STEAM GROUP
ImagineNations _IN_
STEAM GROUP
ImagineNations _IN_
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ABOUT ImagineNations

Welcome to the Steam Group for Imagine Nations

Imagine Nations is a genre defying sandbox game (think Minecraft or Cube World) that combines elements from all of your favorite games in a procedurally generated universe.

About Imagine Nations ( http://www.imaginenationsgame.com)

Imagine Nations is a game where players will be able to build their own adventure, cultivate lands, seek out new civilizations as they quest, and expand their world. The choice is up to the player as to how you want to progress. Do you support the cultures directly by helping to gather resources, building new buildings, settling down with your own home, and maybe even starting a family? Or do you work indirectly, completing various missions offered (which may send you off to dangerous and exotic locations) that have the potential to impact on how well the towns function? Or maybe you simply don’t care about these people, and go off on your own and rough it? These are one of many ways you can play Imagine Nations.

Crowdfunding Launch Trailer: https://www.youtube.com/watch?v=EIyZ0vlaGak


Key Concepts:
  • Explore a vast procedurally generated universe, from your starting planet to the stars beyond!
  • Research new technologies that help both yourself and various cultures advance through the ages.
  • Go out and build creative and elaborate constructs from duct tape and guano (or whatever else is lying around on the ground).
  • Engineer and pilot a new jet, ship, or even a state of the art spacecraft.
    Build and run a successful town, growing it to heights beyond just a planet, but into space itself.
  • Fight creatures and find awesome loot in dangerous locations with all your friends, only to sell it to some sucker in a nearby town.
  • The opportunities are as endless as your imagination.

Crowdfunding Campaign: http://www.imaginenationsgame.com/campaign

Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=196700310

About Cat Banana Studios (http://www.catbananastudios.com)

Download Kickstarter Demo http://www.kickstarter.com/projects/789726251/imagine-nations/posts/681166

Imagine Nations[www.imaginenationsgame.com]
Imagine Nations Crowdfunding Campaign[www.imaginenationsgame.com]
Imagine Nations Greenlight
POPULAR DISCUSSIONS
VIEW ALL (44)
RECENT ANNOUNCEMENTS
State Of The Game: New Year’s Edition (Part 1)
Imagine Nations Stats and Skills Overview
Stats And Skills

This post will focus on one of the newer systems being implemented into the game in preparation for the early access launch. We will go in depth on the conceptualized stats and skills we are aiming to move forward with. Prior to hooking this entire system in, we would love to get input from our backers on whether its a good approach.



First, some programmer art (we will have the more finalized graphics as soon as the art team completes them, so bear with my wonderful *cough* art skills):

Stats
(The Chart can be found on the website links below)

The above view is the initial projection of all stats available for all entities (player and otherwise) and how they would be presented on a character screen. The overall process of character generation involves creating a character (or the system spawning one) at mean values (currently some range around 50). From there, stats are adjusted only from skill usage, with each skill having primary/secondary stats associated with it. The above graphic found in the character screen would expand from the middle outwards showing progression in each stat and an easy to read format, while highlighting the primary stat (say Body) would show the values of each secondary stat inside it for those that need specific data. The above example would predominantly be someone that has focused on combat, particularly melee.

The stats system, from a design standpoint, is broken down as follows (direct from the design document):

Body
    The core wellness of the entity
  • Strength
    Measure of physical strength.
  • Dexterity
    Measure of agility and flexibility
  • Endurance
    Measure of the ability of the entity to persevere through physically demanding tasks.
Mind
    The overall intellect of the entity
  • Learning
    The ability to acquire new knowledge and to refine existing knowledge.
  • Perception
    The ability to see patterns and connections around the entity.
  • Willpower
    The ability to endure mentally challenging tasks.
Spirit
    The vitality of the entity
  • Presence
    The ability to convey a person’s bearing, especially when it commands respectful attention.
  • Charisma
    The ability to assess the mood of people and to influence their mood.
  • Faith
    The ability to look beyond present circumstances to see a positive outcome. This also represents a tolerance to failure.


Continue on with the series by reading the links below.
Stats and Skills Part 1[www.imaginenationsgame.com]
Stats and Skills Part 2[www.imaginenationsgame.com]
Stats and Skills Part 3[www.imaginenationsgame.com]



- The Imagine Nations Team

Support Imagine Nations and gain early access [www.imaginenationsgame.com]to the Technical Preview 2a and future builds for $15.00 on our website.

6 Comments
DragonWarrior45 May 14, 2014 @ 1:06pm 
same here
The TRAAASH maann May 14, 2014 @ 3:11am 
I want to back it on kickstarter so bad, but I can't spend money right now......:bored:
Qzzzy Apr 29, 2014 @ 5:28pm 
this game looks so amazing
Peluds [ARG] Nov 26, 2013 @ 9:18pm 
keys! =D
mbhahn Nov 25, 2013 @ 11:26am 
@kolbear Thanks, me too!
Kolbear Nov 24, 2013 @ 12:52pm 
Can't wait till this is released and greenlit!
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