Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The difference is that laws can be influenced by established democratic processes, while arbitrary decisions by Valve can't be. While you might like them to ban AI, I very definitely don't want that. (Yes, there are some problems with intellectual property, but banning is not the right solution IMHO.) So some compromise needs to be found, but one company making a ruling is not the right way to do it.
Nothing, but that is not the point. Dialogue written by a writer works only if user reactions are limited to certain responses that the developers foresaw. If the user can say whatever he wants, pre-written dialogue doesn't work. So if you want free conversations, AI is the only possibility. (Of course, it's not perfect either, but works good enough.)
There are various games involving such a chatting possibility mostly in the adult game sector that use it with success. I could name one, but I do not want to single them out for negative attention by Steam. Normally that shouldn't be an issue, but given their irrational adversity to Live-Generated AI in adult games and some other rather arbitrary decisions about such games, I unfortunately can't be sure anymore.
I've never seen some kind of dialogue system that can produce like, good and meaningful NPC convos. I'm not particularly interested in words both unpredictable and boilerplate, that weren't written, that don't do more than fulfill some obligation of a character existing.
As for democratic process, I agree that massive technological shifts deserve proper consideration, discussion, and regulation, especially from those greatly impacted by these phenomena. let's do that.
I will also add that i very much understand the issues with generated art being used without permission of the used works authors. My point is that there is a place for AI in the creative world. When used properly it can do alot of great things. Another thing to discuss would be actors, voice actors and their likenesses/voices being used without their permission. Basically imo if you hav permission you can sell it commercially. If you dont have written permission you can get sued, (so the same as it really is now except updated statutes that would apply to AI products in the future aswell.)
Essentially "AI BAD" isnt necessarily the case. Its complicated, nuanced and people get bogged in one side or the other. Just like literally everything else
I...actually agree with most of this.
It's the details that matter. Like, there's a lot of uses/implementations for "AI" that I think are just bad, evil, or at best misguided. I also think this big nasty conversation/movement/forced adoption/"industry" that's full of "nuance" that doesn't actually matter is limiting our capability to actually talk about the few potential ways that "AI" art could be cool as hell. Yes, I think I actually do want to see homebrewed glitchy nonsense models, images, and animations born from just code, color palettes, and the ineffable human spirit and insanity that led someone to create such a disaster of purpose. I don't want to see "AI" used to create the familiar and expected, because it really really really really sucks at doing that in a way that is at all interesting or good.
Also, I worry for the future of basic IDE code autocomplete/suggestions when/if copilot, et al. dies, and possibly takes the actually useful stuff with it.
VR Hot did very well with this. You could have indepth conversations with the AI, act out roleplays. It was amazing. There will be a way to use it off of the steam store. It was easier when it was just able to be there. Mods it is
What is the policy, if say, Vocaloid was on Steam?
What is the policy, if say, Blender had a plugin that uses a transformer model to generate meshes / scenes?
And a very specific case, that currently exists for blender, is that there are already plugins that you can install, that will let you generate textures with Stable Diffusion. What is the policy on this?
The AI disclosure part popped up after they came up with the policy, but it did not automatically update if project was uploaded pre-change to the policy, so there doesn't seem to be any area to fill that out as far as I can tell (ran into it in my game Star Shift Rebellion):
https://store.steampowered.com/app/1824040/Star_Shift_Rebellion/
But when I did the soundtrack, it did ask about AI and I mentioned it there:
https://store.steampowered.com/app/2820050/Star_Shift_Rebellion_Soundtrack/
"The developers describe how their game uses AI Generated Content like this:
1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu."
Here's a direct link to the page for that specific game: https://partner.steamgames.com/contentdescriptors/editsurvey/1824040/
You get there by clicking the name of the game from your dashboard and then it's linked to in the Store Presence section.