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Seneste anmeldelser af Calvin_soft_boy

Viser 1-7 af 7 forekomster
1 person fandt denne anmeldelse brugbar
8.3 timer registreret i alt (7.3 timer, da anmeldelsen blev skrevet)
Great game! I would love to reach the lower levels at some point, but I've only gotten to the catacombs once. Really cool gameplay, easy controls, addictive gameplay loop, awesome upgrades
Skrevet: 1. oktober 2024.
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18.1 timer registreret i alt (4.0 timer, da anmeldelsen blev skrevet)
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In general, this is a fun game with a good SRS system that is great to come back to for up to 30 mins a day to improve your noun knowledge. I have been using this for Mandarin and it has been nice so far!

That said, the game is clearly in Early Access still, there are some glaring bugs like the voice recognition not working for me. The game itself doesn't feel great to control, input are laggy sometimes and movement feels slow. I'm looking forward to the further development on this game, I think once it's ready for release it'll be a lovely game to support vocabulary building for language learners!
Skrevet: 3. september 2024.
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1 person fandt denne anmeldelse brugbar
4.4 timer registreret i alt (3.7 timer, da anmeldelsen blev skrevet)
What a rhythm game! Easy to learn, hard to master. The level progression is so great, teaching you new rhythm types every level. I love the focus on jazz and breakbeat rhythms. If you're into nu jazz type music, this game will make you appreciate this music even more.
Skrevet: 23. august 2024.
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1 person fandt denne anmeldelse brugbar
555.1 timer registreret i alt (16.8 timer, da anmeldelsen blev skrevet)
Literally the only game I've played almost every single day of my life for the past five years.
Skrevet: 15. juni 2023.
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22 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
11.0 timer registreret i alt (10.4 timer, da anmeldelsen blev skrevet)
Great game if you want to kill half an hour to an hour. I love this game because you can hop in, do a challenge and hop out just as quickly. Every challenge is its own self-contained story, and all of them are very different and fun to play. If you like roleplaying games but find it hard to open up the Witcher 3 or Skyrim because you need to immerse yourself into the world and story again, this is your game. Play a short DnD-style story, gather some new cards when you succeed your challenge or fail and ragequit. Combat can get a wee bit tedious at times, but this is why it's fun to play once in a while when you're looking for a quick break instead of playing several challenges back to back. 9/10 would recommend.
Skrevet: 13. januar 2020.
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71 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
5.5 timer registreret i alt (2.2 timer, da anmeldelsen blev skrevet)
Disclaimer: I got this game for free from the developers as a review copy. I work for Europeana, who was contributed some of the historical background and imagery for this game. That said, I personally have no ties to the developers, have not contributed to the game, and will try to give as much as an unbiased review as I can.

After playing through the first chapter of this game, I can't wait to keep on playing through the rest. 11-11 Memories Retold is a stunningly beautiful, story-driven, immersive experience that encourages you to explore, to feel, and to take in the events and scenery around you with every step.

GRAPHICS:
First of all, the most striking feature of this game is of course the art style. While watching the trailers I thought I would get tired of the impressionist brush-stroke aesthetic quickly, or that maybe the scenery would blend in too much with each other and become confusing. The opposite is true: a perfect balance seem to have been struck between style and function. The art never ceases to amaze me: the way that your character's brush strokes subtly stay behind and fade fraction of a second after you've moved, the way the colours dance and play on the walls of the tunnels as you hold up your lantern, and most of all the feelings that are conveyed through motion and colour scheme. The drab gray sky of Vimy seems still full of life and colour, the browns of the trenches make you feel like you're dredging through sopping mud.
There are times where I find it a bit hard to distinguish details, which makes finding some of the collectibles more of a challenge. I walked by a piece of collectible two or three times before I realised the swath of white paint was actually a scrap of paper.

SOUND:
holy moly this soundtrack. It's beautiful, orchestral, and conveys the emotions of the story perfectly. This is one of those games that have you inadvertently stare into the distance over the bow of your ship as you listen to the tones of the OST. Secondly, the sound design is great too. A bottle of wine sloshes around as you carry it in your hand. You turn your head when a seagull caws in the background. The mortars hitting left and right feel weighty, real, impacting.
The voiceovers are very well done. Knowing a bit of German, these clearly isn't some english-speaking actor that tried to fake German accents. In truth, the VO talent hired for this game speaks for itself. Also, Elijah Wood. What more would you want?

GAMEPLAY
If you don't like walking simulators, this game isn't for you. If you like story-driven narratives that push you to explore beyond the main storyline, and if you love historical background, this is a great game to pick up. The game clearly tries to balance its pace very well, although the first few hours may seem a bit slow to some. For me, it felt like I was getting settled in to the background of the characters and the context of the narrative nicely with this slower pace. The main storyline is very linear, there aren't really diverging paths to take. Some choices you make have an impact on what happens later in the story, but this doesn't go that much further than some changes in dialogue. I don't think there are different endings to this, although I have only played the first chapter. There aren't any sidequests, but you are enticed to explore the surroundings so you can find scraps of collectibles that give you background history and images from WW1. A few times I clipped on things I didn't think would obstruct me.
There's a few quicktime events (you have to twiddle some knobs to repair the radio, for instance) and minigames (e.g. a very basic card game). There's no real puzzles, the minigames just serve to further the story with voiceover narrative. For the rest, you walk around, talk to people, get some items, make friends, take some pictures, get letters from home, and overall just enjoy the storyline.

SETTINGS:
The settings seem weirdly...unfinished? I think the minimal style of the settings (sliders are made out of ASCII Characters instead of being actual sliders, for instance) is intentional, but to me it felt like they still needed skinning. The graphics settings are adequate, but there's no FOV Slider, which I found dissapointing. The first half hour of the game puts the camera very close to the back of the character (you play in third person), which obstructs a lot of your view and makes it a bit claustrophobic to play at times. The FOV changes with the story, and gets a lot better near the end of the first chapter.

CONCLUSION
All in all, I really loved the first chapter of this game. The pacing feels right, the characters real. 11-11 recounts the stories and tragedies of the first world war in a terrifyingly beautiful and engaging manner. For me it feels like these developers are doing right what TellTale gets wrong.
Skrevet: 9. november 2018.
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1 person fandt denne anmeldelse brugbar
3.4 timer registreret i alt
Orwell had me on the edge of my seat the entire playthrough, even though there's no actual action going on on the screen. The story is magnificent. There's a few great plot twists in between the meat of the narrative, which is focused on making you think about freedom and security. Realizing that my actions, which weren't more than reading some text and dragging some info, had real consequences, I was completely engrossed in the game. Great stuff!
Skrevet: 30. december 2016.
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