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正在显示第 41 - 49 项,共 49 项条目
有 19 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 5.0 小时
Short and bittersweet. The Dev put a lot of passion into this.
发布于 2019 年 12 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 826.3 小时 (评测时 478.1 小时)
It's ok
发布于 2018 年 11 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 9.1 小时 (评测时 8.3 小时)
fun
发布于 2017 年 9 月 12 日。
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尚未有人觉得这篇评测有价值
总时数 10,156.4 小时 (评测时 8,315.5 小时)
It's ok
发布于 2016 年 11 月 18 日。 最后编辑于 2019 年 6 月 29 日。
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有 10 人觉得这篇评测有价值
总时数 444.9 小时 (评测时 38.9 小时)
Anime Heartstone. However, with the "Evolve" mechanic, you can give any minion that is played on the same turn charge and a +2/+2 to its stats starting the 4th or 5th turn 2 or 3 times in total during the match. This simple mechanic gives a whole new level of depth and decision making. Heartstone players can also listen to Kripp's opinion on the game.

Shadoverse's main game mode :"Arena mode". You build your own deck by choosing 2 random cards at the time and face against other players. Picking a legendary card doesn't give you an automatic win since you have to build your deck around a strategy to win.

Pros:

- "Shiny" Versions of each card for extra currency or personal satisfaction
- Japanese audio available and amazing arena backgrounds
- Tons of playmaking
- Also available on the mobile
- Developped by a reputable company (Cygames)

Cons:

- "Hardcore", top tier viable decks are expensive to craft and requires 3 copies of a legendary 90% of the time.
- RNG can be extremely cruel and unforgiving
- Some cards have a ridiculously "Suggestive" art style
- You will often lose at the 5th or 6th turn against a hyper-aggressive deck

发布于 2016 年 10 月 31 日。
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有 2 人觉得这篇评测有价值
总时数 21.3 小时 (评测时 19.0 小时)
No
发布于 2016 年 4 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 406.1 小时 (评测时 399.0 小时)
No
发布于 2015 年 10 月 17 日。
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尚未有人觉得这篇评测有价值
总时数 18.5 小时 (评测时 17.8 小时)
This is a walking simulator.

The world is empty and you have to travel on average 500 miles just to shoot 5 mobs. Once you're done, you have to travel half the continent just to finalize your report to a guy who's randomly placed on top of a mountain. After that, you can finally walk all the way back where you started to finish the quest. The world is 3 times larger than it needs to be just so players are forced to buy vehicles using real money. There is barely any reward for exploration since the map is empty and they expect us to only follow the story quests as a means for exploration. But traveling half the map for every damn quest and seeing the same empty place can turn a man insane. For every 1 minutes of intense shooting, I need to spend 10 mins walking an empty world with barely any mobs.

Don't feel like walking? It's fine, you can pay 21$ worth of real money just to by a vehicle to help you travel.
But Firefall has gliding! Hope you enjoy the mountain climbing simulator since you have to climb 200 miles and use a glide that can only bring you half the required distance, assuming there isn't a mountain blocking your way or trees blocking your view.

The shooting is fine and creative, but by the time you arrive at your location, you don't feel like playing anymore.
I could open an FPS game, play the opening video and load my save file before I reach the first bloody quest marker.
发布于 2014 年 8 月 6 日。
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总时数 367.1 小时 (评测时 85.2 小时)
Got attacked by a dragon. Lured it to the nearest bandit camp.

The Chief bandit 3 shotted the dragon then sliced my head off with 1 swing with his axe.

Best experience in my life.
发布于 2014 年 4 月 2 日。
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正在显示第 41 - 49 项,共 49 项条目