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Reseñas recientes de FireFork

Mostrando 1-6 de 6 aportaciones
A 1 persona le pareció útil esta reseña
352.6 h registradas (259.0 h cuando escribió la reseña)
hmmmmmm
Publicada el 29 de noviembre de 2020. Última edición: 23 de noviembre de 2023.
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Nadie ha calificado este análisis como útil todavía
25.1 h registradas (15.4 h cuando escribió la reseña)
I ♥♥♥♥♥♥♥ hate spiders
Publicada el 24 de noviembre de 2018.
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A 2 personas les pareció útil esta reseña
819.1 h registradas (89.1 h cuando escribió la reseña)
Reseña de Acceso anticipado
A really fun game and a worthy successor to NW! The devs have shown very clearly that they care about the community and have had great outreach to make sure it's a game people want. The addition of the naval warfare gives the game more variety and naval siege might be one of the brilliant ideas ever.

The game still has some points which hopefully will be adressed soon. The melee is a bit clunky, but is constantly being balanced and tweaked. Minor problems with the server browser etc. For a early access game though it's pretty polished and I sometimes forget it's not a released product, which says a lot when compared to other early releases.

So don't fear lads, join a regiment or ship crew and get stuck in! Huzzah!!
Publicada el 22 de septiembre de 2017. Última edición: 22 de noviembre de 2017.
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A 1 persona le pareció útil esta reseña
10.9 h registradas
Reseña de Acceso anticipado
The game suffers from a enormous lack of polish.

This is made obvious by on one hand the glaring problems with servers, the UI, the management of crafting etc, and on the other hand a complete lack of a consistent world. Different mobs wander around seemingly at random and they have no reason to be there except for the player to find them and kill them. Camps are uninspired and the "caves" aren't more than little holes in the mountain that can often be explored in under 5 seconds.

While the UI, servers and such problems might be solved later down the line I doubt that the shallow "world" will ever be much more than it is today. If the game even tried a bit of world building it would make everything much more interesting.

Why not give the player a reason to be were they are? Maybe the world is a new discovery and loads of different wizard guilds are sending apprentices to explore and further their guilds magic knowledge?

Why not make orc settlements that worship and protect ancient monoliths instead of having single orcs wandering without purpose in the woods? That would make for a much interesting raid than the current camps.

All that aside the game is a grindfest, and probably isn't worth your attention if you play alone. There are plenty of games that do building better and the combat plays like a poormans Skyrim. In my opinion this is a cheap cashgrab and a very lazy attempt to "renew" the oversaturated survival genre.
Publicada el 30 de julio de 2017.
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A 1 persona le pareció útil esta reseña
373.0 h registradas (271.7 h cuando escribió la reseña)
Reviewing this game for a badge. I am a sad person. Great game though, buy it unless you're totally lame
Publicada el 25 de noviembre de 2016.
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Nadie ha calificado este análisis como útil todavía
84.5 h registradas (63.4 h cuando escribió la reseña)
Beautiful, tactical and fun. Great game <3
Publicada el 30 de octubre de 2015.
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Mostrando 1-6 de 6 aportaciones