48 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.8 hrs on record
Posted: Jan 17, 2019 @ 9:41pm
Updated: Jan 18, 2019 @ 4:05am

Introduction:

I tend to love games like this, anything in the neighborhood of a hack n slash or RPG with an old-school feel to it. In fact, I'd had this on my wishlist for a while, so when I saw it on sale for $2.99, I snagged it up and settled in for a little "me time" at the computer. Unfortunately, I was underwhelmed and disappointed.

Graphics:

Graphically, WYSIWYG, or rather, "what you expect is what you get." I've got no complaints there, except to remind the developers that there is a very fine line between retro and illegible. Borders and shapes can still be clearly defined without losing the campy feel. I felt that this line was pushed a bit too far in the wrong direction here. I do like the grungy, back-alley artistic style, however.

Sound:

In regard to audio, I didn't hear anything that I didn't expect, nothing aggravating, distracting or on the other hand, pleasantly surprising, either.

Controls:

The control scheme is where Cybarian lost me entirely. It's simplistic, too simplistic, with only the jump and attack button to begin with. I later obtained the roll/dodge ability, and the final ability is to throw your sword, like a ranged attack. I can easily get on board with simple, when it's done correctly, but the controls just weren't as responsive as they needed to be. I often slid into obstacles or enemies when I didn't intend to, and there is a definite delay between one attack and the next, meaning that you can get pummeled during and immediately following the animation. I learned very quickly that timing is essential, but getting that down only helps so much unless the controls are super responsive, like fast-twitch muscle response, and this game lacks in that department.

Gameplay:

In regard to gameplay, the ability to remap controls, toggle checkpoints on and off, and choose degrees of difficulty were notably absent from the menu options, making this a game that requires a long-term single-sitting time commitment. Stages do not contain checkpoints, and there are no health drops from destructibles or enemies. You do have the option of using game coins to buy a "heart" and replenish a small amount of health at a vending machine during the level. However, the only other opportunity to increase health is a slot machine game at the end of a stage, and I've yet to win one of those.

When you complete a lengthy stage, you don't need to repeat it; however, if you quit the game and return later, you're back to the very beginning. It's unlikely that the average gamer is going to want to return to this game knowing that it's necessary to repeat it in its entirety, and that alienates the typical casual gaming audience as well as those who play in short increments due to necessity or preference.

Conclusion:

Overall, I can't recommend it. In regard to gameplay, I would be inclined to recommend it for a very specific audience, one who prefers a tougher challenge, doesn't mind repetition, and can commit the time for a complete playthrough in a single sitting. However, because the controls didn't respond like they should, I have to go with the "not recommended" score for now. As always, I invite the developers to contact me for a revised review when these issues have been resolved.

...because GamersRule
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3 Comments
ThreeSon Jan 18, 2019 @ 4:17am 
Yeah I believe all your points are solid. As I got into the second stage the frustration really started to grow on me as well so it's very unlikely I'll put in the effort to finish it anyway.

I'm just a sucker for the art and music they have in the game. I can't remember what I payed for it, but it was a worthy purchase for me just to be able to enjoy those aspects of it.

I look forward to more reviews from you. Keep it up.
LadyOberon Jan 18, 2019 @ 4:00am 
Hi, ThreeSon! I appreciate you taking the time to read and comment. I would have liked to have been able to recommend it, because I really thought I was going to love it. I think it was the control issues that really pushed me over the fence. I've recommended games that were really only for a certain type of gamer before, and simple isn't always bad, but everything really has to work well in those cases for me to be comfortable doing so. It's always frustrating to me when I spend money on a game and end up disappointed, so I try to help folks understand exactly what they're getting. I'd love to see the game with better controls, and then I'd definitely give it another go. Thanks again!
ThreeSon Jan 18, 2019 @ 3:38am 
I agree that the move set is too simplistic and there should be at least one checkpoint per stage, but I think the graphics and music are really outstanding. Maybe a bit more color separation would have been nice so everything didn't look quite so purple.

Good review in any case, though I would recommend it for people that are fond of pixel graphics and great 8-bit soundtracks, especially for the low price they're asking.