4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 20.1 hrs on record (17.7 hrs at review time)
Posted: Feb 5 @ 2:42pm
Updated: Feb 10 @ 4:14am
Product received for free

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Yeah, people will hate me for this. No matter how much I try, I just don't get it.

Such a frustrating series
So, yes full disclosure: I hate this series and their elements and on top of that, I'm a very chaotic person. Give me any RPG; I don't care what it is; I will go off the beaten path, every single time. I'll kick a grandmother down the stairs, make it look like an accident, and blame it on someone else. I'll buy something from a shop keep and then knock them out and take it back, then sell everything at a fence somewhere else, and if it doesn't work, I'll save scum. I like freedom in RPGs, I like to immerse myself in "me."

I've never understood the praise for Kingdom Come Deliverance. It's got it's niche, being a roleplaying story about Henry. I have always seen it not as an RPG about the player but rather about Henry, a stupid, worthless peasant who can't fight worth anything. Many of the people he interacts with are somewhat interesting, I will give them that, some features can be cool like hidden weapons and elements a lot of people will overlook, (the axe at the old ladies hut) though you'd just be picking up the sword that Hans drops most of the time. I just find Henry insufferable to put up with, weak, and so many other things until you've trained him, making the combat annoying and "hard" early game and piss easy late game.

Kingdom Come I and II are both immersive stories about Henry. You're living his life, not your own, you're playing for Henry. While yes, sure, he gets punished, he lives his life and does a lot of different things based on how you control him; it's always been this obsessively long, boring, and tedious linear approach to an "Open World."

I tend to run around a lot aimlessly, to explore, gather materials, food, dry out some things, get some gear and figure things out slowly, I love to skip all story missions, heading out to do what comes up, not what the game tells me I have to do first. Exploring is one of the most significant issues; it feels so unrewarding. You could be exploring for hours and see nothing, meet nobody, pretty accurate, if you don't do the main story quest, you've lost one of your primary ways of saving the game outside of exiting the game, since you need a place to stay or using Savory Snappes as the primary way to save anywhere. So once you eventually do come across that one random camp of 5-6 bandits and suddenly aggro them all, oh, cool! Now they in full plated chain mail and heavy gear are somehow outrunning Henry, in his tunic and short sword...? Excuse me?

It's always been a stupid save system; games should allow you to save and load when and where you want to because, for 4-5 hours straight, I was running in circles just trying to have fun, doing things I wanted to do, mainly abusing the AI and their easily abused knock out feature, especially at night. Due to the saves not progressing without linear direction, it's just, so aggravating.

The game saves one of a few ways. Sleeping in YOUR bed. Drinking a Savory Snappe. Starting or finishing quests and quitting the game. If there are other ways, I don't know of them because I don't want a tutorial shoved down my throat, every time I open a new menu or hold Shift / W while riding a horse. It's frustrating, so unforgivably frustrating. Henry can't even swim; that's their excuse for putting so many invisible walls near the water. Yet, he's swimming in the opening cutscene to escape his pursuers; even if it isn't his best, he can swim decently. Don't get me started on the little ledge near the main quests keep; you're going to tell me Henry is afraid of cliffs that lead over the stockade walls, so you put in another few invisible walls to prevent exploitative minds from wandering into places they shouldn't be accessing until they complete their quest lines? If you don't want people to explore, stop tempting them with setup features that lead them to believe that they can.

Not to mention, the layering of both low stamina + low health. You can't see anything, what the actual hell it's so annoying!

It has so many convoluted mini-games have you, stealing, looting, crafting, and forging everything in long, drawn-out animations and interactions that are boring beyond anything else. I don't want to search for some ingredients to put on the shelf, lower the cauldron above the fire; boil the wine with two dashes of ingredients, flip the hourglass, wait for 1-3 turns, pull it off the fire, add more ingredients, and pocket two servings of a potion. I don't mind doing it once, but having to manually do everything like I'm living in a medieval world is not what I want to do, it's interesting once, not the 2th or 45th time.

There are so many barrels, golden goblets, forks, knives, and things that just can't be interacted with, and it's so hard to tell what exactly CAN be searched and explored, so what in hell's name are we supposed to do? You focus on the story and dialogue, which really isn't really all that good. You run around, abuse the terrible AI, knock them out, steal their keys, open up everything, and wait until night to silently kill everyone or die because of the clunky and annoying combat system that is worse than the first, especially when they gang up on you!? Fast travel will have you breaking immersion for the most stupidest of reasons, and often times take you out of what you were trying to do, so using it is annoying, better to walk and avoid it all together. Then it's like 3-4 bandits in full gear ganging up on you. Oooooh, you better do the right thing and pay their fee or get killed and sent back to your last save that you probably don't remember doing or getting if you're just exploring, what an immersive gang mentality simulation where four are better than 1! Unless you have a few logs, you can jump on, especially near settlements, because they can't path over obstacles, so range becomes the more straightforward solution to dealing with them.

Conclusion
If you're looking for the next big "BG3" or "DOS2" or "Skyrim" or "Fallout," this is nothing like those games; while they are not as "Deep" in terms of "Immersing" yourself into the lives of a peasant, doing peasant things, being useless like a peasant in a wide open relatively empty and buggy at times medieval world, your main role is to roleplay as a peasant in medieval times. It's a very slow, immersive storytelling RPG with a lot of limitations that prevent you from, you know having fun in many different ways, especially as a thief or a vagabond.

Kingdom Come Deliverance II is as "immersive" as the first, adding many drawn-out manual mini-games. Very few quests were all that interesting; a few funny moments, like the gamekeeper farting or the old lady taking you in, but the vast majority of the 10 hours I played was me not having a save file to cover the last 3-4 hours, as I roleplayed as a branded thief.

I just wanted to go off and make some money quickly and then eventually come back, you know, to a town that isn't going to immediately aggro to me because I was wearing a pair of stolen boots that got me in a lot of trouble with the central quests locations, so until I had to pay a fine of 9000 (I ain't paying that) Henry was branded, I kept my gear. I continued with the linear as-heck progression, which I had no genuine interest in because it's a lot of boring walking/horseback riding that leads you around the world, unlocking fetch quests and such for fast travel locations, which drag out a lot of unnecessary time sinks which I just got fed up with very early on. It's a game that pissed me off.
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