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11 października 2012
5 września 2023 o 11:34
Nowość: powiedzcie Steam, czy wasze gry obsługują kontrolery DUALSHOCK 4 lub DualSense
Steam niebawem zacznie wyświetlać te informacje na stronach w sklepie oraz w kliencie

Zobacz pełne informacje o wydarzeniu tutaj:
https://steamcommunity.com/gid/103582791433666425/announcements/detail/3684558162504860651
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Wyświetlanie 16-30 z 49 komentarzy
AL2009man 5 września 2023 o 16:34 
Początkowo opublikowane przez 451 Observant Sky:
Początkowo opublikowane przez Mailer:
The rising metrics for Playstation controllers is interesting, but ultimately I don't think the distinction between Xbox and Playstation controllers should matter that much.

If you have ever tried SCPToolkit, it basically resolves all of the controller issues from the Dualshock (3, and 4) point of view, by treating it as an Xbox controller all the same.
It's the in-game prompts which are the final hurdle to get used to though.

This is not a bad feature to add to Steam Products, but it's also a pretty inconsequential one, or so I think anyway.

It does make sense when you take in account that Dualshocks 4 have Gyro and touchpad, and Dualsense has these + haptic triggers, which do make them different from your standard Xinput controller. And while I don't have that issue, some people can't translate Xbox glyphs to Playstation in their mind, so showing that it supports em is a good thing

Some games are also starting to take advantage of the Controller's feature-sets. Using any Input remappers with ViGEm (as of this writing) also means missing out on Dualsense's Haptic Feedback and Adaptive Triggers.
KingKrouch 5 września 2023 o 16:41 
Neat to see this information accessible to the end-user looking to buy a game. Personally tells me what games are just glorified Xbox debug builds with the debug symbols removed, and which ones had effort put into their PC release.

I wonder if the USB requirement for some games using PlayStation controllers would be void if SteamInput had a way of simulating a wired DualShock or DualSense controller being connected to the game in a similar way to what DualSenseX/DSX are doing minus the driver-side stuff (So similar to what SteamInput already does by hooking into XInput or SDL).

That driver-side software is the only way I can get controller support properly working in certain games with native support that only works (or works properly) over USB (like Code Vein for example), but it conflicts with Steam in the sense that it assumes a DualShock 4 is connected (Which means I can't use the mic mute button for things).

Having an option on the end-user's side to simulate different controllers being connected (including gyro support) rather than only being able to simulate an XInput/Xbox controller would help with how certain games require completely disabling SteamInput (and possibly even needing USB) to behave properly with the right prompts. There's plenty of games where you have to install a button prompt mod to have the right prompts over SteamInput. I know that there's Bluetooth limitations that prevents haptics and audio related stuff from working properly on Windows and Linux without USB, but having a software solution for this would make it less painful for those who only use their controller wirelessly.

Also, the Share button should really be used for screenshots/replays (like how it behaves on PS4/PS5), and the touchpad should be used to select (Like how it behaves on consoles for the vast majority of games). Adoption of SteamInput would probably be more if Valve did more to promote the input API, made the "you can use prompts loaded from Steam" point more apparent for those concerned about licensing, and provided engine plugins for native support rather than relying on developers to piece together an optimal way of doing things based on just the API documentation alone.
Ostatnio edytowany przez: KingKrouch; 5 września 2023 o 16:45
Shadic 5 września 2023 o 19:04 
Początkowo opublikowane przez ¥aeko:
EDIT: Its also missing "works with gamepad, but keyboard/mouse is preferred" as option.
just use the partial support tag then
Ben Lubar 5 września 2023 o 19:05 
Początkowo opublikowane przez Shadicluigi:
Początkowo opublikowane przez ¥aeko:
EDIT: Its also missing "works with gamepad, but keyboard/mouse is preferred" as option.
just use the partial support tag then
That's not an option on the list they're talking about.
nik 6 września 2023 o 1:45 
Good intentions but poor execution, the Steam Input API currently breaks proper glyph support for DualShock Bluetooth controllers if the game tries to detect a DS4 controller via DirectInput, because Steam will try to emulate an XInput controller anyway even if Steam Input is disabled. This issue does not happen with GOG builds, come on Valve.
Z1R343L 6 września 2023 o 3:42 
I hope full DualSense support means it support Haptic Feedback and Adaptive Trigger as it works on Playstation 5, not only have PS controller button icon and with bad vibration experience like Resident Evil 4(2023)
Ostatnio edytowany przez: Z1R343L; 8 września 2023 o 4:40
Foogley 6 września 2023 o 6:19 
I need to know which games support Dualsense features (haptics, adaptive triggers, sound), don't really care if it just works like a regular controller since there's steam input, ds4windows, etc.
Alok 6 września 2023 o 6:25 
Początkowo opublikowane przez xvt:
Fix the gyro for the DualSense over bluetooth first, been broken for 3 months going to 4 now.
Seriously I have literally stopped playing shooter because of this. I'm so used to the convenience of gyro, i cant go back. I don't understand why its taking so long,

At least give us how it was earlier in normal public releases, and keep experimenting new changes in beta release.
Tesla 6 września 2023 o 6:57 
А как же СТИМ КОНТРОЛЛЕР ?)
Foogley 6 września 2023 o 7:36 
Początkowo opublikowane przez ⭕⃤ Kvant Jack 108lvl⭕⃤:
А как же СТИМ КОНТРОЛЛЕР ?)
no russian
Mushe 6 września 2023 o 7:52 
The questionnaire is a tad odd considering that it aludes to the "Steam Input API" but doesn't consider that there are other APIs that do the exact same thing, like the new Unity Input System, where you can have over "200" inputs and just work out of the box and select the appropriate glyphs of the fly.
Tesla 6 września 2023 o 8:05 
Początkowo opublikowane przez ⭕⃤ Kvant Jack 108lvl⭕⃤:
А как же СТИМ КОНТРОЛЛЕР ?)
Кстати, замечу, что СТИМ КОНТРОЛЛЕР и правда очень крутой геймпад, но почему здесь только про дуалшок и дуалсенс - это прям мистика, хотя продукт от Вэльве очень даже крут!!!)
Foogley 6 września 2023 o 8:32 
Początkowo opublikowane przez ⭕⃤ Kvant Jack 108lvl⭕⃤:
Początkowo opublikowane przez ⭕⃤ Kvant Jack 108lvl⭕⃤:
А как же СТИМ КОНТРОЛЛЕР ?)
Кстати, замечу, что СТИМ КОНТРОЛЛЕР и правда очень крутой геймпад, но почему здесь только про дуалшок и дуалсенс - это прям мистика, хотя продукт от Вэльве очень даже крут!!!)
why are you using russian:repoop: when everyone is speaking english?
KingKrouch 6 września 2023 o 9:10 
Początkowo opublikowane przez xvt:
Fix the gyro for the DualSense over bluetooth first, been broken for 3 months going to 4 now.
Also, in SteamInput for some reason, analog movements don't automatically have deadzones. This is fine on my Steam Deck with Hall Effect Joysticks, but it's miserable having to go into the controller config of every game to make it work properly with my other controllers.
Ben Lubar 6 września 2023 o 9:29 
as long as we're reporting bugs with Steam Input here:

putting a StickPadGyro action into an action set layer breaks the configurator (it shows "Joystick" in italics rather than the actual analog action name) and the game (it doesn't activate the action at all even though the exported config shows the correct action name)
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