5
Products
reviewed
252
Products
in account

Recent reviews by Maratz

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
51.8 hrs on record (29.2 hrs at review time)
140 - in 100 words:

First there was only blackness. Then, Someone (presumably Eru) spoke and from Their mouth came an echo, a sound. Music was born and within, a peculiar rhythm to guide your steps. It goes like this: one-two-three-four, and jump. And roll. And move to the right. And dance. Embracing the music means embracing the world, this world as small as a tweet, as precious too. Count in your head, let it flow. 140 is all about being one with the shapes. Circle, and you move. Square, and you stand still. Triangle, and you just jumped. It's all you need to live.

140 is...

...a platformer with true rigorous rhythm. Forget BIT.TRIP RUNNER. Here, you listen or you die. Cherish your ears, pay attention.
...blessed with colourful visuals and flashy rotations. If you are sensible to epilepsy and such, do not play 140.
...certainly too short, a mere excuse to replay it again and again. Perhaps you could join our speedrunning community? We don't bite.

140 is not...

...full of modes and bonuses and achievements and lenghty fillers. It goes straight to the point.
...a game about modern art, although it uses very few assets.
...a game about Twitter.
Posted March 17, 2016.
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No one has rated this review as helpful yet
4.7 hrs on record (0.5 hrs at review time)
Year Walk - in 100 words:

It begins just like a fable, but a dark one, with snow, supernatural beings and blood. In the middle of a Sweden forest, a man tries to catch a glimpse of his own future by year walking. What is it? The methods are unorthodox; the consequences are grim. In the end, nobody will survive this hubris. Fables are no more, they say. Video games killed them. Year Walk disagrees. It's an embodiment of things past that shall never be forgotten. The moral lesson will survive: some things are better left unknown. Year Walk is a reminder not to play God.

Year Walk is...

...a game with a strong atmosphere and a gloomy mood. Jumpscares may occur, so be warned.
...forcing you to play at least twice to begin understanding the whole thing.
...relatively easy on the puzzle, and does not require a PhD in Braid-o-phily.

Year Walk is not...

...a fast-paced game with guns and explosions. Everything is slow, even the walking.
...long enough. In fact, it is very short. Know what you are getting into before buying it.
...for those who hate reading and connecting the dots by themselves.
Posted November 1, 2015. Last edited May 2, 2023.
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6 people found this review helpful
8.7 hrs on record (6.2 hrs at review time)
Aquaria - in 100 words:

Naija swims and claws her way out of this vivid, subaquatic world. Hear me roar! Hear me squeal! Hear me cry! Sometimes weak, sometimes strong, she explores the tunnels, uncovers ancient civilizations and takes us on a journey beyond the sea. The world is full of creatures, and yet she is so alone: when the time comes, who will watch over her sleep? Surely no gods, for they have fallen into the abyss, far far down in the depths below. A mother maybe? A lover? What joy will you find in those mysterious waters? Be strong. Take courage. Become Naija.

Aquaria is...

...a labyrinthine world full of secret passages, hidden caves and dozens of tunnels to get lost into.
...a journey without hints or indicators, not for the easily disorientated minds.
...slightly easier to control than Ecco, its spiritual inspiration, but rigid nonetheless. Be patient with the controls.

Aquaria is not...

...a fast-paced action game. The emphasis is on the exploration.
...very satisfying with a controller. Prefer the keyboard.
...putting you in the shoes of a 30-something white male. Naija is a female, sometimes hideous, sometimes beautiful.
Posted May 26, 2015.
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No one has rated this review as helpful yet
2.1 hrs on record (2.0 hrs at review time)
Antichamber - in 100 words:

It's a magic trick seen twice. The first time you're a child, you see the rabbit coming out of the hat, it's jaw-dropping. Encore, you say. Years later, you're the magician assistant. He's doing the same performance than before, but this time you can see it. The rabbit has never been in the hat to begin with. It's disheartening. Magic tastes bad on your fingers. Too much cubes, too much puzzles pinned on the walls. You search for a meaning, and you can see them everywhere, but it's just not the same anymore. Stay a child, enjoy the first half.

Antichamber is...

...a mind-bending experience that may cause nausea and self-questioning.
...a relaxing, non-violent game with no enemy.
...a puzzle-driven adventure for those who normally don't like puzzle-driven adventure.

Antichamber is not...

...blessed with closure. The end will leave you unsatisfied and thirsty for answers.
...recommended for those who hate minimalism and the color white.
...forcing you to finish it in order to enjoy it.
Posted May 26, 2015. Last edited May 26, 2015.
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No one has rated this review as helpful yet
12.9 hrs on record (11.3 hrs at review time)
10,000,000 - in 100 words:

It's a tile-matching game. It's a lonely dungeon crawler, never-ending looter. The skill is irrelevant since it is infinite. The more you play...well, the more you play, period. Eventually you'll get out, almost surely. It's just a matter of when, not how and if. Pixels are all over the place, and they are extremely big. You have upgrades, upgrades, and even more upgrades. It's a game you play for five minutes until you realize there are dozens of titles that lie dormant in your library, waiting to be discovered while you waste your time running after ten million points.

10,000,000 is...

...very appropriate if you don't know what to do at work.
...ugly, extremely ugly, even by retro-pixel-indie standards
...mixing two genres, for better or for worse.

10,000,000 is not...

...challenging. It's quite the opposite.
...leaving your mind for some time, thanks to the music that keeps on repeating forever.
...a game about numbers, big numbers and scores.
Posted May 26, 2015. Last edited May 26, 2015.
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Showing 1-5 of 5 entries