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Recent reviews by Adanteh

Showing 1-3 of 3 entries
9 people found this review helpful
53.1 hrs on record (5.3 hrs at review time)
As of writing it's not very good. Balance is all over the place. In particular artillery destroys half the mechanics they added in this game. Accuracy / damage curves of weapons are all over the place as well (50cal not doing anything over range, but a 7.62 will kill entire squads in 1 second if you get closer). On longer ranges no one will ever kill anything, come a bit closer and it's instadeath for just about anything. Building fortifications, AT guns, watchtowers, sandbags? They all get nuked by arty. The heaviest tanks? Those get nuked too. Even when playing skirmish with AI you'll notice that quite often even the AI even runs out of stuff because everything dies so fast. In general the mix between realism and arcadey is very weird. Things move and rotate extremely quickly (An AT gun will literally 180 before your grenade that you sneakily threw at them explodes.....), some things die extremely fast, some things die extremely slowly. Some accuracy is insane, some is dreadful. Command point cost of units doesn't make sense.

UI is bad, but it was never great in MoW. Typical UX inconsistencies are worse, probably caused because different people implemented different controls without ever talking to eachother. Half the stuff you do with RMB, half the stuff with LMB. Wanna have a tank point a certain direction? You use RMB drag. You want to place trenches? LMB drag. Want to place a watchtower? Use mouse wheel to rotate it and then click with LMB. Why not all of these use the same RMB drag is beyond me.

I'd still say it has potential, but seeing not much has improved by the betas I'm not holding up my hopes. Just slow rotation down a bit, reduce artillery accuracy and reconsider weapon curves.
Posted May 16. Last edited May 29.
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1 person found this review helpful
205.5 hrs on record (183.7 hrs at review time)
Early Access Review
Bretty gud :DD
Plenty of nice additions over wargame red dragon. Does need a better variety of maps though (Especially for 4v4)
Posted December 10, 2022.
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No one has rated this review as helpful yet
224.0 hrs on record
Peak coop RPG.

Great combat all around (even better with some of the class mods), fun quests, nice design and a pretty long story line.
Some downsides are lack of real crafting (Use crafting mod), the general source point system (fixable again with a mod) plus somewhat low replayability, due to fairly strict order of needing to do quests, plus enemy levels. Some of the UI design isn't the best (non-existent inventory management, auto sorting bag mod helps, but not perfect). The game isn't 100% perfect, but it's all a bit of nitpicking because playing the game is overall a great experience.

Changes in 4th act with the definitive edition were also very nice.
Posted May 25, 2019.
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Showing 1-3 of 3 entries