4
Products
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103
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Recent reviews by M.

Showing 1-4 of 4 entries
10 people found this review helpful
13 people found this review funny
479.1 hrs on record (168.8 hrs at review time)
--{Graphics}---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe

---{Gameplay}---
☑ Addictive like heroin
☐ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t

---{Audio}---
☐ Eargasm
☑ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape

---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ Average Solitare Players

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☑ Fast
☑ Rich boiiiiii
☐ Ask NASA if they have a spare computer

---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding

---{Story}---
☐ If you want story, then go read a book.
☐ Text or Audio floating around
☐ Average depends an DLC
☑ Good
☐ Lovley
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of tea
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond

---{Price}---
☐ There is no „price“
☐ Worth the price
☑ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Assassin‘s Creed: Unity
☐ Get a bug spray. Or more. A lot more. Or maybe a flamethrower. Or a nuke.
Posted July 13, 2018.
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1 person found this review helpful
554.4 hrs on record (66.8 hrs at review time)
dont buy strater ever never cant upgrade
Posted December 10, 2017.
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No one has rated this review as helpful yet
134.1 hrs on record (129.6 hrs at review time)
Into the Deep End

As a Dark Souls newbie, this game was extremely punishing at first and tested my patience to the next level. Never have I been forced to realize how bad I am at combat. True, unadulterated, combat. The kind where it is your fault for going in too deep when the enemy was preparing an attack. Where slowing down and observing is just important as attacking. Death after death, and then some more for good measure, I finally managed to take down Iudex (the starting boss)…down to his second phase. Of course he had to have a second phase, I mean, it’s only been 5 minutes since I created my character and this guy is more difficult than most games’ final bosses. Alright fine, let’s try it again….and naturally, the stupid skeleton guarding the boss entrance chunked me for half of my health. This obnoxious heathen never managed to hit me in my previous 16 runs, but now its eyes gained some sort of holy enchantment to make every arrow land on my back. This is the type of game DARK SOULS III is. One without mercy, care, or pity. It took me approximately 2 hours to beat Iudex as a starting Mercenary, but the thrill and adrenaline post-battle was truly something no other game offered. Who knew I could come to love a game that wanted to kill me so badly.

Ashes, Cinders, and Bonfires

As I fought my way through the story, I began to become immersed with the lore and progression system. Every single item’s description, name, and method of acquisition imparts just a tiny bit of knowledge or history onto the player. At first, most of this information is useless at worst, or intriguing at best. These little puzzle pieces manage to eventually paint a very vivid and dark image about the world of Lothric and its inhabitants. Ashes and unique equipment often detail the previous owners’ qualities; a gift to fans of previous games in the series. Although DS III is fairly disconnected with any of the other SOULS games, certain NPCs and discoveries will tie up loose ends and provide closure for particular aspects of the first DARK SOULS game.

Unlike the previous games, bonfires are placed just when you truly need them, and most important of all, teleportation between bonfires are available from the get-go. Firelink Shrine, the base of operations of sorts, serves as the location for player stat upgrades, weapon upgrades/infusions, Estus flask upgrades, and bonfire upgrades (increases healing per flask). Similar to Humanity or Human Effigies from the previous games, Ember heals the player and boosts max health in exchange for allowing human and NPC invasions.

Although the world design is fairly spectacular, it was mostly linear/bi-linear (city with a dungeon below it) with moderate exploration required for completionists. The traditionally grand map comprised of interconnecting smaller maps through shortcuts is replaced with a more direct route, however, the world is still HUGE. In fact, without proper investigation, it is extremely easy to completely miss 4 optional areas with their own bosses. In total, there are 19 bosses that will do their best to make sure life in Lothric is a living Hell, along with several other mini-bosses in between. The grunt and fluff type enemies are never too difficult – just strong enough to warrant consistent player attention. The extremely well planned level and boss design (excluding a couple) easily makes DS III one of the most memorable games I have ever played. I can clearly recount most of the paths in every area along with every bosses’ movesets and shenanigans. From clones and body doubles, to massive variances in combat range and aggressiveness, the boss fights and surrounding environements are truly, and remarkably, unforgettable.

The Art in Killing

One of the most noticeable changes to the tried-and-true combat involves the introduction of weapon arts. Think of it as a special skill move belonging to certain weapon types. Hacking and slashing is always fun, but turning that long sword into a propeller of death is even more so. Special and boss type weapons are often imbued with properties of their wielder, including a unique weapon art that can be so hauntingly beautiful to perform. Lance thrusts with bursts of electricity, sword strikes covered in fire, and duel-wielded weapons moving in an artistic dance are only some of what you will see. Unfortunately, most of these arts require the use of FP (focus points), and once out, they won’t be usable until replenished.

Issues & Updates

DS III launched with quite a few minor grievances, mostly sporadic FPS drops, but all of them have been fixed. The only major issue at the moment is regarding softbanning due to “Data Inconsistencies” which may occur due to advancing in the game offline (de-syncing with the server) or from online hackers. Continuous patches have been applied since the posting of this review in order to keep up to date with the demanding pvp balance and bug encounters.

Verdict

I can’t stress enough how much I really enjoyed playing DS III. This game is one of my personal contenders for 2016 GOTY. I really regret never playing the earlier two during their heyday, but at least it gives me something to do while i lament the end of this great journey – at least, until the Season Pass content gets released. For those that want to continue into New Game +, DS III fortunately provides 3 other endings with vastly different consequences to uncover, increasing replayability immensely. One of those endings also requires an extremely strict quest-line progression, ultimately leading to one of the most shocking moments in the game!
Posted October 27, 2016.
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No one has rated this review as helpful yet
81.9 hrs on record (43.5 hrs at review time)
this is real good game i lovet tnx creator payday
Posted July 15, 2016.
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Showing 1-4 of 4 entries