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Recent reviews by 2pid

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22 people found this review helpful
3 people found this review funny
0.5 hrs on record
I really wanted to like Phyllosoma because the graphics are actually fairly nice—the environments and lighting set a decent mood, and I don't have many complaints on the visual front. Unfortunately, looks aren’t enough to save a game that feels this bad to play.

The biggest issue is how clunky and unresponsive the combat feels. This is a game where precision should matter, but the controls just don't listen. I’ll press the block button and nothing happens, or I’ll try to dash out of the way of a predictable attack and my character just stands there taking the hit. It’s incredibly frustrating to die not because you weren't prepared, but because the game failed to register your inputs.

If you watch any videos or gifs of the game, you’ll notice a pattern: players aren’t actually using the combat mechanics like dashing or blocking to win. Instead, everyone just runs in circles to avoid damage. It feels more like a "run-around simulator" than an actual action game. Because the combat is so unresponsive, running away becomes the only viable "strategy," which is just boring.

While the graphics are good, the audio is a massive letdown. The background music and ambient sounds are incredibly dull and repetitive. It does nothing to build tension or excitement; it’s just boring noise that makes the experience feel even more hollow.

Final Verdict: Unless you enjoy fighting with your own controls more than the enemies, I’d skip this one. It’s a pretty package, but there’s no substance (or responsiveness) underneath.
Posted January 29.
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10 people found this review helpful
6 people found this review funny
36.9 hrs on record
If you’ve ever looked at a standard office Excel document and thought, "This is great, but it needs more neon thongs and a predatory business model," then Kink.inc is the "game" for you. I use the term "game" loosely here—it’s more of a digital endurance test designed to see how many pop-up ads a human brain can handle before it simply shuts down.

The "Gameplay": Investing in... Nothing?
The core loop is simple: you invest money into businesses to get more money, which you then use to invest in other businesses. It’s capitalism, but with more cleavage. You play as "♥♥♥♥ Ruff," the Vice Mayor, who apparently manages the city’s economy by clicking on meters and watching timers tick down.

The mechanics are pure mobile-port "pay-to-win" sludge. You’ve got cooldowns, timers, and roughly forty-seven different currencies that the game constantly begs you to buy. It’s less of a strategy game and more of a "waiting-in-line-at-the-DMV" simulator, except the DMV clerk is wearing a latex bodysuit.

The Story: Reading into the Sun
The plot involves a "daft, sex-drenched" narrative about working for the Mayor. There’s even an "alternate reality" plot where you travel to different dimensions to do—you guessed it—the exact same clicking, just with different costumes.

The writing is... a choice. It’s lowbrow enough to make a tabloid magazine look like Shakespeare. Trying to read the dialogue is like staring directly into the sun; it’s blinding, painful, and leaves you wondering why you did it to yourself.

The "Positive" (If You Can Call It That)
To be fair, the game isn't a total disaster for your hard drive:

-- The Art: The CGs and character art are genuinely high-quality. If you’re just here for the "visuals," the artists clearly put more effort into this than the gameplay designers did.
-- Generous Gallery: Surprisingly, once you unlock a photo, you keep it. There’s no "limited slots" or extra fees to look at what you’ve already earned.
-- The Price of Victory: It is possible to get every achievement without spending a cent, provided you have the patience of a saint and the free time of a retired lighthouse keeper. Completing this F2P is a badge of honor that belongs on both your Wall of Achievements and your Wall of Shame.

The Verdict: Don't Waste Your Time
The frequent "Special Deal!" pop-ups are so aggressive they feel like a digital mugging. The leaderboards are a joke; unless you’re willing to auction off a kidney to buy boosts, you aren’t placing in the top ranks of the weekly events. It gets old faster than a gallon of milk in a heatwave.

Final Score: 3/10 It’s a pretty wrapper on a box filled with aggressive microtransactions and repetitive clicking. If you want high-quality art, just use a search engine; it’ll save you the "pop-up fatigue."
Posted January 29.
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1 person found this review helpful
1 person found this review funny
38.3 hrs on record
"Erin's Naughty Friday Prologue" is a refreshingly lighthearted take on the adult comedy genre. Playing as the "conscience" of Erin Bells—a girl caught in the ultimate "naked and afraid" nightmare—you must guide her through a series of increasingly awkward social situations after a shower mishap leaves her with nothing to wear.

The Highlights: The game excels in its tone. It avoids being dark or overly explicit, focusing instead on the humor and slapstick anxiety. The 3D art is high-quality, and Erin herself is a charming, upbeat protagonist who makes the preposterous premise feel fun rather than stressful.

The game is a strong "proof of concept." It IS quite short (about 20 minutes), even for a prologue, and the project is currently on hiatus, It has good renders and a somewhat funny dialogue.. It IS free, so there's very little to complain about.

Verdict: It's a short, bite-sized adventure. It’s a polished, funny, and body-positive experience that delivers exactly what it promises.

Rating: 8/10 – Short, free, and genuinely funny.
Posted January 29.
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No one has rated this review as helpful yet
1 person found this review funny
1.9 hrs on record
TL;DR: 3/10 - A barren wasteland with positive remarks about it that absolutely do NOT resemble or reflect the actual gameplay.

Look, I wanted to like Arena Breakout: Infinite. I really did. The guns look great, they sound beefy, and the actual mechanics—like the way you heal or toggle your fire rate—feel like they were designed by people who actually play shooters. But as it turns out, having a nice-looking gun doesn't matter much when there’s absolutely nothing to shoot at.

The World’s Ugliest Hiking Sim
Calling this a "hardcore extraction shooter" is a massive stretch. It’s more of an Empty-World Firearm-Carrying Walking Simulator. I’ve spent more time staring at my character's heels while jogging across a map than I have actually engaging in combat.

You’ll see a massive military convoy or a fortified compound and think, "Okay, here we go, this is where the action is." Nope. You’re lucky if you find two or three lobotomized AI wandering around guarding a pile of trash. Most of the time, these "high-interest" areas are just ghost towns. It’s not tactical; it’s just lonely.

Where is Everybody? The matchmaking is its own special kind of stupid.
-World PvP: Non-existent. I hardly ever see other players.
-The Experience: I'd rather run solo and actually fight people than get matched into a squad just to wander around a vacant map together.
-The Loot: You run for ten minutes, pick up six bolts and a spoon, and run for another ten minutes to extract. Really, extremely riveting stuff.

"Authentic" My Foot
IGN and the game's own Steam description love to throw around words like "authentic" and "love letter to military enthusiasts." If their idea of a military experience is "walking through a park with a heavy backpack and never seeing a soul," then sure, they nailed it.

I’ve played actual walking simulators that had more tension and payoff than this. Even the "it's free" excuse doesn't work here because there are dozens of other free shooters that actually respect your time and provide, you know, gameplay.

Final Verdict: 2/10. It’s a polished shell with zero substance. Unless you really enjoy long, quiet walks through landscapes of random rubbish and rubble while carrying a gun you'll never use, don't bother. There are way better ways to waste your time and actually enjoy doing it.
Posted January 4. Last edited January 4.
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No one has rated this review as helpful yet
77.6 hrs on record
I usually go into free student games expecting a buggy mess or a half-finished tech demo, but Abyssal actually feels like a complete, thought-out experience. It’s a turn-based tactical RPG that leans heavy into that dark, Eldritch "monks and monsters" vibe, and it honestly hits harder than some paid indie titles.

Why it’s actually worth the download:
- The Story is Solid: You play as Archivald, a monk coming back to settle a blood feud with his brother, Alaric. It’s a classic revenge plot, but the way it’s tied into this infested, rotting city makes it feel way more intense.
- Combat with Consequences: It’s isometric and turn-based, but you aren't just spamming attacks. The mechanic of using magic and minions to fight your way through actually requires some brain power. If you like the tactical positioning of games like XCOM or Divinity, you’ll feel right at home here.
- The "Free" Factor: It’s under 700MB and costs zero dollars. In an era of $70 games filled with microtransactions, playing a tight, focused story made by students who clearly love the genre is a breath of fresh air.
- Killer Atmosphere: The creature designs are genuinely creepy, and the environments look great for an indie project. It nails that "dark fantasy" dread without being too "edgy" just for the sake of it.

The Reality Check:
The biggest "complaint" is honestly just that people want more of it. Since it was built as a senior project, it’s short—you can probably wrap it up in an hour or two. There are some minor pathfinding hiccups where your units might take the "scenic route" to a tile, but nothing that breaks the game.

The Verdict:
- If you’ve got a spare afternoon and love strategy games, there’s no reason not to play this. It’s punchy, it’s dark, and the turn-based combat is surprisingly satisfying. It’s a great example of "all killer, no filler."

Pros:
- Totally free and runs on basically anything.
- Great tactical depth for a short game.
- The story actually keeps you interested.

Cons:
- It’s over before you’re ready for it to end.
- Occasional finicky 3D clicking/pathing.

Final thought: It’s a bite-sized tactical gem. Download it, get your revenge, and keep an eye on these devs—they’re going places.
Posted December 30, 2025.
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1 person found this review helpful
78.7 hrs on record
hahahah, 69. nice. funny number
balls. hahaha, nice.

Honestly, way more fun than it has any right to be.

Look, the name 69 Balls tells you exactly what kind of game this is. It’s a chaotic, physics-heavy mess of pool balls, guns, and football—and I mean "mess" in the best way possible. It’s one of those weird Steam finds that actually ends up being a blast if you have a group of friends who don't take life too seriously.

Why you should actually download it:
- The Concept is Hilarious: You play as a literal pool ball with a gun. Your goal is to shoot the other balls into the pockets while trying not to get blasted off the table yourself. It’s basically Rocket League but with firearms and much more "physics-induced" screaming.
- Surprisingly Smooth: For a free indie game, the controls aren't clunky. Moving around feels snappy, and the shooting is satisfying. It doesn't feel like a cheap asset flip; someone actually spent time making sure the "ball physics" felt right.
- Pure Comedy Gold: There is nothing quite like the panic of trying to line up a shot on the 8-ball while three other people are actively trying to hunt you down with shotguns. The sheer unpredictability of the physics leads to some "how did that even happen?" moments that make for great clips.
- Zero Barrier to Entry: It’s free. It’s light. It runs on basically anything. You can convince your entire Discord server to download it in five minutes and be playing immediately.

The Reality:
- It’s a "brain-off" kind of game. If you're looking for deep lore or a competitive ranking system, you're in the wrong place. This is a game built for 2 AM sessions where everyone is laughing too hard to actually play well. The only real downside is that the player base is small, so you definitely want to bring your own friends along for the ride.

Verdict:
- It’s dumb, it’s loud, and it’s free. In an era of $70 games that feel like chores, 69 Balls is a reminder that games can just be stupidly fun.

Pros:
It's free, so why not?
Genuinely funny physics.
Great way to "ruin" friendships for an hour.

Cons:
- You'll need to bring your own friends to get a full lobby. (who the hell has friends??)
- You will definitely get salty when you get knocked into a pocket.

Final thought: Just download it and shoot your friends. It’s the most fun you can have with a pool ball without getting kicked out of a bar.
Posted December 30, 2025.
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No one has rated this review as helpful yet
217.9 hrs on record
二逼青年的救赎 is the kind of game you play because you have ten minutes to kill before a meeting and you’re feeling weirdly nostalgic. It’s a total RPG Maker project that doesn't even try to be "good"—it just wants to be funny for a very specific group of people.

- The Vibes:
If you grew up on the Chinese internet in the early 2010s, this is a massive nostalgia trip. It’s basically a playable museum of old-school "2B" (dumb/goofy) culture. The inside-jokes are everywhere—references to Sister Feng, Brother Chun, and all those legendary memes that defined that era. If you get the references, the dialogue is actually hilarious. For about ten minutes, it feels like you're back in a smoky internet cafe in 2011.

- The Reality Check:
The problem is that "ten minutes" isn't an exaggeration—it’s the entire game. You walk around, talk to some memes, get a ticket to escape the end of the world, and... that's it.
Even though the nostalgic feeling is nice, it doesn't really make the experience feel "worthwhile" as a game. There’s no real gameplay to speak of, the assets are as basic as they come, and if you don’t understand the specific Chinese internet slang it’s built on, you’re just going to be confused. It’s essentially a 600-second joke that ends right when you start to get into it.

- Final Word:
I’m settling on a 4.5/10. It’s fine if you just want a quick laugh or a weird walk down memory lane, but I wouldn't go out of my way to recommend it to anyone. It’s a "play it once, chuckle, and forget it exists" kind of deal. If you’ve got a spare 10 minutes, sure, give it a look—but don’t expect anything more than a digital time capsule.

-----------------------------------

《二逼青年的救赎》与其说是一款游戏,不如说是一个只有 10 分钟寿命的电子时间胶囊。它的制作很简陋,但在某些瞬间确实能让你会心一笑。

那些挺有意思的地方:
如果你曾经历过 2010 年左右的中文互联网时代,这游戏会给你带来一股强烈的怀旧潮。它简直就是当年的“梗百科”——凤姐、春哥、芙蓉姐姐这些当年的顶级流量在里面悉数登场。那种“二逼青年”特有的冷幽默非常地道,如果你能看懂那些中文圈的老梗,对话部分确实挺逗的。在那短短的 10 分钟里,它确实带你回到了那个野蛮生长、充满了这种搞怪气氛的互联网旧时光。

为什么它不值得推荐:
问题就在于,这 10 分钟的“滤镜”一旦过去,这游戏就什么都不剩了。流程短得离谱,满打满算也就 10 分钟的游戏时间。你基本上就是买张票、跑跑图、看点梗,然后就结束了。

虽然怀旧的感觉挺温馨,但这种程度的体验实在撑不起它的“价值”。玩法基本就是最原始的 RPG Maker 模板,除了走路和点确定没别的了。如果你看不懂那些特定时代的中文互联网烂梗,这游戏对你来说就是一头雾水。即使看得懂,它也仅仅是一个“速食笑话”,深度完全不够。

总结:
我给它打 4.5 分。如果你正好有 10 分钟闲工夫,想找点当年的记忆碎片乐呵一下,那玩玩也无妨。但要是正式把它作为一款游戏推荐给别人?那还是算了吧。它就是那种玩一次、笑一声,然后紧接着就会从你硬盘里永远消失的作品。

如果你只有 10 分钟空档,可以进去逛一圈,但别抱任何期待。
Posted December 30, 2025.
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88.3 hrs on record
1000 Cuts: Jomaku is basically a love letter to samurai cinema, and as a free prologue, it’s a hell of a hook. It’s got that gritty, high-stakes "one mistake and you’re dead" energy that makes every room feel like a puzzle you have to solve with a blade.

- What works:
The atmosphere is easily the best part. Between the pixel art and the "Kurosawa Mode," the game looks and feels moody as hell. The combat is simple but tense—you’re either a god-tier swordsman or a puddle of blood on the floor within three seconds. I also really liked the choice between using a real sword (lethal) or a wooden bokken (non-lethal). It actually gives you a reason to play through it more than once to see how the "Honor" vs. "Loyalty" paths play out. And yes, you can pet the cats. 10/10 for that specific feature.

- Easily 7.5+/10:
It’s a 7.5 because it still feels a bit "indie-janky" in the ways that actually affect gameplay.
Physics are a bit chaotic: Since everything is one-hit-kill, accidentally clipping a lantern and blowing yourself up feels more frustrating than "hard."
Technical hiccups: There are some weird transitions where the screen fades to black but your character is still moving in the background. It’s a great way to accidentally walk off a ledge or into a spike trap you can't see yet.
Hitboxes: Most of the time they're fine, but every now and then you’ll swear you cleared an attack only to get sent back to your last tea break.

- The Verdict:
It’s a solid, stylish experience that takes about an hour to beat. It’s not perfect—the movement can feel a little floaty and the environmental deaths are annoying—but for the price of "Free," you really can't complain. It’s a great proof of concept that makes me want to see what the full game looks like once they tighten up the controls and fix the transition bugs.

If you like Sekiro or Katana ZERO, you should definitely give this a spin. It’s a fun, bloody afternoon, even if you’ll spend half of it yelling at a lantern.
Posted December 30, 2025.
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No one has rated this review as helpful yet
157.2 hrs on record (157.0 hrs at review time)
Look, I’m going to be real with you: 100% Orange Juice is the most adorable way to lose your mind.

I have hundreds of hours in this game, and I still can’t decide if it’s a tactical masterpiece or a psychological experiment designed to see how many "1" rolls a human can take before snapping. But that’s the magic of it—it’s pure, unadulterated chaos wrapped in a layer of sugary-sweet anime visuals.

Why this game is actually legendary:
- The "One More Game" Trap: You start a match at 8 PM thinking you’ll play for thirty minutes. Suddenly it’s 2 AM, you’ve been bullied by a CPU seagull for three hours, and you’re laughing so hard your ribs hurt.
- The Strategy is Real: People joke about the RNG, but building a custom deck that actually works feels incredible. When you bait a friend into a trap card you set three turns ago, it’s the ultimate power trip.
- The Aesthetic is Top-Tier: The art is cozy, the characters are iconic (shoutout to Suguri and Marie Poppo), and the music has no business being this catchy. It’s impossible to be truly mad at a game that looks this happy.

The Ultimate "Friendship" Game: It’s in that rare category of games like Mario Party where the goal is basically to ruin your friends' day in the funniest way possible. The salt is real, but the memes are better.

The Verdict
- It’s cheap, it runs on a potato, and the developers have been supporting it with updates for over a decade. If you want a game that will make you scream at a virtual die while having the time of your life with your friends, just buy it.

Even when the game decides you aren't allowed to win, you’re still having a blast. 10/10, would get robbed by Poppo again.
Posted December 30, 2025.
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1 person found this review helpful
191.5 hrs on record
Early Access Review
A Fumbled Attempt at Novelty (and Where Did Everyone Go?)

Nearly Friendly Tribes throws a confusing mix of ideas at the wall – chaotic weapons, base building, and a heavy emphasis on NFTs – but fails to stick the landing. This Early Access title suffers from a lack of focus, a dwindling player base, and an overall feeling of incompleteness.

**Lost in the Hype: NFTs Overshadow Gameplay**
Right from the start, Nearly Friendly Tribes shoves NFTs in your face. While some games integrate them tastefully, here, they feel like a cheap cash grab rather than a meaningful addition to the gameplay. It detracts from the core experience and feels like a desperate attempt to capitalize on a fleeting trend.

**A Chaotic Mess: Fun in Short Bursts, Frustrating in the Long Run**
The core gameplay revolves around wielding wacky weapons and causing mayhem. It can be fun in short bursts, but the novelty wears thin quickly. Weapons lack balance, and the overall design feels like a jumbled mess of ideas thrown together without much refinement.

**A Low-Poly Charm with High-End Frustration**
The game's low-poly style might seem like a budget-friendly decision, but it doesn't excuse the performance problems. Even on powerful hardware, the game stutters and lags, making the otherwise enjoyable chaos of combat and crafting a frustrating experience.

**A Ghost Town: Where Did All the Friendly (or Unfriendly) Tribes Go?**
The biggest problem with Nearly Friendly Tribes? The player base. As an Early Access title, a low player count is somewhat expected. However, the game feels like a deserted wasteland. This lack of online activity significantly hinders the core gameplay experience, which heavily relies on player interaction.

**Early Access? More Like Early Abandonment**
The "Early Access" tag can sometimes feel like a shield for incomplete games. Unfortunately, Nearly Friendly Tribes feels exactly that – unfinished and lacking the polish and content needed to truly captivate players. The development seems slow, with infrequent updates and a dwindling community.

**Save Yourself the Mayhem (and Your Money)**
Nearly Friendly Tribes is a confusing jumble of ideas wrapped in an NFT-laden package. The gameplay lacks depth, the player base is nonexistent, and the future seems uncertain. There are far better options available for those seeking a chaotic multiplayer experience. Unless you're a die-hard NFT enthusiast with a desperate craving for an empty wasteland, skip Nearly Friendly Tribes and look elsewhere for your next gaming adventure.
Posted December 11, 2024.
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