No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 123.5 hrs on record (97.0 hrs at review time)
Posted: Sep 25, 2016 @ 6:57am
Updated: Nov 23, 2016 @ 6:06pm

Early Access Review
This BETA has a lot of potential. I have never played SMITE, so I'm coming at this from a TF2 point of view. Also, I'm not going to compare it to Overwatch, since I don't play that either.






UPDATE:
Pros:
  1. Good Game play
  2. Good characters (Champions)
  3. Lots of potential to become a TF2-like game
  4. Artwork is good
  5. Allows text chat with team
  6. Sales and promotions while in BETA

Cons:
  1. Client crashes (it is in BETA)
  2. Still buff and nerf-ing characters to balance play (meaning your fav. champion may not be the same in a month or so)
  3. No voice chat to team (there is only so much you can type into the team text chat in a timely manner)
  4. Matchmaking still is not that balanced
  5. Attempting to motivate or dissuade players from playing off Character
    • Example: a Frontline Champion should work to "capture the point", not play a Flanking style.
    • However, the game does highlight champions that fulfill their role (highlight reel at game end).


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Original Post


Pros: (for a BETA)
Familiar game play
Good selection of characters
Several maps (I've played at least 3 so far)
No long/endless games/episodes (think "Powerhouse" in TF2 that could last for DAYS)
Steam Founders Packs (unlocks a lot of loot)
Tip of the hat for skins for Barik (e.g., engineer) from TF2-look


Cons:
Some of the characters have underpowered skills (e.g., Barik)*
Still crashes (expected in BETA)
Downtime for servers still an issue (couldn't log-in after repeated attempts early in morning US time)

*Barik:
This is the only character I've played so far. He's allowed 2 turrets (e.g., sentries in TF2 lingo).
Other shooter specific characters can easily nullify the turrets (even if you play cards that heal the turret when you are near it). The default set of cards seems a very well rounded set, and after playing up to level-5 of this character, I think the "reduced build time" card for the turrets is essential. In TF2 speak, they are similar to mini-sentries (easily dispatched). The cool down period for the turrets is 8 seconds, so after deploying the first you have at least 8 seconds before deploying the second turret. The barricade (or shield) is almost a must, used in conjunction with the turrets. Put up a shield, then you first turret quickly and in succession (since the build time of the turret and the low health of the turret compared to DPS output other players can inflict). The blunderbuss (e.g., shotgun) is a good close-in weapon, but again is not a match for an opponent with a long-range moderately powered weapon. Barik is relatively slow, so you'll be using the "rocket boost" (e.g., speed up) to get out of some places or flee a rapidly advancing adversary. I enjoy playing Barik, but in comparison to other "Pull the trigger" characters, he seems a bit outmatched. I'd like to see a bit more development of this character, and I'm sure the gameplay will be phenomenal.
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