to buy food and gifts to keep her talking and the dates oddly give you the money you'll need to start all over again. Eventually your night time dates can lead to bedtime frolicking represented by a "lightning round" style puzzle.

The game is unabashedly what is is and if you think you might be offended, you certainly will be so save your money. If the trailer makes you laugh at either the dialogue or voice acting, you'll probably enjoy yourself for at least a while. I don't know if the game will have a ton of staying power from a gaming standpoint (unless you want to collect a bunch of semi-naked pictures) but it's fun while it lasts.

Of special note is the musical score which is very catchy and well done. It's rare that I notice game music enough to realize it and I found myself enjoying it multiple times throughout my playing.
Skrevet: 19. januar 2015. Sidst redigeret: 20. januar 2015.
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62 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
49.9 timer registreret i alt
The sequel to Shadow of Chernobyl, Call of Pripyat does an excellent job of adding to the previous game's mechanics and making it a smoother experience. Issues from Shadow of Chernobyl such as item repair are now included without needing mods and other aspects are changed such as artifact hunting and a degree of neutrality with other factions (such as mercenaries and bandits). The game is perhaps more open world than SoC and the side quests are much more intuitive. Most importantly, the game retains much of its original atmosphere and you'll continue to explore the decaying wastelands of the Exclusion Zone.

With that said, the game does have some weaknesses. While it retains that atmosphere that made SoC great, it also (disappointingly) leaves you cut off from much of its namesake town of Pripyat. Regions you once explored in SoC such as the hotel, government building and the park with its iconic Ferris wheel are now only seen in the distance behind fences. The buildings you explore instead seem sparser and more linear. Likewise, human opponents are pretty thin in the game and most of your fighting will be against mutants. Sure, you CAN just start shooting people on sight but the different factions and uncertain nature of SoC felt much more exhilarating to me and winning against 'human' opponents just felt more gratifying than shooting umpteen mutant dogs and pigs. Finally, the ending felt rushed to me and less epic than the original breech into the forbidden CNPP.

Even with all that, Call of Pripyat still felt like a worthy successor to Shadow of Chernobyl. I would definitely recommend that someone new to the series play SoC first but Call of Pripyat will be a satisfying way to remain in the mysterious world of the Exclusion Zone a while longer. Call of Pripyat played well 'vanilla' without requiring mods (which is more than you can say for the buggy SoC) but there are multiple well crafted mods to dramatically change the world and keep things interesting for a long time to come. Shadow of Chernobyl was a tough act to follow and Call of Pripyat made it most of the way there; a recommended purchase in my book.
Skrevet: 29. september 2014. Sidst redigeret: 29. september 2014.
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4 personer fandt denne anmeldelse brugbar
34.8 timer registreret i alt
Finished SR IV the other day. It was a good but uneven ride. The story, as it unfolded through the missions and side missions, was pretty good, very funny at times and an interesting bow on the series (although it makes you wonder where they take the franchise from here). Game play wasn't quite as solid. Some parts were fun like the super powers but then they'd shoehorn in some trash platforming mechanics that were just tedious. I don't know why YOU play the Saints Row games but it's probably not for 3D platforming, lame hacking minigames or playing some poor man's version of Audiosurf. Later in the game, you're forced through the same mechanics a second time even if you avoided all the voluntary instances of them up to that point. There's also some design choices that get old such as the eternal night of Steelport and (intentional) graphic flickering. If you've played -- and liked -- the previous games in the series, you'll probably want to play this one just to see what they do with it and the call-backs. If you never have, most of that would go right past you and you're just stuck with a pretty uneven experience.
Skrevet: 25. december 2013.
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