No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 189.1 hrs on record (126.6 hrs at review time)
Posted: Jul 2, 2019 @ 4:39pm
Updated: Jul 2, 2019 @ 6:12pm

"It's like you are in your own action movie!" ~Tesityr
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Over 100 hours now and still having a blast [pun not originally intended], blowing things up and coasting around in the sky (parachute or wingsuit), challenging Friends to get 'better scores' in Feats and other Challenges... sometimes just sitting still and listening to the wind in the trees and the birds around, or the sounds of a small bustling town, taking some Screenshots...

The graphics are good - but a little 'odd' looking perhaps. The "AAx2" in the game makes the edges 'fuzzy' but does get rid of most of the 'jaggies' pretty well - the game still looks "good but not absolutely amazing" – as all JC games do - in my opinion. It seems to run really well on a little i3-8300 with a GTX 1060 [mid-range] setup (50-60fps on MAX (highest possible) settings). The game engine still shows far-away-becoming-closer elements with a beauty and smoothness-of-transition that other games do not. It looks a bit more realistic than JC2.

The Story isn't too 'deep', but still there, presented to you in sections, as you play. There are no Factions as in JC2, but the large game world has sections to Liberate and you can do them freely, on your own, aside from the Main Storyline Missions that you are guided through. There are Challenges and Feats, like “Longest Wingsuit Flight” and “Longest Wheelie”; and while there were similar things mentioned in JC2, these are kept track of all on their own, with your Friends List attached to them in JC3, comparing your Scores/Distances with your Friends. You don’t have to ‘call them out’ and 'challenge' your Friends though, if you don’t want to; it will keep track of the Stats all on its' own (but there is an Achievement for "Calling Them Out" and beating their scores!).

There are new inclusions of 'Random Encounters' that you can come across - like flying over a road, you'll be notified on the radio that "there are rebels in a convoy passing by, take over the truck to free them [after Losing Heat]", so you can fly down and hijack the truck, drive off (or fight) until you Lose The Heat, then stop anywhere you want, to let them out = random event Done... Another one is to “steal that Limo” and “pick up the VIP” and then “make it look like an accident...” = random event Done (Random Encounters also Unlock more Areas and Beacons, which are used for Supply Drops, which 'call in' new Weapons or Vehicles to be literally dropped from the sky for you). The new addition of these 'Random Encounters' to the game make the world seem more 'alive' and add to the replay value of the game (you might not see any in one gameplay session, then a few different ones in one sitting).

Explosions and blowing things up never gets old, of course; and all that is here, just like JC2. The weapons (and new ones), the vehicles (and new ones), helicopters, tanks, everything - and even fast-moving and highly-powerful Mechs and a Rocket-Propelled-Wingsuit are in JC3, if you have the DLC. The handling of vehicles is pretty 'easy' - slightly better than JC2, but not much... If I was asked "the weakest part of JC3?", I would say the Vehicle Handling - it's a hard thing to get right in games and different vehicles do perform differently here, but the turning and weight still seems really "arcade-y" to use an older gaming term... Overall, the handling is still not bad though, in my opinion; it is tolerable and once you get the hang of it, you don't notice it as much.

With the Challenges and Feats, the Random Encounters – and of course all the shootin’ and explosions – Just Cause 3 is a no-brainer if you liked previous JC games [sorry that sounds cheesy heh]. Even though JC4 came out not long ago and I've been popping into that, I don’t think I’ll stop playing JC3 off and on. A Personal Favourite. :fist_grapple:

HTH ~T
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