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Giant Multiplayer Robot MRobot
STEAM GROUP
Giant Multiplayer Robot MRobot
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March 9, 2012
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Bobisback Sep 12, 2017 @ 11:04pm
Converting a Single player Civ 5 Save to a hotseat multiplayer save
So when you upload the first file it would seem that GMR has the ability to convert the single player game to a hotseat multiplayer game. Is it possible to reproduce this behavior with any save?

I program for a living so I can figure most things out. Is there a guide or reference anywhere on how this was accomplished? Is it possible to just tie into the GMR api to have it convert any single player save to a hotseat game with a listed number of players?

Thanks,
Bob
Last edited by Bobisback; Sep 12, 2017 @ 11:07pm
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Showing 1-13 of 13 comments
[PBS] Revan Sep 13, 2017 @ 4:20am 
Lol. I had the same problem. Here's the dev's solution, the last comment of the dev explains it. It's very simple honestly. I was kind of ashamed I didn't think about it myself:

http://steamcommunity.com/groups/multiplayerrobot/discussions/0/617329150703335172/

If you want a short version, I could give it to you later - I don't remember all the details, and I'm not at my profile for the moment.

The way I remember it - you need a single player save, upload it to the site, and use 2 GMR/steam accounts to join a game, then delete the password option. Download the save file, then load it through hotseat option in game menu.

As I said, it's the way I remember it, more detailed version could be delivered later when I redo all the steps and remember it. If you'll need it at this point - you might just figure it out yourself, since you're a programmer.
[PBS] Revan Sep 13, 2017 @ 4:26am 
Did it myself, to play a modded/scenario game in a hotseat with a friend - worked fine for me.
Bobisback Sep 13, 2017 @ 9:00am 
Cheers!

I will take a look at this asap. I got this awesome WW3 game right now I would like to play out with some friends.

P.S Does the amount of players actually matter to GMR?

Like I started my game with 12 AI but now we are down to 6 or so. What should I tell GMR? My guess is it only matters how many players there are not ai?
Last edited by Bobisback; Sep 13, 2017 @ 9:02am
[PBS] Revan Sep 13, 2017 @ 9:49am 
Well I meant 2 as a minimum if you want hotseat. Unless you got at least 2 human players, there's no hotseat, obviously. I can't remember if GMR has a limit of players, but I don't think it does, or it's pretty high. The case with AI is, when you upload the save game to GMR, it registers all the players AI and not, I'm not sure if it registers the dead civilizations - that's what you'll have find out yourself, I guess. I usually only used starting save game, but I don't think it's limited.

The trick is (if you can call it that) - that you will have the list of all the civilizations, if you upload a single player save, you will have, as far as I remember, either all of them marked as AI and the players that join the game can choose freely, or 1 will be marked as a human, and it's the uploader's profile. And you can choose others freely.

I can't really remember, but I vaguely recall that you can actually switch seats between anybody, but you will have to reupload, rearrange and download the savegame each time you do it.

If I remember it correctly - you can treat all AI players as vacant seats and choose on your whim.


At least that's how I remember it. Can't say I'm 100% sure, but I'm pretty sure.
Bobisback Sep 13, 2017 @ 11:00am 
Awesome thanks man! I am super exicted now. This game is the Perfect WW3 game haha. Cannot wait to try it out with friends.
Bobisback Sep 13, 2017 @ 1:33pm 
Do you know if it is possible to use GMR with the DLC modpack, or do you have to use regular mods with it?
[PBS] Revan Sep 13, 2017 @ 3:17pm 
Happy to oblige.

You don't "have" to use anything with it - it's just a save converter. The difference is DLC, are not mods, you don't need to enable them via mod menu, that's all - the GMR doesn't really care. So if you use DLC you don't need to launch it from mod menu, after you enable the required mods you used with the save game.

I did encounter one problem once, when GMR didn't properly recognize a save game, but it was only one time, with mods that simulate Napoleonic Battles, particularly, Waterloo, I think. I'm still not sure what was the problem, but I doubt you have to worry about it.

Enjoy.
Bobisback Sep 13, 2017 @ 6:55pm 
Hey Revan, Thanks for the reply!

I am not sure we are talking about the same thing. Let me see if I can explain it a bit better. To do multiplayer with DLL mods you have to make a fake DLC and install it into your game. This DLC is in fact the mod, it is just shown as a DLC in the game and activated automatically on game start. This allows users to start a normal multiplayer game with said mod or fake DLC in this case.

So with the mod we currently use we converted it to one of these DLC Multiplayer modpacks. I was wondering if anyone has any experience with this DLC modpacks and using GMR desktop client.

So far the one game we have tried failed to work. Just wondering if anyone else has done it. Though i really should start a new thread as it is very off topic to the first post.... whoops.

P.S I will start a new thread. http://steamcommunity.com/groups/multiplayerrobot/discussions/0/2765630416807733919/
Last edited by Bobisback; Sep 13, 2017 @ 7:00pm
Bobisback Sep 13, 2017 @ 8:40pm 
So I loaded my game and it is doing something really weird. For some reason it is turning it into a hotseat game but there is only one human in the game. How does the human player choose his nation? is it based on the order of the civs when I create the game on GMR website.

So I am guessing that it is based on order of the civs in the game. Aka I start a GMR game and if I want him to be russia, they are the 5th civ in the game so I order it as my buddy being the 5th civ.

So what could be happening is it is in fact counting dead civs. As I started with 12 civs in the game. So the 5th slot could be a dead civ. is there any way to get a list of all the civs in a save game, with the correct orders of them all? Could the in game editor do this for me?

Edit: If I create it as a scenario it says the game is full, and no one can join. And I cannot start the game because there is only one human. Any ideas?
Last edited by Bobisback; Sep 13, 2017 @ 9:26pm
Bobisback Sep 14, 2017 @ 7:14am 
So I managed to get it working. Turns out it does count dead civs when taking order into account. The way I found the civ list, which included dead civs was by opening the civ 5 save in a text editor. In there is a list of all the civs. When I started a new game with GMR I just arraged the AI and humans based on this list and where i wanted everyone to be.

The only issue with this is there were 22 players in my game, and GMR only has support for 12. So not sure what I would do if I wanted someone to be in a AI slot that say ocupies the 14th empire. Well that is a problem for another day. Not now..... hahaha.
[PBS] Revan Sep 14, 2017 @ 7:46am 
Wait. Wait wait wait. GMR lets you choose the seat you want freely, that's for sure. And it shows the emblems of the civilizations so you don't get confused which you choose, unless it's heavily modded.

About the DLC modpacks - sorry can't help you here, I used them before, but I only do workshop now.

I hope you'll be able to figure it out, but I guess I just need to pick it up myself and redo all the steps. When I'll get to my computer.

If GMR has only 12 slots... Not sure what I could do honestly, but I guess we'll see.
ayubalugu Oct 6, 2017 @ 5:02am 
Well, apparently there are ways around the 12 player limit, using the scenario option I presume. Check this game out which allows 43 human/AI players: http://multiplayerrobot.com/Game#21625

I am also in several 22 players and one 21 players game, but maybe all those were created by DLL mods, so not sure if they are the same with your case as you are using another DLL mod.
Last edited by ayubalugu; Oct 6, 2017 @ 5:08am
[PBS] Revan Oct 6, 2017 @ 3:53pm 
Sorry man - I totally forgot to check it out myself - I'm really busy right now...
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