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Recent reviews by OllieMBM

Showing 1-7 of 7 entries
2 people found this review helpful
120.4 hrs on record (24.0 hrs at review time)
A wonderful remaster of a game we all love and crave.

You'll have hours of fun playing standard scenarios, creating your own scenarios, and playing online with other users.

10/10
Posted August 23, 2017.
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1 person found this review helpful
31.8 hrs on record (24.0 hrs at review time)
Early Access Review
Great game, have had hours of fun with friends or strangers all over the world.

In this game you have the freedom to explore community made levels and race others to the flag. Gameplay can vary from relaxed climbs helping others along the way to fast paced races.

The integrated voice chat is really useful for easily communicating with other players, and the checkpoint system allows creators to adjust the difficulty of their levels as necessary.

One hitch is I wish jumping wasn't so OP along with the ice physics.

Everything else about this game is amazing. Well worth your time and money.
Posted August 23, 2017.
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1 person found this review helpful
1.1 hrs on record
Early Access Review
Brilliant concept. Mechanics need some major work.

On the level with 3 bounce pads starting from a raised platform, your head is placed far above your hands and a black dot appears in the middle of your FOV.

One level asks you to click the menu button to move forwards but this resets the level - the reset mechanic is great, I think the level needs reworking instead.

No ability to change in-game volume or preferences.

Controls for fans are not intuitive and take several fan levels to figure out what the levers do.

Controls for which type of ball to spawn are not intuitive, I suggest and in-game overlay for the controller showing which quadrant spawns which ball.

Level with two rising goal squares that come out of the ground is broken, hitting both targets does not allow you to move on.

Throwing mechanics need to be more powerful. I feel as though my movement in-game was not directly translated as velocity of the ball.

Levels need to be scaled down a bit, a lot of them are too large for completion with the red ball and cause you to get tired or wear out your arm trying to complete them.

It is possible to cheat several levels by walking through walls, something is needed to prevent players doing so.

Would be nice to see some method of turning your character in-game without turning IRL for players with bad tracking setups or limited IRL space.

Level with the cannon can be broken using a pink ball to block the projectiles, the projectiles move too fast and are too random to set up a shot, and a lot of the hits are not registered as hits.

Would be nice to see different sports supported, such as a basketball court and basketball, baseball court and baseball bat (With home runs?), and table tennis, or ping pong balls with moveable solo cups as goals.

I really enjoy the interactive parts of the game where you can move things. Possibly add a 'green room' where you can set up custom levels or challenges?

Other than the above, I think this is a brilliant proof of concept and if more work is done I wouldn't mind throwing a small amount of money towards a game like this. Highly suggest giving it a shot seeing as it is free.
Posted August 23, 2017.
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3 people found this review helpful
35.7 hrs on record (19.0 hrs at review time)
The Witness is a great game for anyone looking to challenge their mind. With over 500 unique puzzles, there's almost no end to the fun.

You start in a dark tunnel with a simple puzzle to open a door, from there the puzzles get progressively harder and harder until you end up racking your brain for hours trying to figure particularly hard ones out.

The game uses a number of different mechanics for puzzles, most are screen-based but some are environmental and use external factors such as shadows and sound to hint at the solution. Some of the puzzle mechanics are more annoying to get used to / figure out unless you play the game in the right order so if you find a puzzle you don't know how to solve you've more than likely skipped part of the map - go back and look for a tutorial pannel.

One of the most annoying puzzle types is the tetris pieces, They are hard to understand and can only be solved in one way even if other solutions are available, this caused me a lot of stress throughout the game but it was well worth it.

Beyond the standard areas, there are a lot of secret and hidden puzzles. This game focuses greatly on the gameplay and if you want to spend the time to solve every single puzzle you'll keep finding more to do left right and center.

This game is truly outstanding in its field and I highly recommend it to anyone thinking of buying it.

The one thing I feel this game let me down on was the ending. Once you finish the game you are taken on a minute long journey over part of the map where all the puzzles you spent hours solving are undone. That's right, you get taken back to square one and the game closes. No reward, no end-game, no replayability, you're just done. I was truly disappointed after spending many hours solving puzzles to be left with nothing.

Overall, 9/10. Best game I've played this year.
Posted July 21, 2017.
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5 people found this review helpful
4.8 hrs on record (1.0 hrs at review time)
I have played this game for a short amount of time but I feel like I can already provide an accurate review.

The games soundtrack is somewhat mediocre. I highly suggest listening to your own music over the top.

The gameplay is pretty good, it's a great concept but needs some improving. Here are some suggestions:

> Higher tolerances for missing. This isn't real life, not everyone can smack a tiny target with a sword in the opposite hand with ~1 seconds notice. I understand there must be a skill curve, but I feel allowing for small errors would be great.

> When the sheild is used to deflect an item, it should not be allowed to roll back and cause you to lose a life. This screwed me on many occasions. Instead I suggest having the sheild "smash" the projectiles on impact.

> Longer sword. Some projectiles are out of reach for sitting players/people that stand still. I do have room-scale enabled but if I was a stationary player I would certainly struggle to hit some of the targets.

> Power ups. I feel like there is little to no reward for performing well in this game, and the combo system in place doesn't accurately represent or reflect your performance. I would suggest rewarding the player with perks for high combos/low miss rates in the form of power up projectiles that you slice to gain a temporary advantage (such as seeing where projectiles are going to go, or a magnetic sheild that pulls projectiles towards it).

TL;DR Game is 6/10, needs improvements but I would reccommend.
Posted February 9, 2017.
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No one has rated this review as helpful yet
1,412.1 hrs on record (1,022.7 hrs at review time)
CS:GO Review
Counter-Strike: Global Offensive is a team based shooter and the game that keeps on giving. You can create teams with people from all over the world, develop valuable Teamwork and Leadership skills, make new friends, and last but not least learn Russian with ease.

The community match making scheme works great and if you wish to play competitively you can always expect to be matched up against people of a similar skill level. The ranks are well balanced and you feel a real sense of achievement when ranking up.

During your time playing, you get given ♥♥♥♥♥♥♥♥♥♥ and cases. The skins aren't the best (valued at 0.03 $/£/€ most of the time) but the cases give you an opportunity to unbox some of the most valuable skins around (reaching into hundreds, if not thousands of $/£/€), but this comes with a catch. You will more often than not lose money opening these cases as you have to buy keys to do so, and the cost of keys offsets any profit you would get from opening the case. Instead, I suggest you sell any skins/cases you get on the Community Market and use that money to buy other games.

If you get bored of the usual Casual and Competitive gamemodes, there are a large amount of community run servers with custom gamemodes such as Surfing, Bunnyhop, 1v1 and Kz, and there are also thousands upon thousands of community made maps to go with them. I personally enjoy surfing and around half of my 1,000 hours are a result of grinding out the most popular surf maps to beat my times again and again.

To summarize, buy this game. It's great. You'll meet so many new people and learn valuable life skills at the same time. It's a bunch of fun and if you don't buy this game then you're missing out.

10/10
Posted August 11, 2016. Last edited August 11, 2016.
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2 people found this review helpful
7 people found this review funny
65.5 hrs on record (43.2 hrs at review time)
Early Access Review
Spawn, grind, build, die, spawn, grind, build, die, repeat.

This game is infuriating. I have never wanted to smash my keyboard so much.

This one time, I was building a huge tower reaching to the sky...

THEN THIS ONE MOTHERF**KER DOUSED MY FOUNDATIONS IN C4 AND I FELL TO MY DEATH

THE D**KHEAD DIDN'T EVEN HELP ME UP, HE JUST STOOD OVER ME AND WATCHED ME DIE.

However, the Guitar is great fun and I have spent at least half of my hours in this game serenading wild pigs.

10/10, would recommend to anyone looking for a game that will make them spoon their own eyeballs out.
Posted March 3, 2016.
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Showing 1-7 of 7 entries