Seba
BlueAura
Szczecin, Zachodniopomorskie, Poland
:fireyb:

find my geo location and visit me so we can become friends.

I don't mind if you just plant a pipebomb instead, at least say hi.

:Luna_Emoticon::GhostLoveEyes::baconn::watchman::conskull::car::flag:
:fireyb:

find my geo location and visit me so we can become friends.

I don't mind if you just plant a pipebomb instead, at least say hi.

:Luna_Emoticon::GhostLoveEyes::baconn::watchman::conskull::car::flag:
Workshop Showcase
Extremely hard to master (probably) track set at nighttime. DAY VERSION HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=923444814 Mt. Pisang circuit is set around the mountain under the same title, that attracts lots of attention from people ar
7 ratings
Created by - Seba
Video Showcase
Portal 2 - Impossible Chamber
7
Recent Activity
252 hrs on record
Currently In-Game
2.8 hrs on record
last played on May 31
323 hrs on record
last played on May 28
Krzeminsky May 2 @ 2:11pm 
<3
niny Jan 4 @ 10:35am 
brother lust is bad follow jesus
m3fyu Dec 24, 2024 @ 2:40am 
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Dagal Dec 12, 2024 @ 8:06am 
+rep good profile, nice stats
Dr. Heavy Pootis-Man Jun 12, 2024 @ 1:12pm 
Thanks for the detailed and quick response. :cozybethesda:
Seba Jun 11, 2024 @ 5:41am 
dedicated tools given by developers, go check out ballistic NG documentation on map creation, i believe there is a wiki for it. if not, discord is a good place to ask.

You need specific version of unity, that the game runs on, then to make everything else requires actualy modelling in blender, and knowledge on how unity engine works, to make stuff animated, to give proper lighting etc.

Devs given tutorials and scripts for the final map to work in BNG, but this mightve changed today.

Not as easy as opening an in-game editor like trackmania, or using mapping tools like hammer, but this way the imagination is your limit :fireyb: