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Recent reviews by Revolver Oshawott

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Showing 11-20 of 53 entries
3 people found this review helpful
11.0 hrs on record (9.4 hrs at review time)
I was unable to play Skaven because I did not own Total war: warhammer I.

Since I am not able to play my rat people without giving out $50 more for the game, it can go eff itself.

Also, it is not like Skaven do not exist in the new campaign, they do! You are just unable to play as them.

It is so lame. So anti-consumer.
Posted November 17, 2022.
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30 people found this review helpful
93.1 hrs on record (46.7 hrs at review time)
I bought Fantasy Grounds Classic back in 2018, and I pre-ordered Fantasy Grounds Unity with the ultimate license. Using Fantasy Grounds was such a breath of fresh air for me compared to other online VTTs such as Roll20 and Tabletop Simulator. Using pre-written adventures from D&D just worked seamlessly. It was all there. Sure, as a GM, navigating the UI and reading up on adventures was a bit confusing, but it was still manageable.

But that is where the issue lies, at the heart of it all. I have played Call of Cthulhu 7th edition, D&D 5E, Pathfinder 1E, Pathfinder 2E, and Starfinder on Fantasy Grounds, and they all pale in comparison to how things work in D&D 5E. I want to iterate: it still works, but it is also "lacking" some things.

The effects on certain classes (let us take Barbarian Rage with Fury instinct in PF2E) just don't work. Or, it at least did not work the last time I used it.

I will also admit that I know this befalls the people who are creating the core rule set for Foundry VTT, but there are more things that need to be addressed:

* The UI: I know this is a common complaint, but seriously, it's confusing and ugly. It makes me feel like I am using software from 2007. Not only is it ugly, but it can also become incredibly cluttered and tough for a game master to navigate through open tabs, since reading adventure text and whatnot just becomes such a hassle for the game master to do.

* I know that extensions exist for the program, but there must be a simpler and more efficient way for one to install third-party modules. Take a look at Foundry VTT and maybe use something similar.

* Homebrewing in FG is a hassle. Creating NPCs from scratch is a hassle and takes too much time. Creating items takes too much time, setting up maps and creating dynamic lighting takes too much time.

* It is overly complicated. This befalls also under the issue of my first complaint when it comes to the UI. When I started using Fantasy Grounds, I remember there was a Fantasy Grounds College that helped me just understand the basics of the software. The software can still be modular & be user-friendly.

* Smiteworks needs to start quality-checking products being released under the Fantasy Grounds license (if they aren't already). The reason I am saying so is that the state of the 7th edition Call of Cthulhu ruleset is a complete scam at this point. I remember sitting down a few years ago and spending an entire day adding items that were missing from the ruleset. When I spoke on the forums about this issue, the developer hit me with "This is not DND. So not all items have to be on the character." And this is true, it is not DND. And this is also true, not all items have to be on the character. But, they should at the very least be there. The thread garnered a lot of anger from the people who had bought Call of Cthulhu 7th edition and felt cheated by the developer. And as much as I love Paizo, the state of the Starfinder core module two years back just led me and my group to not use Fantasy Grounds anymore with the Starfinder module. The software would either freeze or crash if we opened up any kind of inventory browser. This is also a module issue.

* The way a VTT should work (according to me) is that it should be simple enough for a game master to understand, homebrew around and help create the game they want to run. For the players, it should be simple for them to find the things they need in order to play their character and the adventure being played. This is not the case.

* Fantasy Grounds is more than just a VTT for DND 5E. It is a VTT for more rule sets and needs to be marketed as such!

These are just my opinions. I am using Foundry VTT, but I want Fantasy Grounds to succeed. It has a higher price point, yes, but it is capable of so much more! I do not want there only to be Roll20 or Foundry VTT. I do not want there to be a "monopoly" on VTTs for certain rule sets. We need competition out there to push these VTTs to become better. I really, really want Fantasy Grounds to succeed and not just be abandoned.

I cannot recommend this product at its current stage.
Posted October 15, 2022. Last edited January 29, 2024.
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6 people found this review helpful
0.0 hrs on record
I waited super long for this? FOR THIS? This Barebones half-assed put together DLC and "royal court". Are you kidding me?
Posted March 28, 2022.
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1 person found this review helpful
1 person found this review funny
65.2 hrs on record (51.2 hrs at review time)
This game is a slow-paced crawl with fast-paced action.

The PVE elements of the game brought me to the game at first, but afterwards I stayed for the PVP. It is incredibly rewarding and stressful to be in a player VS player situation.

The game looks absolutely beautiful with the cry-engine, even though the graphics options are limiting in the options you get to experiment with.

The sound design is great, and a lot of love and care has been put in to it.

The downside of the game is the cheaters that you will encounter from time to time, cheaters that leave your mouth sour after a game and make it feel like it is not worth picking up again. Hopefully Crytek will deal with these cheaters more decisively in the future,

But yes, the game is worth the cash.
Posted August 22, 2021.
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2 people found this review helpful
45.8 hrs on record (22.9 hrs at review time)
Rock and stone!

It's addictive
Posted May 14, 2020.
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1 person found this review helpful
0.0 hrs on record
It's great. Works exactly as intended. no complaints.
Posted May 2, 2020.
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88 people found this review helpful
5
0.0 hrs on record
I was expecting when I purchased this module for fantasy grounds (for the price of 26,99 euro) that I would get a slick and easy functioning module - I was wrong.

One thing that I have noticed is that the moment you criticise the quality of this module, the developers of the said module or many other players go out of their way and say that "This is not D&D." I know this is not D&D, this is Call of Cthulhu. That is not where my grievances lie with this module.

The theme is first of hideous and does not suit the narrative for the Call of Cthulhu. This weird beige colour (which can be changed) just ruins the mood and the icons of which you find your NPC'S, vehicles, character sheets, maps and so on are low-grade at best.

I have used fantasy grounds for well over two years now and I have had a great experience with this fantastic program. I have used the D&D module, the pathfinder module, the starfinder module and the call of Cthulhu module.

The Call of Cthulhu module is bleak in comparison to the others when it comes to the quality of what you are paying for.

There is no easy way for you to share images of NPC's (monsters) should they appear. The vehicles section is empty even though the rule book mentions that vehicles do exist, the chases tabs are nonsensical, several items are missing when it comes to character creation.
These parts can be downloaded separately created by users on the fantasy grounds forums as "modules."

What you are getting is a drag & drop feature of some items, character sheets, a list of occupations and that is it. It feels like you get the rulebook as a PDF but it is in the fantasy grounds program which makes it hard to read at times. You would be better off with purchasing this module as a PDF on Chaosium's website and running your game on Roll 20 since the character sheets there are free. It is cheaper, way way way way cheaper and less hassle.

Do not buy this.
Posted May 2, 2020.
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1 person found this review helpful
17.6 hrs on record (16.3 hrs at review time)
Wolcen: Lords of Mayhem is a phenomenal game that has a lot of exciting things to show, but little to tell.

The issues that Wolcen: Lords of Mayhem have stem mostly from personal preferences that I consider to be essential withing an action RPG game.
When I say that Wolcen: Lords of mayhem has a lot of exciting things to show, I am not kidding. The game is visually breathtaking at times and downright terrifying to look at depending on where you are within the game.
The fantastic structures that are portrayed in this game that the player can sometimes run past or be within seem to hold a fantastic story behind them. There is, however, a crux to this part: there is no way for the player to find out ANYTHING about this world that is not told within the main quest storyline.
There are no books of lore for the player to stumble upon, and there are no sidequests for the player to enjoy in this game. All the player gets is what is told within the main storyline, and that is it.

There is, however, a sense of urgency within the main storyline that the player has to complete their task as quickly as possible, or "something" terrible might happen. However, removing the possibility of sidequests removes much world-building that this world is begging to have.

This game is a game that does not do its story justice, and that is just sad.

Another thing that might surprise the player of this game is that there is no possible way for the player to go back to previous acts. If an act has been completed, it is impossible to go back. So if the player has to farm experience or new items because he or she has gotten stuck on a boss, the player has to run through the areas that resemble the closest to their level.
The issue in this comes to the player if the player is having issues at the beginning of the new act. Why the developer made it impossible for the player to go back to previous acts, is baffling.

Once the game is completed the player is introduced to a new section of the game, the endgame. The player cannot go back to the previous world; the player has to now farm instances that are similar to maps in path of exile. So the player cannot revisit the core game itself. It is silly. If the player has issues in the endgame because he or she is not well geared enough, well, tough titty, you are screwed.

All and all, this game is fantastic. The gameplay is smooth and slick. Rarely did I stumble upon lagg or any framerate drops. The builds you can have in this game are fun, and the story is okay at best. The game holds itself up entierly on gameplay mechanics that are just fun. I recommend this game, but I also wish for wolcen studios to add more endgame content and allow the players to revisit previous acts.
Posted February 21, 2020.
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2 people found this review helpful
0.0 hrs on record
I do feel torn for giving this short scenario a bad review due to its pricing, but I must review it for the content it has and not for the pricing it has. I can't recommend this one shot to anybody if I am honest with you.

As a keeper I was shocked with the little amount of information that I had to work with, there were so many scenarios that I could not possibly describe to the players without making up things on a whim. Usually, that is a standard in any roleplaying game; however, this was such a frequent theme with this scenario that it was just so apparent that I had little to no information.

To add insult to injury, the creature in this scenario does not feel like it belongs in the Lovecraft universe. It feels so out of place with its frost bow or whatever it was now again. It felt like the person was writing a Dungeons and Dragons campaign and just happened to be inspired by Cthulhu mythos all of a sudden.

I did not have fun working with this one-shot and my players found it to be completely off the rails when it came to the Cthulhu mythos.

I can't recommend this one shot at all. What I can suggest is "Camp Sunny" which is a free one shot that you can find on Chaosium's website. It is a great one-shot that gives you so much more information to use for the adventure.
Posted January 6, 2020. Last edited January 6, 2020.
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22 people found this review helpful
1 person found this review funny
0.0 hrs on record
Fantastic easy to use module. Really fun as well! Only buy this if you don't want anything too story rich and your party wants a dungeon crawl!

Love this!
Posted February 17, 2019.
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Showing 11-20 of 53 entries