STEAM 그룹
Steamworks Development SteamworksDev
STEAM 그룹
Steamworks Development SteamworksDev
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2012년 10월 11일
2024년 11월 8일 오전 8시 06분
새로운 기능: 게임 버전 전환을 위한 Steam API와 베타 브랜치
게임 업데이트 관리와 베타 브랜치 참여가 더욱 용이해졌습니다.

이벤트 정보 모두 보기:
https://steamcommunity.com/gid/103582791433666425/announcements/detail/4547039255696769967
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전체 댓글 20개 중 1~15개 표시 중
nicoper 2024년 11월 8일 오전 8시 18분 
This is a really nice quality-of-life feature. Thanks for adding it!
GE-0 2024년 11월 8일 오전 8시 24분 
Pretty nice, except that switching branches is cumbersome for large games, and in some cases you want to have several branches downloaded and ready to launch — but it’s not possible in Steam. Which makes this change more niche, though using branches for end-users is already a pretty niche thing.
So i can see the potential, but doubt we would actually use this.
GE-0 님이 마지막으로 수정; 2024년 11월 8일 오전 8시 25분
HarvesteR 2024년 11월 8일 오전 8시 27분 
I think this is a nice feature if your project has an external launcher. You could use it to switch steam branches without having to have users go through the properties menu.

Inside the game it's useful for checking the current branch (without having to do a really awkward web API request), but of course you have to restart the game if you want to change the game files.
MasterDrake 2024년 11월 8일 오전 8시 30분 
Amazing stuff, another WIN!
yesboxstudios 2024년 11월 8일 오전 8시 33분 
Steam, can you please add the ability for private/beta branches to use "merge with baseline"?? Every time I use this option, it merges with the 'default' build, not the baseline of the private build. Please and thank you!!!
GE-0 2024년 11월 8일 오전 8시 36분 
HarvesteR님이 먼저 게시:
I think this is a nice feature if your project has an external launcher. You could use it to switch steam branches without having to have users go through the properties menu.
↑ This i agree, games with launchers likely benefit from this more. But using launchers is a bad practice on Steam anyway.
It feels this feature have arrived late — usually nowadays i’d prefer to use a Playtest app than some public/user-accessible branch.

HarvesteR님이 먼저 게시:
Inside the game it's useful for checking the current branch (without having to do a really awkward web API request), but of course you have to restart the game if you want to change the game files.
You mean checking that the game has a pending update while it’s running? And if there is — ask the player to restart the game.
That certainly sounds like a pretty useful scenario for most global multiplayer games.
GE-0 2024년 11월 8일 오전 8시 40분 
yesboxstudios님이 먼저 게시:
Steam, can you please add the ability for private/beta branches to use "merge with baseline"?? Every time I use this option, it merges with the 'default' build, not the baseline of the private build. Please and thank you!!!
I think that’s intended and unlikely to be changed. The baseline = default branch.
Those are not programmer-style branches, Steam branches are simply name revisions, so it’s not possible to use them as VSC-branches, they’re not intended for that.

So gotta use Playtest and Demo apps when you need it to be public — and internal dev-only AppIDs — otherwise.
GE-0 님이 마지막으로 수정; 2024년 11월 8일 오전 8시 41분
CA_OtherTom 2024년 11월 8일 오전 9시 01분 
A very useful update. If we can just get the workshop to allow hosting of multiple mod versions tied to game versions - then my update nightmares will finally end.
Maximumgame 2024년 11월 8일 오전 9시 05분 
There should be an API to unlock a private beta with key in the sdk.
BahkirOFF 2024년 11월 8일 오전 9시 26분 
Valve pls give players ability to lock game version for modding!
Walt Destler 2024년 11월 8일 오전 9시 47분 
Does this work with password-protected branches? If so, how?
patricktraynor 2024년 11월 8일 오전 10시 51분 
This is a nice feature! Thanks Steam team for making developer-friendly improvements like this one over the past 6 months.
chucky515 2024년 11월 8일 오전 11시 10분 
:funnycube::greenlike:
Karechta 2024년 11월 8일 오전 11시 28분 
GE-0님이 먼저 게시:
Pretty nice, except that switching branches is cumbersome for large games, and in some cases you want to have several branches downloaded and ready to launch — but it’s not possible in Steam. Which makes this change more niche, though using branches for end-users is already a pretty niche thing.
So i can see the potential, but doubt we would actually use this.

I agree this is the main Issue with Beta branches in Steam. Having the possibility to install multiple versions at once would be a real life saver.
dragon 2024년 11월 8일 오후 4시 36분 
yesboxstudios님이 먼저 게시:
Steam, can you please add the ability for private/beta branches to use "merge with baseline"?? Every time I use this option, it merges with the 'default' build, not the baseline of the private build. Please and thank you!!!
I also think this behavior is unclear at first and pretty annoying, I usually just end up switching my old build to default and going through 2fa before uploading the next beta. However I think this is because the branch functionality of the browser upload was tacked on later.
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