16
Products
reviewed
290
Products
in account

Recent reviews by -Jake-

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Showing 1-10 of 16 entries
15 people found this review helpful
17 people found this review funny
0.8 hrs on record
I know what kind of developer you are.
Posted March 27.
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44 people found this review helpful
2 people found this review funny
2.9 hrs on record (1.9 hrs at review time)
Came because it's a cool party game; Stayed because of the bangin' Liquid/Intelligent DnB and Jungle music.
Posted October 17, 2025.
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No one has rated this review as helpful yet
39.8 hrs on record (5.6 hrs at review time)
Never ever skip the line at the civil center when getting rations.
Posted July 7, 2025.
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No one has rated this review as helpful yet
3 people found this review funny
1
2.3 hrs on record (1.7 hrs at review time)
This is what Japan is like IRL btw if you havent visited.
Posted June 3, 2025.
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No one has rated this review as helpful yet
150.9 hrs on record (125.0 hrs at review time)
Some may call it a demake, but its an all time classic for me. Beat every boss in the game no roll no hit at lv 1 including DLC: Was the best challenge i think i set myself up to do. I heavily recommend. If you're completely new to the souls series this will definitely be a trial by fire for sure, but put your mind to it, I believe you will be able to beat it, just as I have.
Posted November 13, 2024.
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3 people found this review helpful
2.9 hrs on record
Very interesting horror game. A lot of the horror came out what I felt were cheap jumpscares, but the game visually looks nice and the atmosphere is good.
The voice acting in this game is bad, and I mean comically bad. I'm pretty sure the voice for the doctor in the hospital was ai as well, which in the moment made it really funny when the lines were spoken, but it's hard to take the story serious when the voice acting is not very good.
There's sometimes little indication on what you're supposed to do. particularly in the hospital when you're supposed to take the pills i probably spent like 10-15 minutes looking for them when they were in the room with the PC. In the school I got stuck as well because i didnt know that the key was inside the trophy because i hadn't moved the trophy around enough to see it, so it definitely made the game frustrating at times just wandering around trying to figure out what to do.
The puzzles were fun, not too challenging.
Besides that I had fun with the game. Beat it through in 1 sitting and then went back for the achievements. Pretty good game. I'd probably pick it up on sale though, it's fairly short.
Posted November 3, 2024.
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No one has rated this review as helpful yet
38.6 hrs on record (26.4 hrs at review time)
Early Access Review
Imagine the gunplay of destiny, the difficulty and stat distribution of dark souls, the replay-ability and customization of rougelikes, and the exploration of extraction shooters all in 1 game. Absolutely amazing game, I cannot sing its praises enough and I cannot wait until more locations are released.
Posted October 19, 2024.
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1 person found this review helpful
11.3 hrs on record
Peak Quest
Posted October 5, 2024.
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1 person found this review helpful
3.9 hrs on record (3.6 hrs at review time)
My favorite Serbian RPG
Posted August 5, 2024.
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75 people found this review helpful
1 person found this review funny
4
3
2
2
17
4.1 hrs on record
Early Access Review
The game right now is very fun, and the gameplay loop is not too bad right now. I do have some gripes with the game that I will express down below, but I also have some suggestions or ideas that I think could work well, so dont let my negative sentiments dissuade you from letting me tell you that this game has such a great deal of potential, and that it is unique enough to stand on its own. That aside, future updates that add things will either make or break the experience as a whole. This game right now could be taken in a lot of different directions in terms of enemies, story, etc, so I am excited to see what the devs cook up.

My Gripes:
- The locations that you visit are currently static, aka they just loop over and over again. In the games I've played the locations loop as follows: Church -> Graveyard/Crypt -> Forest/Grotto -> Village, whilst having a merchant between every location. The game is in early access so asking for more locations atm would be disingenuous, but having a random order to locations wouldn't be too bad.

- A lot of the base items that you find in the dungeons all have the same sell value: the chalices, the map, and the 2 vase variants all are worth 10 dollars when sold, and the only items i've found that sell for more are the crown(123 dollars) and the gold bar(150 dollars).

-There does not feel a need to spend money, really. Besides buying the crystal finder for fun or a torch for when more friends join the game, I dont see a point. Having an upgrade system or something to save up money for would be cool.

- The giant that follows you after about 10~ distance traveled can be completely avoided by just going into the back of your cart so it does not feel like he has any real presence. He can catch you whenevr you come out of a dungeon sometimes if the time of day is right, but I've only had that happen once in a game where I went up to 50 distance traveled. The giant also always keeps a certain distance from your cart at all times as well. During the daytime he always stays rather far back, about 200 meters. At dusk he moves a bit closer to about 50 meters from the cart, and at the small part of the night that's right before the next morning is when he goes and attacks you. The problem is that its way too easy to avoid the giant because he relies directly on the time of day to attack. Having his attacks be at random would make his attacks a little more interesting at least for me. He can also be completely ignored by saving, quitting, and reloading at every merchant station, as he will despawn and likely not respawn by the time you get to the next merchant spot.

- The crawler dudes with the giant tongues that spawn in the dungeons are way too overpowered IMO. Could be a skill issue but if there isnt a gap you can jump over to dodge them and they start chasing you, it doesnt seem likely that you'll be able to survive/escape unless you're near the door. I dont know what to do to fight off these guys, genuinely. I've tried using the duck call, torch, staying silent, etc nothing seems to work. I tried baiting one onto a spike trap but he ended up running too fast for the trap to trigger in time lol.

-Having a merchant at every other location makes for a very weird gameplay loop. There is not a lot of risk you need to take really, because you know that there will always be another merchant soon. IF the merchant ever becomes an important NPC that will separate a winning run from a losing run, making it random for when he shows up would be nice and would add more importance as to whether to buy stuff from him or to save for next time.

- It doesnt seem necessary to ever use crystals to move the cart when you can just push it. The only time I had to use a crystal instead of pushing was when I was at the village and had a dog and the fire dude chasing my friend whilst I was in the cart. I had to move the cart so he could jump on, as the dog and fire dude would just camp the cart the entire time. Having multiple people (basically if you're not solo), negates the need for crystals as pushing the cart suffices just fine.

- Pushing the cart is way better than using crystals. The only need to use crystals is when you're too lazy to push the cart.

- The crystal compass will just bug the f out sometimes when entering the dungeons. From what I understand, the compass points to the nearest door that you're supposed to go through that will eventually lead you to the crystal. Sometimes when entering a dungeon the compass will bug out and just point into a wall, so I think when this happens it means that there just isnt a crystal in that specific dungeon.

- The atmosphere for the surrounding path is just the forest the entire time, which gets boring. Having some knocked down carriages between locations that house good cart-related loot would be good and would contribute to the atmosphere.

- The random dungeon generation does not feel random at all. There have been multiple instances in separate dungeons to where I was getting the same procedurally generated room upwards of 8 times in a row aka I'd get a certain room which would lead to the next room with the same exact floor layout multiple times in a row. This is especially prevalent with hallways, as you could be running in a straight line potentially for multiple minutes on end because you're running through the same generated hallway.



Some things I think would be cool to add:
-More enemies that assault the cart. From what I understand, there isnt a drawback from just pushing the cart and not entering the dungeons besides having to dodge the giant's attacks every 5 minutes or so. A cool idea would be like a headless knight that has a green lantern and rides on a skeleton horse that shoots arrows at people or will try and stab people that arent close to the cart.

-Different levels of terrain, so the cart is harder to push/goes slower or faster depending on terrain

-Add weapons to take down monsters. A bow perhaps, and have the merchant sell arrows maybe. The arrows could be expensive to buy, but you could pick them up after shooting so managing your arrow economy on enemies would be good

-In the merchant place add another NPC to get cart upgrades. upgrade ideas:
-turbine which allows someone to push the cart whilst standing on top aka like those spinny anchor thing that pirates
use to lift the anchor from the seafloor
-get an upgrade where you can get more distance traveled from one crystal
-adding an upgrade where kinetic energy charged by physically pushing a cart refills energy to a crystal
-Add weapons to the cart if you end up adding enemies which can assault the cart
-Better wheels to push the cart faster

-Healing items maybe? It seems you regenerate health atm, but im not sure. Making damage taken more permanent would be cool.

-Finding shop items in dungeons would be cool.

-Adding a shelf to store items would be good instead of just dropping it on the floor as the box doesnt fit the vases very well.

-Random chance where theres an eclipse that causes increase in enemy spawn rate

-The nights end up getting way darker where having lanterns is needed to see the road ahead.

-Snake monster, idk snakes are cool, medusa or a gorgon or something idk.



All in all the game is very fun and has a ton of potential, so I can't wait to see what the next updates will be.
Posted July 8, 2024.
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Showing 1-10 of 16 entries