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Recent reviews by Loki

Showing 1-7 of 7 entries
10 people found this review helpful
65.0 hrs on record
Great Start, Dead Finish
7 Days to Die has one of the most addictive early-game loops in the survival genre. Building, looting, prepping for blood moons - it all clicks. Until it doesn’t.

The combat's satisfying, the base-building is genuinely fun, and the progression feels rewarding at first - unlocking weapons, setting traps, reinforcing your shelter. It’s tense, strategic, and chaotic in the best way.
But once you hit that mid-game wall? The challenge plateaus. The raids get bigger, but not smarter. There’s no real escalation beyond "more zombies, more health," and eventually, it all blends into repetition.

A Foundation With No Roof
The systems are there. The potential is massive. But after a while, it feels like you’ve seen all the game has to offer - and you’ll be fighting the same loop forever.

Worth playing for a dozen intense hours. Just don’t expect it to evolve past that.
Posted May 21.
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16 people found this review helpful
63.9 hrs on record
The Gold Standard for Open-World Action
This is how you do cinematic storytelling without sacrificing gameplay. Ghost of Tsushima has my favorite combat in the entire genre - and it’s not even close.

Where most story-driven games end up being glorified cutscene chains, Tsushima actually lets you play. The swordplay is sharp, stylish, and constantly evolving. Every duel feels personal. Every strike matters.

The open world is stunning, but more importantly - it respects your time. Exploration isn’t just checklist filler. Side quests feel meaningful. And if you’re a completionist? You’ll be eating for weeks.

Director’s Cut & Content
The Iki Island DLC is more than just a throw-in - it expands the world and adds even more layers to the combat and narrative. Between the base game, side content, Legends mode, and the DLC, there’s real value here.

Ghost of Tsushima doesn’t just look like a masterpiece - it plays like one.
Posted May 21.
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11 people found this review helpful
344.2 hrs on record (343.7 hrs at review time)
The Best Battle Royale (Still)
PUBG nails the one thing every other BR gets wrong: combat. The gunplay is sharp, the movement is weighty, and every fight feels like it matters.

There's a brutal, grounded flow to PUBG that makes each match feel earned. No sliding around like a cartoon, no floaty bullet-sponges - just clean, high-stakes gunfights with real tension. It looks great, plays great, and doesn't drown you in daily objectives or FOMO passes.

Monetization
PUBG deserves credit here - the monetization is shockingly fair. No pay-to-win gimmicks, no forced bundles, just genuinely good cosmetics. You either like the look or you don't.

Ranked & Cheaters
Here's the problem: ranked is getting overrun again. PUBG has made real progress fighting cheaters - and they deserve recognition for it - but it's not enough.
There are too many silent aim abusers, radar exploiters, and blatant ESP users slipping through. And when you're in a squad-based mode that lives or dies on clean fights, that kills the experience fast.

PUBG still has the best BR gunplay out there. But if ranked doesn't improve soon, it's going to lose the players who actually care.
Posted May 21.
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7 people found this review helpful
12 people found this review funny
2
1.7 hrs on record
Retracted
Posted April 12. Last edited May 20.
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A developer has responded on Apr 13 @ 12:55am (view response)
247 people found this review helpful
10 people found this review funny
6
3
2
8
299.8 hrs on record (264.0 hrs at review time)
The Worst Popular Game
This game shouldn't still be alive. We're letting this company get away with releasing zero-effort content while the servers are constantly on fire and the so-called "anti-cheat" is practically non-existent.

These issues have been around for years, and things just keep getting worse..

The game is only kept alive by tournaments and the fact that everyone stands to lose their "hard-earned" money if the in-game economy dies.
Cheaters have always existed - they just moved from community servers to playing Premier when it launched. At this point, probably 9 out of 10 matches have at least one cheater. With the kinds of exploits available now (like perfect silent aim, etc.), you won’t even be able to tell.

Content-wise, the only things we've gotten in the past 5 years are minor map updates and more ways to drain players' wallets (e.g., the Armory).

And this is just scratching the surface. I could write for the next two years listing everything wrong with this game.
If you care at all about your mental health, stay far away - from the game and its toxic, idiotic community.
Posted March 8. Last edited May 20.
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7 people found this review helpful
298.7 hrs on record (270.9 hrs at review time)
The Perfect Game
I've poured over 3000 hours into Terraria, split between vanilla and modded, and I can say with complete confidence: this is the perfect game.

It has everything - exploration, combat, progression, building, creativity, challenge - all wrapped into a single game.
Every playthrough feels fresh, and with the modding community? it's basically infinite.

Modding
Speaking of modding, Terraria has the only modding scene truly worth your time.
From massive overhauls like Calamity to quality-of-life improvements, the mod support here rivals entire AAA dev teams. No other game has a community so dedicated, polished, and full of passion. It's not just about blindly adding content - its about reshaping the game entirely while still respecting what made it great to begin with.

Unlike games like Minecraft, where “modding” often means duct-taping 100 random, clashing mods together into a chaotic mess with zero balance or cohesion, Terraria mods are crafted with care - entire expansions built from scratch, seamlessly integrated, balanced, and often adding hundreds of hours of content that actually respects the core game design.


Truly a "once in a generation" title, in a league of its own.
Posted February 10, 2024. Last edited May 20.
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6 people found this review helpful
71.8 hrs on record
A Monument to Game Design
Elden Ring is the rare kind of game that feels handcrafted in every corner - visually stunning, mechanically perfect, and endlessly explorable.

The combat is tight and impactful, as expected from FromSoftware, but this time there's freedom. Stuck on a boss? Go somewhere else, level up, return stronger. You're not locked into punishment - you're given options.
Progression is open-ended but never aimless. The world is massive but meaningful. And unlike most open-world games, this one actually respects your intelligence. No map markers. No checklist bloat. Just discovery.

A Souls Game for Everyone
Veterans will find challenge. New players will find a path. Elden Ring balances difficulty with accessibility in a way no other game in the genre has.

It's not just the best Souls-like - it's one of the best games ever made.
Posted February 10, 2024. Last edited May 21.
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Showing 1-7 of 7 entries