8
Products
reviewed
0
Products
in account

Recent reviews by NeverBetter

Showing 1-8 of 8 entries
4 people found this review helpful
42.3 hrs on record (37.2 hrs at review time)
Recieved as a christmas gift, been loving it! I will say the opening can be a bit slow, controls can be fiddly, and the fact that upgrades require a seperate currency that is a bit slow to grind are all complaints, but besides those, having a blast with the game.
Posted December 23, 2023.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
159.5 hrs on record (158.7 hrs at review time)
Buy.
Posted March 26, 2022.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
63.0 hrs on record
I feel like all the loops I did shaved more life off of me than anything i've played thus far. It has great writing, good art, great music, but the gameplay is so.. Not gameplay. I could hardly call this a game, unless watching numbers go up or down for the majority of your life. You click and drag equipment on and I guess strategically place tiles. But in my opinion, this gets old quick with many of the tiles not being worth using aside from just being where you grind a resource from. Basebuilding is basic, the game in general suffers from a huge lack of interraction, I feel like I'm watching Twitch Plays in terms of the combat. Hundreds of meaningless enemies downed, thousands of resources gathered, but I feel no satisfaction playing it. Just empty boredom.

If you're the kind of person who likes semi-idle games like this, congrats, absolute winner, but with so little to call gameplay, it basically to me feels like a visual novel with extra, boring steps.

Yes, I recieved a copy for free, from a friend in fact, and I appreciate him and his gift, and I put in 63 hours of my life into this and it frankly feels like a waste. I think I got the cost of purchase out in enjoyment of the music and humor of the game, but I doubt i'd have ever bought it for myself.
Posted March 29, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
10.5 hrs on record
Tl;dr at bottom

10 hours does not sound like a lot, but given that in that 10 hours, I've suffered the same bug a few times now, where I'm close to something big, and then a worker will refuse to actually do the assigned task for some reason. All of my workers are fine, completely unarmed, yet will not actually preform their task.

This was an issue on the last run of the game I played and will likely play when a series of four trees were not cut down, prohibiting me from building a key wall after I had constructed a few archer towers for an attempt on one of the goals of the game. As a result, my archers kept flooding into the towers and subsequently being picked off by areal units until my army had dwindled so drastically that I could no longer defend myself and my run was ruined.

While I understand and admire the developers for doing what they set out to do in terms of what they wanted the game to be (minimalisic strategy game) I feel that it's marred by a frustrating bug, and the lacking of any hud, even as an option that is turned off by default, is a poorer choice. In rougelikes and strategy games in general, the information given to the user is critical, and the more deprived of it you are the more likely you are to make mistakes. Furthermore, lacking the ability to disable some buildings after figuring out that they actively are harming you is very frustrating. If you realize an issue or error was made but can course-correct, but are prevented in doing so, it becomes a very quickly frustrating affair.

From a visuals standpoint, the game is rather beautiful, the water reflections, weather effects, and general lighting are great, and the soundtrack is for all intents and purposes, solid.

In terms of general gameplay/gameplay loop, there isn't anything that intriguing about the game to keep me playing past one successful run, which I haven't quite achieved yet due to, again, workers not preforming their jobs correctly causing issues. Most of your time is spent running in one direction or another, and visually, the environment doesn't really change aside from what trees, or shine, or river spot or what have you are around, meaning you're seeing the same dull green trees on either side of the map.

Map events like enemy portals and shrines don't make for environmental variation, it makes for run variation, but I would say they hardly grant any real replay value just because they're randomly placed, and they're the same objects every time, meaning that after you've seen said objects once, you'll see them again and again and again. As far as a rougelike goes, each run feels generally the same, run from place to place spending coins on hopefully useful upgrades, expanding your workforce, or buying shrine effects while terraforming the land (when it works). Let your purchased units do the hard work for you and pray that you bought enough archers to do the job you need done and that not too many of them get hit should your count be wrong and be able to easily correct it.

It's unbelievably simple and frankly droll. Not that I'm asking for your character to be able to fight for themselves, but having one combat able unit for most of the game, and then your second being a very expensive unit to produce at that and only doable in a limited quantity of two per side means that even just watching the fights as they take place is boring until the enemy busts through a wall, requiring you to jaunt in the other direction hoping your troops can actually deal with the situation. The night sections as a result feel frankly boring. You're not able to produce gold at night, your workers obviously can't go outside of the walls at night or else they'll get their lights knocked out, and unless you have something for them to do inside the walls and the money to do it, you're just sorta waiting for night to pass for your next chance at interacting with the game. The player shouldn't need to sit on their hands like a useless duck for a portion of the game. Hell, I'd take a stupid minigame to play while time passes at night over nothing.

TL;DR: Solid-ish game marred by a bad bug, boring sections in it's overall gameplay loop, and the focus on exploration not really yielding anything of intrigue to the player. If the bugs are ironed out, and perhaps the map was more interesting outside of good pixel art, then I could recommend. As it stands, too many issues to recommend to anyone.
Posted November 8, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
347.9 hrs on record (209.9 hrs at review time)
shoot shoot aliens very good
Posted December 14, 2019.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
7,912.6 hrs on record (5,589.9 hrs at review time)
Despite valve not giving enough time to this game, it still has the heart of a boxer in the 12th round who will not allow themselves to be knocked out.
Posted October 30, 2019.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
5 people found this review funny
1.0 hrs on record
H I M Y N A M E I S T I M M Y A N D I W A N T T O S H A K E Y O U B Y Y O U R C O L L A R T I L L Y O U R D E A D

I don't often find myself writing reviews for games cause I generally am really really passive, but this game is INCREDIBLY bad.

Cons:

Terrible animations (everyone bobs like they're a ship on water in example)

No movement abilities at all, other than WASD (meaning no advanced moving techniques to evade killers or even traverse geomotry)

The Survivor team has a ton of advantages over the killer (it takes only a second to take the killer out of the attempt to kill, and the action of is looking at him with your flashlight, which has a ton of battery)

EVERYTHING is on cooldown timers, and you move slower than a high-fiber solid block of fecal matter out of a fat man's rectum (first person experience on both ends)

killer is very hard to play, unsatasfying, and boring. You walk around the map with little to no idea what the hell your location is and any time you die you respawn randomly somewhere, and even when you catch someone, it takes a solid 16 seconds to kill someone and it's not satasfying, you more or less just grab them by their collar and shake them.

Player models are AWFUL. Both killer or monster, The monster you have by default looks like a naked mole rat with a light daiper rash on it's face. Humans didn't look much better.

Pros:

Friends and I had a lot of laughs from how bad it is.

Result: I got more pleasure by shoving a blender in my ass than playing this game, 3/10
Posted March 22, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19.3 hrs on record (17.7 hrs at review time)
Just stupid levels of fun when you have nothing to do but mess around.
Posted June 27, 2014.
Was this review helpful? Yes No Funny Award
Showing 1-8 of 8 entries