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Senaste recensioner av Indie-ana Jones

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2 personer tyckte att denna recension var hjälpsam
19.7 timmar totalt (4.0 timmar när recensionen skrevs)
Early Access-recension
This game is actually pretty good! Aliens and humans are pretty fun, and this game is pretty bug-free considering this is an indie early-access release. Human gameplay is a lot more immersive than I would've thought and alien gameplay actually works out pretty well for the game being an extraction shooter, although they could be a bit stronger.

PS. Electricity recharges your power as alien. This is extremely vital information and nowhere in-game does it tell you this. If you think Alien is too weak, try using the electricity on the floor and ceiling to refill your power bar quicker!
Upplagd 14 augusti. Senast ändrad 14 augusti.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
43 personer tyckte att denna recension var hjälpsam
13 personer tyckte att denna recension var rolig
3
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0.0 timmar totalt
The scadutree fragments were a mistake. They suck to find and are far more important to completing the DLC than your actual build is (aside from always using bleed, of course!). Another thing about the scadutree fragments is that I see them as being a massive annoyance when it comes to replayability. They aren't stored at easily noticed trees or churches, but instead randomly scattered about. When you're exploring the DLC for the first time and trying to find everything, you're more likely to find them, but you're probably not going to be going over everything with a fine comb in later playthroughs which will unfortunately make playing the DLC less enjoyable without having them.

I also don''t think these bosses play well with slower weapons unless you're spamming some busted Ash of War, as their attack windows are already very minute compared to the base game's, so trying to get attacks in with them without eating a massive combo (which almost all these bosses have in some form) feels bad, even when your skibidi level is where it should be for whatever fight. The general consensus seems to be to just outscale the boss and tank it, but compared to how previous fights played for heavy weapons in previous titles, this evolution seems like a major step back.

A lot of people complain about the difficulty of the bosses and while maybe some of it is overblown, I think some fair criticism has been given. These bosses genally are a lot more spastic than base game, which feels bad to fight for a large number of people. I think a big issue that a lot of people haven't tackled is the huge discrepancy in build viability compared to other Fromsoft games. Elden Ring might have the largest amount of variety for builds than any other game before it, but a lot of options tend to be noob traps which will suffer greatly in comparison to the standard "meta" setups, even in PVE. The fact that slapping bleed even on builds not meant for it tends to work better than any other options seems to highlight the favoritism FROM gave bleed this go around, which was an issue from the base game which has now persisted into the DLC's balance as well.

Another issue with these fights is that the camera tends to be fighting the player as much as the boss. The first major boss seems like a good example to bring up, because he hovers just above the floor enough to tilt the camera so that it looks up your character's arse and you can't see what it's doing at all. The solution of course is to simply not use lock-on, but we're how many games into this genre and they still haven't made camera adjustments to make this a non-issue?

World loot in this expansion also tends to suck a lot more than previous games or DLC's. Exploration and attention to details generally rewards you with some crafting material you probably don't care about, or the community favorite example, a Cookbook. There's a lot of cookbooks in this DLC for whatever reason, and every time you think you're going to get something good, it usually ends up being some trash like that or a lesser upgrading stone for some reason. Meanwhile, a shiny new weapon that you'll actually care about might just be out in the middle of a grass field for no reason at all.

There's also a lot of empty space in this DLC. Two areas I can think of off the top of my head basically have no content to their name, some others might just have recycled basegame content and nothing else. I understand Elden Ring's grand scope encourages these great vistas and locales, but if you don't have actually have any content to put in them, don't include them. It's that simple, really.

Lastly, the final boss sucks. The ability to directly attack your frame rate is not a fun ability to give to any boss, especially one which requires as much precision and timing as this boss does. If you're not a fan of boss fights with as many effects and projectile AOEs as possible, you're not going to like this one. Certainly not a Gael or Manus level fight, and its a fight I might just ignore when re-playing through the DLC, something I can't say about any other Fromsoft DLC final boss up to this point.

Overall, this is probably FROM's worst DLC, mainly because it has a lot of of the problems of base-game Elden Ring but cranked up to another level. Usually DLCs in Fromsoftware games are the best content the game has to offer or at least up there, but Shadow of the Erdtree isn't really all that. The weapons are cool when you do find them, but the rest of the content doesn't really stand up from the rest of ER and the boss fights tend to be very spastic fights against enemies who go into the air and spin several times and land on you (or they're just recycled from basegame!). The fact the DLC isn't overwhemingly positive should say something, especially since this is the Honeymoon phase where many people will die to defend the honor of this title. As the DLC ages, I think it will be generally agreed upon as being one of the weaker ones in the Fromsoft catalog.

Shout-out to the Lamenter, though. I don't why FROM gave you a playable transformation, but I'm here for it.
Upplagd 25 juni. Senast ändrad 25 juni.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
307.0 timmar totalt (300.5 timmar när recensionen skrevs)
Man, I swear my review for this game is on a damn swivel. The current patch is good, just let me take more than one mech and we can cook
Upplagd 3 maj. Senast ändrad 22 september.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
0.6 timmar totalt
Opelia bird insists the children are mine but the blood tests say otherwise

Also ♥♥♥♥♥♥♥♥♥ this game blows ass

Still better than Security Breach
Upplagd 16 april.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
16 personer tyckte att denna recension var hjälpsam
9.5 timmar totalt (1.3 timmar när recensionen skrevs)
Early Access-recension
The RTS part of the game needs some cooking, but from a FPS perspective it's quite fun. I think a lot of the people who are complaining about the slowness of the game likely aren't aware that you can teleport. Once you understand that, you can keep getting back to the action a lot faster than you would otherwise. Aliens can't do this, however they have a number of other mobility options to allow them to make up for it (wall-climbing on any maps with mountainous terrain is a big boon).

Another thing to note is that the emptiness people are complaining about might be resolved if anyone was playing with the third faction enabled. Right now, all the servers are running human vs. alien, but my thought is human vs. human vs. alien is the intended experience.

That being said, the game's obviously not perfect. I certainly think its fun, though, and I'm interested to see where the developer takes it. It's 20 bucks, and certainly a good deal more fun than most triple-A games that come out nowadays.
Upplagd 3 maj 2023. Senast ändrad 3 maj 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
154 personer tyckte att denna recension var hjälpsam
9 personer tyckte att denna recension var rolig
4
4
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12
289.2 timmar totalt (243.4 timmar när recensionen skrevs)
This game is not necessarily bad, and it is likely better than some $60 games out there, but Barotrauma is a game that starts exciting and quicky descends into being boring and not worth your time.

Let me give you some introspective on what you can expect going into Barotrauma. There is 4 gamemodes, but only 3 of them have gameplay to them. You will probably spend most of your time in campaign mode, as that's where most of the content is, so this review will focus mainly on Campaign Mode. Campaigns are not a short affair, and you will take several days/weeks to complete it. The start of the campaign is ultimately where it is most fun, as your ship has no upgrades and most creatures can and will breach the sub quite often in combat. These times of crisis are where Barotrauma finds its fun, and every crew member will have something to do to stop whatever problem just slammed into your sub.

The issue here that quickly begins to arise is that your crew after a few missions will become much stronger than your monstrous adversaries very shortly after you start the campaign. Individual crew members gain EXP and gain skills to increase their own abilities and stats, and the submarine can also be upgraded in a similar manner. After you upgrade the sub a bit with better hulls and guns, you'll see that Barotrauma's fauna usually gets shredded immediately before getting anywhere near your sub. If they do get near your sub, your upgraded hull will prevent their entry until they get shredded by your guns.

After a few more upgrades, even the larger monsters (outside of Abyss creatures) will struggle to break your submarine. If you put an AI on a laser turret, they also have perfect accuracy, further decreasing the amount of challenge the game has. Eventually, after a while, you'll find that this crisis simulator has very little crisis in it. You will breeze through levels going objective to objective and the monsters will fail to even slow you down. For most of the crew, the game becomes an AFK simulator as you can also upgrade your devices to break less (to be fair, they aren't fun to fix anyway), meaning there's very little for the crew to do than wait to go outside to do an objective they've probably done many times before or for an abyss creature to show up and actually give a little challenge.

I feel like variety is good thing to mention here. There isn't many objectives or monsters in Barotrauma. Most of the monster roster is buffered by clones of pre-existing monsters, whose only difference is just a matter of size and stats. Most monsters employ the standard strategy of biting the sub if they can and then swimming away before coming back to do it again, with only a few exceptions to this rule. Outside of the sub, its pretty much the same thing, monsters swim up, bite you, then swim away to do it again or they just stick to maiming you without backing off. Things like spinelings, Thalamus, latchers, and husks have mechanics to make handling them more unique, but they do not make up the majority of the things you'll be running into unfortunately, so most of the monsters you run into, regardless of what they actually are, will do the same thing with just different stat values.

Objectives are also pretty limited. You have cargo and passenger transport, mining, cave infestation, monster hunting, ruins, and pirates. Pirates are probably the most fun of the objective types, as fighting another submarine ends up being much more engaging than the standard monster fight. However, most of the other objectives tend to be very plain with little in the ways of difficulty. Once you've done them a few times, you've pretty much seen everything.

While there is level progression as mentioned earlier, the growth in power of the crew greatly outweighs that of the surrounding area. Different zones have different monster spawns and gimmicks, but unfortunately it doesn't amount to much due to lack of variety in the first place. There is different environmental gimmicks at play for Captain and sometimes Gunner to take note of, but most of them end up just being tedious or very simple to avoid. Ballast flora is one of the few good ones, however it isn't really limited to any area of the game.

In terms of the jobs players are expected to perform, they're all extremely simple. Captain pilots the boat, Security mans the guns, Engineer fixes half the station's machinery, Mechanic fixes the other half, Medic gives people Morphine, Assistant fills in wherever, and everyone can jump in with guns when it comes to man-to-man combat, with Security getting the most benefits and perks for this specifically. These jobs ultimately don't have a lot of nuance or fun mechanics attached to them with some jobs getting shafted more than others, namely Mechanic and Assistant. Though, after a while, engineer and mechanic essentially blend into one job centered around maintaining the ship, so there's pretty much only 4 unique "jobs' to do in the end: Piloting, Fighting, Healing, and Fixing. Assistants usually just end up trying to entertain themselves with the game's sandbox elements, but eventually they'll get bored and just wait around doing nothing until they have to do something.

There's also outposts you visit between different missions, and they just exist to let you upgrade/buy stuff and get objectives for next mission. If you really get into the crafting side of the game, you will spend a lot of time at these places getting things ready for next mission. However, crafting things also takes a set minimum amount of time, which you and your team have to sit and wait for you to complete unless you do your crafting in-mission. Ultimately, you may end up waiting an extremely uncomfortable amount of time at outposts doing nothing depending on how you play and who you play with.

I can't say much about the ending due to only playing the testing version of it, but if its anything like that on live, it will make a great first impression and fail to stick the landing immediately afterwards.

So yes, I think the base game is probably not worth your time and most people will just get bored of it. However, to remedy this, Barotrauma does have an extensive workshop modlist, which can be used to improve the game's flaws. More mission content, enemy variety, and more nuanced mechanics are all available through mods, however the base game's offerings are extremely lacking.

Ultimately, Barotrauma is at its best when it is being a crisis simulator. When things go wrong, everyone has a job to do and its a very fun game. Unfortunately, Barotrauma's campaign quickly ditches the crisis simulator angle wherein it becomes a very boring and slow game about moving or watching somebody else move a boat from left to right, with the occasional fun event hidden in the hours upon hours of slog. It very quickly plays its entire hand to you after a few hours, and the rest ultimately becomes an exercise in boredom. If you're willing to shill out the big bucks for it to play through Campaign with your friends, you might have an alright time, though I think most people will get bored of it and probably drop it midway through.
Upplagd 13 mars 2023. Senast ändrad 13 mars 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
2.5 timmar totalt
I'm a sucker for games that interact directly with the player, and this game certainly fills in that niche. Too bad by the time Lumi ever shows up again, she's going to speak entirely in based-cringe speak.
Upplagd 23 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
9.9 timmar totalt (5.7 timmar när recensionen skrevs)
All in all, I wasn't a huge fan of the level mechanics and their emphasis on speed, but this is one of those very few games where everything but the gameplay struck a cord for me, and to that end I would recommend the game solely based on the music, art, and humor. Boss fights were very good too, and I find myself replaying them sometimes, but nothing else.

Shoutouts to Mr. Sauceman, the final boss's second phase music is a banger,
Upplagd 27 januari 2023. Senast ändrad 10 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
25.6 timmar totalt (2.1 timmar när recensionen skrevs)
This game is actually pretty good, only problem is the subpar player count. I think if they actually advertised the game it would do pretty well, kind of feels like an old Xbox 360 game in a good way.
Upplagd 11 april 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
38.0 timmar totalt (1.3 timmar när recensionen skrevs)
Early Access-recension
This game is pretty fun so far and the sound design is pretty good, the worst part of the game so far is the fact that hosts leave a lot of the time when they start losing and the whole lobby gets lost because of it! Outside of that its a very fun game with a lot of interesting choices when it comes to perks and powers, something no other Prop Hunt deviant game has done so far. Overall if they fix the leaving host issue, this game is going to be great and I can't wait to see how they update it from here.
Upplagd 1 april 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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