No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 30.9 hrs on record
Posted: Mar 17 @ 6:22pm
Updated: Mar 17 @ 6:26pm

Best gameplay in the series. Less survival horror, more action-adventure. The atmosphere is still good and the story is kinda interesting, albeit you can see the twists from a mile away.

I played the Enhanced Edition, although given the blurry graphics, you may want to play the original.

I liked gear progression here better than previous games, although your stuff is taken away willy-nilly sometimes, which kinda sucks. The gun sounds were finally reworked and sound much better.

I still don't like the fact that the main character is mute. He has a voice actor in the loading screens! Why not use that? its so awkward when people ask you a question and then just continue talking at you as if you answered. In the DLC "Sam's Story" they DO voice the character, and it feels a lot more natural. (Although they might have overdone it, as he does speak a bit too frequently when picking up items or killing mutants)

I have heard rumors about the English voice over being bad, but it is on par with previous games to my ears. Accents all around.

There's now an FOV slider, yay!

The game has manual quick saves, which is a very welcome addition. But. Quick load does not load your specific quick save, it loads the latest auto save, and the auto save system will not hesitate to save at bad times. You can still load a few previous saves via the main menu though. I didn't realize this before about half-way through the game, which did cost me an achievement or two.

Bad stuff: The technical state
Just like the previous 2 games (Redux versions), there's no windowed mode at all (not even mentioning borderless). The game also force adds "English (US)" keyboard layout on game start up, at least on Windows 10. And you cannot use hardware media keys while the game is in focus.

Maxed graphics are blurry mess (max RT and no DLSS), even the in-game map has very noticeable blurring artifacts on roads. I don't know what the graphics are in the normal game, but I'd probably recommend that over this blurry mess.
You can somewhat mitigate this with render scaling of 1.5 and above, but obviously, that's gonna cost you performance and shouldn't be necessary in the first place.

This might be a nitpick, but NPCs like to get stuck in "I am looking around standing still" state after being spotted and getting away, never moving away.
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