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Hank 님이 최근에 작성한 평가

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1-10/13개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 9.8시간
Hey, person. You really, really gotta play Pizza Tower. It's what video games are supposed to feel like.
2023년 11월 21일에 게시되었습니다.
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기록상 22.9시간
A delighful Metroidvania with charming music, moody areas, and a unique grappling hook mechanic that's simple enough to learn, but nearly impossible to master--sometimes feeling like the game's fault instead of your own. Plenty to collect, reasons to revisit areas, lots of sequence-breaking potential if you're into that, and just fun to play. There are some definite improvements that could be made, including overworld travel being way too far apart at times and the game's movement not lending itself enough to rapid player movement except for the practiced speedrunner.

You will be satisfied by this purchase!
2023년 4월 19일에 게시되었습니다. 2023년 4월 19일에 마지막으로 수정했습니다.
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기록상 16.2시간
The modern take on PS1 tank-control horror games you've been waiting for (or didn't know you needed). Step past the perhaps intentionally archaic limited-inventory system and you'll find yourself immersed in a futuristic tale of love and loops, terror and thought, emotion and eldritch, anguish and atmosphere.
2022년 11월 24일에 게시되었습니다.
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기록상 71.4시간
Tears of joy, tears of sadness, tears of despair.

Great soundtrack btw
2021년 11월 24일에 게시되었습니다.
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기록상 45.9시간 (평가 당시 44.1시간)
Issa good game
2020년 11월 25일에 게시되었습니다.
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8
1
기록상 14.7시간
THIS RECOMMENDATION COMES WITH A FEW CAVEATS. This game is not for everyone.
I have 198% completion (out of likely 200%).

+ Palatable art style, filled with subtle animations to make the game feel more alive
+ Good music--high tempo, designed to keep you in the game
+ Controls are tight and responsive--for the most part
+ Almost all levels feel fresh and unique--contains a surprising variety of enemies in a game where they're all discs
+ Progression is easily tracked

- Story feels like an afterthought, told in brief comics with no dialogue
- Most abilities are underutilized or only useful for specific levels
- Your important abilities can feel bad to use at times
- "Mystery" aspect hinted at in the trailer is minimal
- Your success is not always in your hands, especially in the game's hardest levels

This last con about the game's most difficult levels is why I cannot recommend this game for everyone. If you're the kind of gamer who enjoys a short, satisfying experience with a little bit of dabbling in postgame, stop reading this and jump in. You can reach the normal ending in 2-3 hours, and reaching the 20-second/10-second goals can be satisfying--in some levels. But if you're a completionist, you are going to run into some of the most poorly-designed levels I have ever encountered in 25+ years of gaming.

Several levels, including the worst offender, Lobotomy, throw so many enemies at you in such egregious numbers that your path to success is often closed to you. Your skill alone will not get you through these levels--you MUST get lucky. We're not talking "purple coin challenge" hard--I spent almost twice as many hours on two levels than I spent on the rest of the levels, normal and hard, COMBINED. My eventual success on Lobotomy was strictly due to the time capsule placements basically coming up one after another in a row for the entire level--there simply isn't enough space to dash or slowly make your way through without the RNG gods blessing you. Maybe these levels (and all levels in general) would have been easier if the movement from the dash and slow abilities did not hurt you so much when used near walls; your dash ends immediately if you dash into a wall and your slow will get you stuck in a wall until you use the speed-up command or wind up with your guts coating the edge of your enemy. It's pathetic--so pathetic that I considered giving this game a negative recommendation as a whole. I noted that I did not fully complete this game because the last level, a boss rush, comes across the same way, and I'm not going to wait another several hours for my skills to be uplifted by the Disc Room gods.

Had I known what I was getting into going in, I would've put in about 5-7 hours doing most of the other challenges and left these few gross outliers be, winding up satisfied with my overall experience. Unfortunately, these same outliers have soured my time spent and left me pretty frustrated. If you're a completionist, take note: you WILL get pissed off as your fate is taken repeatedly out of your hands. But if you're looking for a fun, twitchy romp for a few hours, pick this up.
2020년 10월 23일에 게시되었습니다.
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기록상 11.6시간
You want this game if you:
* Long for more games with the PS1 aesthetic
* Love the weird or obscure
* Want to do more exploring and puzzle-solving than fighting
* Enjoy games in general

Get the first one, too.
2019년 8월 17일에 게시되었습니다.
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기록상 36.6시간 (평가 당시 35.8시간)
Come for the ass, stay for the gameplay, the music, the story, and the ass.
2019년 6월 28일에 게시되었습니다.
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5명이 이 평가가 유용하다고 함
기록상 4.1시간 (평가 당시 3.3시간)
"The Eternal Castle [REMASTERED]" is a surprise treasure to start off 2019. Designing a game to be a tribute to an older era is a hell of a tightrope to walk--a developer risks implementing too much of what we'd rather forget for the sake of "that's what this game is supposed to be like" (similar to last year's "Save me Mr Tako!") in favor of an enjoyable experience. "Castle" is not immune--its jumping controls cause unnecessary grief during otherwise pretty thrilling platforming moments--but the slower input response gives your actions in this 2-bit world more weight, more impact. The environments are unique and tell their own stories through their bright colors and smart contrasts to create scope that most AAA games can't match today. The soundtrack isn't immediately memorable but fits the tone of each scene. "Castle" is short without any drive for collectables, at around 3 hours long, but completionists can wring 5-7 hours out of this gem. Do yourself a favor and pick this game up for a refreshing experience to start your 2019 right, before you end up inevitably disappointed by $60 AAA titled.
2019년 1월 6일에 게시되었습니다.
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기록상 54.9시간 (평가 당시 20.0시간)
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I like this game. The rolling, mid-aid and otherwise, provides some much-needed excitement in the movement in BR games (just build xd). Yeah, it's not the prettiest--there are dev boxes everywhere, the game is a little muddled in its dirt-covered areas, and the game can be a little dark. But if Boss Key ends up pushing forward with this game, they can have a great product by doubling down on the game show theme and continuing to apply polish. Buildings, gun models/types/prices, more "game show" things to do other than having prizes and the few game show elements they do.

Speaking of which, make it so only the people on the prize bike can see the finish. It is way too easy for teams to sit at the finish and blow you away to claim all of your goods and whatnot. You already rode a bike across the map.
2018년 4월 14일에 게시되었습니다.
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1-10/13개 항목을 표시 중