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►Sairento: This game oozes style and has great gameplay. Seems like an easy recommendation, right? Nope, because it has one glaring flaw, an achille's heel to end all achille's heels: the mission and encounter design is boring and monotonous. Brain dead AI and nearly every mission is a procedurally generated "Kill X amount of bad guys" snorefest. A huge disappointment because it nails everything but the gameplay. If this has bespoke levels with good AI and an honest to goodness story it would be an easy recommendation. As it stands I wouldn't even bother because it's just going to break your heart.
►Airranger: This is a competent bow and arrow based Battle Royale. Of course, the big problem is no one plays it. It has bots, but they're some of the dumbest I've ever encountered. If you can get a group of friends together to play it I can see you having a lot of fun but otherwise I'd skip it.
►A-Tech Cybernetic: Very similar to another game I've played, 'Dead Effect VR', this game feels like 'Doom 3' but with really hollow shooting mechanics. The best way I can describe it is that it's something a 13 year old would think is cool. The combat is boring and it's just an ugly game to look at because of the art direction. It's a quite a feat to pull of shooting in VR that somehow feels less impactful and visceral than a pancake FPS but this game does just that.
►Apex Construct: I wanted to like this a lot more than I did. The story is somewhat intriguing and it's a decent looking game (if a little lifeless) but at least for the first couple hours the puzzles are stupid easy and the archery combat is just boring. Want to shoot really, really stupid mechanical spiders with an energy bow and unlock doors by solving second grade level door puzzles, all the while listening to vaguely interesting narration and reading boring log entries from dead people? No? Than skip this. That said, there is something worthwhile here, and it might get better later, it just wore out my patience after a couple hours.
►The Wizards: There is a lot to like about this game. It runs well and looks good, for starters. But boy is it easy. I think maybe the game was designed around teleportation and as someone who always switches to free locomotion when it's an option I think having that ability kind of breaks this game maybe. I'm not sure if that's what's going on, but none of the enemies I encountered posed even the slightest threat. As a power fantasy it's kind of cool, and the gestures you use to cast your spells are ingenuous and feel really, really good. But there isn't the slightest hint of challenge in the first hour and that's not a good sign for me.
►Blasters of the Universe: This has a fun, comedic sensibility and the gameplay is plenty competent. But it's just another wave shooter ultimately and the shooting feels kind of hollow. It's essentially a poor man's 'Space Pirate Trainer' and if you try this and like it I'd recommend you just get SPT.
►Ninja Legends: This feels like the type of game you'd find in an arcade somewhere. It's essentially a lightgun game like 'House of the Dead' or 'Time Crisis' but with melee weapons instead. I guess we'll call it a 'lightsword' game. Has fun, bite sized levels that can be beaten in less than five minutes but the challenge is all about getting high scores. So if you like good melee combat and score attack gameplay this is for you!
►Shooty Fruity: Shoot guns at overgrown mutant fruit while scanning products and food through a checkout register. Fun for a while and has side objectives to complete in each wave to add an extra layer of challenge but ultimately very repetitive and kind of boring. Once you've played for half an hour you've pretty much seen it all. Worth trying but that's about it.
►Guns N Stories: Bulletproof: Did not like this at all. The shooting feels downright bad, the enemies are bullet sponges, and the nonstop narration from the grandfather is more annoying than funny or engaging. Not even worth trying in my opinion.
►Elven Assassin: A lifeless wave based archery shooter where you teleport from spot to spot to gain a better vantage for shooting the mindless, invading hordes. Terrible character models and bog standard bow and arrow mechanics that feel very, very hollow. As someone who is a huge fan of 'In Death', perhaps the best archery game in VR, this doesn't even deserve to be mentioned in the same breath. And 'In Death' routinely goes on sale for $9 on Steam, which is cheaper than this is sold for even when it does go on sale.
►Operation Warcade: Very fun and totally hilarious arcade "simulator" that does some really wild stuff to pull you into the experience. Very inventive and the combat is plenty engaging. If you want to laugh and be surprised while having some of the craziest shootouts imaginable don't sleep on this one!
►Synth Riders: Hit orbs to the beat of music. Has options for either touching the orbs, or full on smacking them to get a workout in. Very straightforward but totally competent if this is your thing. Decent sense of style and soundtrack and fun overall.
►Dance Collider: To my mind, a slightly better experience overall than 'Synth Riders' but not by much. The gameplay adds a few more quirks that make it a hair more engaging and dynamic and I also think it has a more unique visual sensibility. The giant characters you're dance "battling" are fun too!
►BoxVR: The main reason I am advising against this is because the Viveport version is extremely old and is missing most of the features the Steam version is known for. It honestly feels like a demo, or even a beta build, and suffers from poor tracking and ugly visuals. Hard pass. I've heard the fully updated version is much better but this gives the game a bad name and the devs should really update it on Viveport.
►PowerBeatsVR: Of all the games in this subgenre, this was in my opinion the best. While not as good looking as 'Synth Riders' or 'Dance Collider', it had the best tracking of the bunch while also having the most dynamic gameplay. While SR and DC are music focused, this game is very much exercised focused and has all sorts of options centered around that like calorie and heart rate tracking. Make sure to clear a large space though because this one will have you jumping all around the room and working up a genuine sweat!
►Rush: First person squirrel suit racing using motion controls. I personally found this to be an ugly and boring game. Also, if you hit anything, you have to restart the whole race. Feels very much like a mobile game ported up. Skip!
►Virtual Sports: This one right here is heartbreaking because it seems to be a completely abandoned game that had a lot of potential. Its tennis is better than the First Person Tennis by a fair margin and its ping poing is pretty on point too, nearly approaching the level of Eleven. Problem is, the devs seemed to have given up and the promised multiplayer, as well as the other few sports, will probably never materialize. Worth a shot for the excellent physics based sporting gameplay, but without multiplayer there isn't much to hold your attention here.
►First Person Tennis: A decent first person tennis experience that is kind of lifeless and pretty bland looking. I thought it was fun enough until I tried Virtual Sports which, despite being a lesser known game, has a much better Tennis experience. The only thing this has over VS is multiplayer.
►Racket Fury: Another Viveport game that hasn't been updated for years despite having many updates on Steam. It's clear the certification process for updates on Viveport is prohibitive and a lot of devs just dump their game on the platform and forget about it. Total disappointment because this is a decent table tennis game otherwise.
►Knockout League: This is Punch-Out in VR. Great animated cutscenes and fun looking character models that are highly expressive. The problem is your motions are essentially button presses and the boxing doesn't feel like boxing. It's still fun, but it's motion control in the Wii sense as opposed to the fully tracked VR sense.
►Ultrawings: This is the old N64 game Pilotwings in VR. Seriously, that's pretty much a perfect summation. It's a slightly arcadey "flight sim" where your motion controllers stand in for your hand on a flight stick. Controls well, has a nice stylized look, and has a wide variety of flying vehicles and mission designs. Totally worth playing!
►Windlands 2: I was not too keen on this, despite hearing so many good things. I was sure I was going to love it, but after playing 'Jet Island' this feels like half a game. The first boss fight was pretty poorly designed I felt, and the swinging is fun for the first five minutes but then it just gets kind of boring. I might give it more of a chance but my initial impression was that it's competent but it's not setting my world on fire.
►Cosmic Trip: This is an interesting mix of wave shooter and tower defense with a very clean, very cute art direction that makes for a very fun world to play in. It's actually a pretty deep game with a lot to learn and can be kind of overwhelming at first but once you acclimate it has a pretty darn rewarding gameplay loop.
►Summer Funland: This is a collection of minigames and experiences that range from poor to worth trying. Nothing here is going to blow your mind but it's worth riding the rollercoaster once and the real highlight is the Underwater experience which I recommend trying and even showing to your friend's and family.
►Pixel Ripped 1989: This is a really unique game that is very much worth experiencing despite a few problems. The premise is that you're a being in a video game tasked with saving the world and you do this by invading a little girl's Game Boy type handheld in 1989 and then the game is played from her perspective. She has to complete platforming levels on her handheld in school while avoiding the teacher's ire. Can be completed in an hour or two. My main complaint is the platforming isn't very good, especially the controls, and it's a testament to this game's sheer charm that what should be a death knell is worth fighting through to experience the whole thing.
►Battlewake: This is worth experiencing and it may click with you but I ultimately felt the gameplay loop lacked depth. It's essentially an arcade pirate simulator where you steer your ship and direct your crew to fire on enemy combatants. It looks cool and has an impressive sense of scale as well as great visual design but the gameplay leaves a lot to be desired in my opinion.
►The Great C: This isn't a game, but a VR movie of sorts. Roughly half an hour long, I cannot recommend it enough, honestly. Based on a short story by one of my favorite authors, Philip K. Dick, this is a supremely well done animation with pitch perfect voice acting and some amazing camera angles. Wonderful sense of world, presence, and depth and well worth a watch!
Here's a page of the multiplayer ones:
https://www.viveport.com/section-play-with-friends
https://store.steampowered.com/app/751630/After_the_Fall__Launch_Edition/?curator_clanid=36151076
https://imgur.com/a/omSooMx
Free month of Viveport Infinity for Quest 2 owners. Get on this while it is still available, starting April 1st and lasting a few days.
https://www.viveport.com/2022-viveport-summer-camp
Not amazing deal, but not bad to get 2 months of tons of good VR games for $13.