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Recent reviews by ๐Ÿ…ฐ๐Ÿ…ฝ๐Ÿ…ถ๐Ÿ…ด๐Ÿ…ป

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Showing 1-10 of 38 entries
2 people found this review helpful
1.2 hrs on record (0.5 hrs at review time)
THE YAKUMAN IS REAL!!!

I got into mahjong through Yakuza 0 and I was already a fan of Touhou since TH10 so this game releasing on Steam was the stars aligning perfectly for me. Hopefully in the future achievements are considered because I already know I'm going to sink in a lot of time here.
Posted September 19.
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No one has rated this review as helpful yet
38.9 hrs on record (0.4 hrs at review time)
Crisis Core was not only my favourite game on the PSP but also my first. Probably sunk in 1000 hours replaying the game since I didn't know what emulators were back then. I'm currently playing the game on my Steam Deck @ High settings and it runs just great after shaders have compiled. There are times were it will flicker and you'll see some minor graphical glitches but it's neither noticeable or common.

Anyways I noticed some differences over the original I don't necessarily... like. The voice acting just doesn't sit well with me as I'm so used to them sounding different. Sephiroth, Genesis, and Hollander are maybe the only voices I don't mind since they sound closer to the original than the others. I personally just set it to Japanese until someone releases a voice mod(or not). Zack just sounds like Sonic and I've decided to call him Zonk whenever he's in English.

Another difference which just took me aback a bit was that Angeal. Zack, and Sephiroth at least have a slightly different shaped face from the original Crisis Core though that's to be expected as this is a higher-level remaster.

I also noticed that the music was different. I don't mind it; sounds more orchestral. I do however wish that they had added the option to toggle between the original music and the remastered tracks like Final Fantasy X did. Like I actually preferred the older boss and battle music.

Some misc. stuff: It looks like you can still avoid encounters by hugging the walls and dodging everything isn't as easy as in the original. The enemies feel a lot more responsive which is great! Also having to manually use your Limit Break is going to take some getting used to but it doesn't break the flow of battle and it allows you to use it on specific enemies or to weaken/break abilities which is really useful.

All in all though, this is still a super solid game which I hope more people pick up. If you haven't played the FFVIIR, you can still play this one and not skip a beat. This is a prequel to FFVII after all(though not the first in the timeline; we're never getting that game...)
Posted December 13, 2022. Last edited December 20, 2022.
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1 person found this review helpful
13.7 hrs on record (3.0 hrs at review time)
I've been playing this game on my Steam Deck for a bit and even before I bought it, I knew I'd love it. Nonograms are like my drug and I haven't had a game scratch the itch this has since the 3DS picross games.

It also hasn't had any issues running which is just dandy. I'm hoping they add DLC in the future for more puzzles and characters(I really just want more characters...)
Posted November 27, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
4.9 hrs on record (4.0 hrs at review time)
PoPiPo
Posted September 2, 2022.
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5 people found this review helpful
3.4 hrs on record (1.2 hrs at review time)
To preface, this is not my first time playing the game. I bought a copy of the DS port on release so most of my experience comes from that. Right off the bat, I've noticed some key differences between that and this PSX version.

For starters, the sprite art for the characters is a bit more refined than its DS counterpart. The game also features English singing that was pulled from the DS port. I'm a weeb so I keep it in Japanese though. The excuse was that it was necessary to add extra scenarios... which we never got. The biggest difference however is definitely the combat system.

Instead of your typical turn-based FF-esque combat, you fight on an isometric field where you need to move your character and then select an action akin to Disgaea or other SRPG titles. I love this as it makes it feel more engaging than if it just had you choose an action every turn. The DS port understandably had to change to accommodate the smaller screen.

Main characters are well written with Cornet and Kururu having a big-sister little-sister dynamic. Kururu offers Cornet guidance and snippets of wisdom. Cornet dreams of finding love(same here), loves dolls, and is great at the trumpet and singing. They both go really well together and offer some nice comedic and touching moments.

This game offers its own spice when you line it up with the other RPGs of its time. The musical numbers are a joy and not something I recall seeing elsewhere in the genre. Cornet being a female protagonist with the mission to rescue her prince is still uncommon. I wish they could have fleshed it out more as this is only a 10-hour game and they don't interact all that much.

If you like musicals, colourful settings, cute dolls, a little spice to your combat, and appreciate a funny RPG that doesn't take itself too seriously, you'll love this one. While not by the same company, another game I'd love to see get a PC port someday is Tail Concerto.
Posted August 31, 2022. Last edited August 31, 2022.
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No one has rated this review as helpful yet
36.1 hrs on record (5.4 hrs at review time)
The fact I haven't experienced this game, aside from the memes, up to this point is a โ™ฅโ™ฅโ™ฅโ™ฅโ™ฅโ™ฅโ™ฅ crime. I still suck ass after 4 hours but the combat is never dull and is rewarding to learn. The soundtrack is nothing short of a masterpiece. Considering how clean this game feels, it definitely holds up almost a decade later and I plan to replay the game at least once after I finish my first run.
Posted August 8, 2022. Last edited August 8, 2022.
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38 people found this review helpful
29 people found this review funny
1.5 hrs on record (0.2 hrs at review time)
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โ–“โ–‘โ–‘โ–“โ–‘โ–‘โ–‘โ–“โ–“โ–“โ–“๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก MMMMMMM....
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โ–’โ–“โ–’โ–’โ–’โ–’โ–’โ–’โ–’โ–“ ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €ก๓ €ก ๓ €กB00BA...
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Posted January 18, 2022. Last edited January 20, 2022.
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2 people found this review helpful
3.9 hrs on record (0.1 hrs at review time)
Just to preface, FFV introduced a lot of staples to the already-prevalent FF franchise back in '92. When Square was releasing FF in the west, they chose to skip this game along with FFII and FFIII; deeming it too hard for westerners. When it did release in '99 for NA(EU/AUS in '02) as part of a PS1 anthology, the time gap had taken its toll, making it something of a dark-horse within a series now populated by much bigger titles. It didn't help that the PS1 version had save and performance issues.
The first and foremost addition it gave us was the robust job system; a notable upgrade to FFIII outside of just additional jobs. FFV allowed you to use abilities from one class while being in another class. The possibilities were endless(well not really but still!) Some of the classes would come back such as the Samurai or Blue Mage; if not in name, in ability.)
The plot follows a similar formula to I, III, and IV in that you're warriors of light tasked with protecting crystals from an oncoming threat to the world. There are some moments that fall flat or feel rushed but the story's definitely in-depth. Sort of a bittersweet middle spot to the pre-3D FF era.
This remaster does wonders for not only the sprites but the UI. Heaven knows SE was sleeping when they decided to port over the mobile version originally. While I did like the portraits when the characters spoke, I'd still say this is probably the definitive version now, toppling the GBA. In my book, it's still a must-play!
Posted November 11, 2021.
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52 people found this review helpful
1 person found this review funny
0.6 hrs on record (0.4 hrs at review time)
I played the Japanese version prior to Steam release and am really happy it got some love. Aiue Oka is one of my favourite H-manga artists known for popular 'Saimin' titles such as "Bullied ~Revenge Hypniosis~" and "Saimin Seishidou" to name a few. Needless to say, his art style pairs very well to the narrative.
The writing is what you'd expect from these kinds of stories. Nothing to weird if you don't count the mind control premise. Same goes for the acts. Choices are few and far in-between but just enough to add some variety. Vanilla folk probably won't get a kick out of this but if you're into Mind Control, this is right up your alley.
Keep in mind however that the Steam version strips away the goods so you'll be wanting the 18+ patch to de-censor. You can nab it over Johren if it hasn't been mentioned here(Google is your friend).
Posted November 7, 2021. Last edited November 7, 2021.
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4 people found this review helpful
2.9 hrs on record (0.1 hrs at review time)
Personally, I stick to standalone emulator apps when running my backups so won't really use this one much outside of Atari and maybe Dreamcast/PS2 if they add those cores in the future. Regardless, it's a solid AIO package for anyone curious, getting into emulation, or wanting to clear up standalone apps. Excited to see what cores they add on here down the line.
Posted September 14, 2021.
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Showing 1-10 of 38 entries