6
Products
reviewed
1406
Products
in account

Recent reviews by Korgi

Showing 1-6 of 6 entries
17 people found this review helpful
70.1 hrs on record (69.5 hrs at review time)
Early Access Review
An atmospheric game with great potential and ideas behind it, with some great and funny attention to detail.

Definitely a game to keep on your radar, but in its current state I simply cannot recommend it. I'll revisit it each major update and re-review accordingly.

The main reasons I'm giving this game a negative review for the time being are as follows:

There are some HUGE progress-erasing bugs that delete parts of your inventory regularly, usually random items of little importance but eventually it'll delete one of your favorite spaceships or a stash container with all your ammo or crafting materials in it. If you've played Tarkov, imagine your THICC Case randomly vanishing into thin air with all its contents. These can be items you have to spend hours getting back, or in some cases are exclusive quest rewards and there is no way to recover them again.

The game can be crashy at times, and if you crash, disconnect or otherwise close the game or leave the raid mid-session in any shape or form, you CANNOT reconnect and all your stuff in the raid is gone, and it even undoes any quest progress made during that raid unlike a normal death. Even if you're playing with a friend, your body just disappears so they can't even bring your stuff out.

And three sidenotes:

The game treats your mouse input weirdly with high polling rates bugging out at times, and the sensitivity options in the game are on 1 & 3 sliders. The main slider is 0-100 and each whole number has a few sub-ticks that don't show up in the value but still have an effect on the speed of your aiming, and each number doesn't even have a uniform amount of sub-ticks. The 3 other sliders are ADS sens and ship-related controls, which go 0-50 and need to be at about double the amount of ticks as regular sens if you wish them to all control the same. This is very difficult, because being 0-50 and still having the same sub-tick issue, it's very hard to get an exactly comparable value. I've heard of people hex-editing their .sav file bytes directly to get accurate sens values, but that's absolutely ridiculous.

I saw no way of disabling AA in the game, so you're stuck with TAA like many other modern games. The game's aesthetic and graphical style lends itself okay to TAA, but it's still unnecessary and devs should stop pushing it on players, TAA looks awful at 1080p & lower.

As for cheaters it doesn't feel like there's a crazy high amount overall, but there's some blatant hackers in the top 100 of the playerkill-leaderboards, one of whom would kill me several times over and over during early morning hours when the playercounts are low, to a point I'd stop playing because the game doesn't have a server selection option. Apparently I was not alone in this experience.
I also feel that EAC alone is far too weak, and once the game picks some wind under its wings and gets a larger playerbase more invested in their stashes and trading meaning RMT-related cheating becomes profitable, the cheater count will skyrocket and cause major problems. Some of the current cheaters on the leaderboard have been playing for weeks, amassing 800+ kills, avoiding a dozen+ supposed banwaves.
Posted November 2, 2022.
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1 person found this review helpful
7.1 hrs on record (7.0 hrs at review time)
If you used to play the Areena-series a decade+ ago, this is like a perfect love letter to the series in a nicely modernized package that doesn't feel like an ancient game while adding some new mechanics without changing the satisfying core of the game too much. I highly recommend this if you played and liked Areena!

If you never played Areena, I still give this a gleaming thumbs up, it's a lovely little game and the info on the Steam page gives a pretty good idea of what you'll be doing in the game - if it sounds at all up your alley, I'd say give it a spin!
Posted December 11, 2021.
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No one has rated this review as helpful yet
88.3 hrs on record (60.1 hrs at review time)
A really fun unassuming little game, which has a lot more to offer than you might think from the way it looks.

It's one of the best "roguelikes" to come out in a long time, and one of the most fun games to go on an adventure in in recent memory. The maps are random enough to feel fresh and potentially scary every time, while the recurring elements of each stage make you feel like you know where you're going (well, after a while, anyway). Lots of spells, some of which form unexpectedly strong combinations, and lots of all kinds of interactions with the environment make sure you're always on the lookout for new combos and dangers, and having a blast (sometimes quite literally) doing so.

In Noita it's equally fun and terrifying to build a wand that lets you go on a massive power trip, where for that brief moment of empowerment, your greatest enemy is yourself. Not many games do "awesome" in its actual sense better than Noita.

The game is hard, but it's about the journey more than the destination. And generally, it's not "♥♥♥♥♥♥♥♥", except that one time where a chain of twelve different events leads to an unforeseen catastrophe that ends your best run.

Noita is a great game standing on its own two legs, while it also manages to be a lovingly-crafted callback to the spirit of 90's and 00's Finnish freeware games like Liero and Wings.

The game has a neat recording feature that lets you play back your last dozen seconds and save it as a gif. (F11 default)
The game supports modding and has an in-game menu and load order sorter for them.
Posted November 25, 2020.
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No one has rated this review as helpful yet
278.5 hrs on record
Game's definitely worth the pricetag, even if you don't plan on modding it. Although, without mods I feel Terraria does progression, bossfights and worthwhile exploration better.

The game has a lot of charm for its visuals and there's a lot of really good mods out there. On its own, its still good for plenty of playtime, and if you haven't played Terraria, then you probably won't have as much of an issue with some of the shallow mechanics.

I personally would like to see a more interesting progression and more depth to the planets other than just different biomes and stuff. The NPC towns are neat but have very little substance or meaning to them, and building your own base and such doesn't feel very important or necessary, so you just kind of end up skipping through a bunch of planets and getting bigger numbers and then the game's kind of over.

My favorite thing in this game over other games like it is the instruments you can find and play with custom note files, and the cozy visuals with a lot of customization. Very fun with other people for a while.
Posted February 1, 2020.
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No one has rated this review as helpful yet
2,187.8 hrs on record (1,460.7 hrs at review time)
Dota, the only ARTS game that actually has a vision for what it wants to be each major patch, instead of just kneejerk nerfing ♥♥♥♥ that happen to be popular.

Also, introduction of Turbo made "casual" Dota fun again, for those that enjoy the gameplay but might not want to commit an hour of their life every time they queue up.

Just all in all, absolutely ♥♥♥♥♥♥♥ diamond solid game, even if it's not for everyone.
Posted June 14, 2012. Last edited February 2, 2020.
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1 person found this review helpful
635.1 hrs on record (501.0 hrs at review time)
One of the best games I've ever played, with over 500 hours for the 10 bucks I spent on it back in 2011.

The game's great, and really fun both alone or with friends. There is so much content you can go in blind and fully immerse yourself in exploration and discovery for a really long time, or even for the wiki-crafty approach you'll still be looking at a lot of things to find, look out for and do.

My main, #1 thing about Terraria, which almost no game has matched as well from my personal experience: EVERYTHING has a purpose and reason with actual gameplay-relevant mechanics and effects. I find myself constantly comparing other games to this.

This game has so much random stuff you're going to play several worlds to experience everything, whether it's on one or multiple characters. You're constantly on the hunt for some items or finding a certain biome or a new boss to fight, and exploration feels genuinely rewarding.

You build houses for NPC's to show up, and you really need some of the NPC's, and some vendors only sell particular things in their home biomes or under various weather or event conditions. This is leagues above games like Starbound or Minecraft, where NPC's in general kind of just exist for one thing and even the ones selling or trading stuff are generally one trick ponies. In Terraria, the NPC's stocks progress with you through the game and provide some quite essential things. You are encouraged to build an actual town as opposed to just a storage room and a crafting closet. Each NPC also has their own requirements to appear and some are found in areas of the world you're playing in.

You are encouraged to visit everywhere, including revisiting old areas. With how the normal-to-hard mode transition works and how certain biomes appear or unlock during play, you will find some places that were previously just a neat place actually providing you with important stuff towards progression later, or changing drastically to provide a new experience. Every biome in the game also has at least a few things unique to it, from unique enemies to various special items and cosmetics. This extends so far as doing excursions or full runs through other worlds on an existing character from a different homeworld, just to find that one missing part for your crafting recipe or that one weapon from that one biome that didn't happen to show up in your original world.

Combat has nice variety and items are very creative, and the customization is frankly insane considering your character is just a small bunch of mute pixels.
Posted December 2, 2011. Last edited May 17, 2021.
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Showing 1-6 of 6 entries