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It was not for the sake of experimentation. And yes, we really test our games - the last few days before an update drops are usually nothing but playtesting and bugfixing. The thing is, we’re all pretty hardcore - most of us just grit our teeth and soldier on, even if it gets properly hard, so we can sometimes lose perspective and tune the game to our own tastes. Which is fine 99% of the time, but sometimes we miss the mark and make it too hardcore - as was the case with The Reckoning.
Reddit: https://www.reddit.com/r/Witchfire/comments/1pstmld/unavoidable_tornado_riding/
Reddit: https://www.reddit.com/r/Witchfire/comments/1q3gtho/giving_dimacher_every_disease_at_once/
Reddit: https://www.reddit.com/r/Witchfire/comments/1puczya/big_tick_damage_build/
Reddit: https://www.reddit.com/r/Witchfire/comments/1ptkobo/what_a_strange_easter_egg/
Reddit: https://www.reddit.com/r/Witchfire/comments/1q95xmh/gun_nerd_observations/
Reddit: https://www.reddit.com/r/Witchfire/comments/1prqi8y/okay_now_that_was_a_tense_escape_sequence/
Reddit: https://www.reddit.com/r/Witchfire/comments/1q8w3om/bypass_a_locked_gnosis_3_gate_in_velmorne/
That’s it for now - this is likely our final post for a while, as we’re retreating to the depths of the Workshop to work on crafting the next stage of our road towards 1.0.
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