This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Imagine Nations
Nov 20, 2013 @ 3:21pm
Aug 28 @ 5:21pm
Recent Announcements View All (46)
State of the Game: Autumnal Equinox Edition
  • Two competing cultures in two separate towns that are working autonomously to accomplish their defined goals
  • Basic research trees utilized by both cultures to expand their technology based on the culture’s personality (militaristic, economics, magic/religion)
  • Research driven by a basic trial and error approach based on the current research topic
  • Trade route established between the two cultures
  • Town leader directs the town’s expansion via the central building
  • All NPCs following proper behaviours, with their actions directly affecting the town (i.e. goods being manufactured require finite materials, and the goods are used by the town)
  • NPCs have needs (such as food, socializing, etc.) that must be met via various locations in the town. They will work at their defined profession, buy food/water at the market, socialize with others at inns, etc.
  • NPCs can have children which grow up and eventually move out, expanding the town along its roads defined by procedural “floor plans”
  • Player beginning in one of the two cultures’ towns and defining that culture’s race
  • Player able to interact with NPCs to start general dialogue, start/end missions, buy/sell goods, and hear rumors that could lead to possible treasure
  • Missions driven by the town and/or NPC’s needs (such as a desert town needing a supply of wood to accomplish a new town project)
  • Procedural missions that can generate locations in non-visited areas to accomplish some pre-defined goals
  • Missions accomplished by NPC adventurers/parties
  • Basic supply/demand driven economy
  • Creatures found in the wild, with defined “lairs” supporting their population
  • Player able to interact with the game through various genre-driven features:

Rest of the notes can be found on this news post.[]

As a reminder, the first build (pre-Unity transition) is available for all backers. We will be expecting an update using the new Unity changes hopefully in the next few weeks (vacations slowed things down a bit). The Unity update shouldn’t have too much changed content, but will be much more stable. We will then continue to add the above content as its finished and backers can continue following our development via the developer feed.

- The Imagine Nations Team

Get Imagine Nations for $15.00 [] and gain access to early builds and Backer’s Access to private forums for Backer’s Only.

Big Screenshot Preview Post

The Audio Spotlight Interviews George
George, our composer, was featured this week on the The Audio Spotlight. The Audio Spotlight is a website that highlights composers, sound designers and other audio professionals from around the world. Please head on over and read the interview[]. Congrats George!

-Imagine Nations Team

Release date: December 2015
We are targeting an Early Access launch around late Sept/Oct 2014. More Information can be found on our website.

We've all played that game that left us hanging. You begin going down a path and are suddenly wishing that <insert content or feature here> was available. You feel let down. But fear not, for with your help, Imagine Nations will resolve that dilemma.

You will be able to enter a sandbox game that is catered to your play style. In Imagine Nations, you could:
  • Explore a vast procedurally generated universe, from your starting planet to the stars beyond!
  • Research new technologies that help both yourself and various cultures advance through the ages.
  • Go out and build creative and elaborate constructs from duct tape and guano (or whatever else is lying around on the ground).
  • Engineer and pilot a new jet, ship, or even a state of the art spacecraft.
  • Build and run a successful town, growing it to heights beyond just a planet, but into space itself.
  • Fight creatures and find awesome loot in dangerous locations, only to sell it to some sucker in a nearby town.
  • The opportunities are as endless as your imagination.

Imagine Nations is a sandbox game that defies genres by allowing you to play the game using the features that interest your play style the most. Once you've created your character, you are dropped into a voxel universe (think games like Minecraft and Cube World) that will let you do as you please, for better or for worse.

The center of Imagine Nations is the various cultures that can be found on planets throughout the universe. You begin in one of these towns, with a culture that looks similar to yourself. These cultures act with or without your input, growing from humble beginnings as hunter-gatherers to massive empires spanning a galaxy filled with space-age technologies. You are free to support the towns directly through various means, or let it grow naturally.

From the beginning, the choice is yours as to how you want to progress. Do you support the cultures directly by helping to gather resources, building new buildings, settling down with your own home, and maybe even starting a family? Or do you work indirectly, completing various missions offered (which may send you off to dangerous and exotic locations) that have the potential to impact on how well the towns function? Or maybe you simply don't care about these people, and go off on your own and rough it?

However, be aware that the universe is ever changing. You may find yourself caught up in events that are far reaching even if you could care less about the people around you. These are times when the universe is looking for a hero, and the time for someone (maybe you?) can step up and be that person.
Popular Discussions View All (20)
Jan 1 @ 11:09am
I wanna buy this game :D
Cookie Monster
May 24 @ 11:25am
is this gonna be like a rts of civilization??
Jan 3 @ 3:56pm
Guys, please help fund this game.
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mbhahn  [author] Sep 15 @ 12:16pm 
@Omar McTableCrafter, Thank you, we are working hard. We hope to have another build out soon.
I hate hype. I never get hype for any game most gaming companies shit out.
With that said, Greenlight game are the only games I get exicited about and I have never been more bloody happy to see this coming out soon.
mbhahn  [author] Sep 12 @ 1:44pm 
@Pepperoni Cheesecake We are still working on building the game. Right now, all you see the world where we can dig and place blocks and the land. We are hard at work building the cultures and other features that will distinguish ourselves.
Pepperoni Cheesecake Sep 11 @ 10:55am 
Cameron, gtfo. If you don't like the game, make one comment, don't spam it.

I said before, this game showed potential. By now, it looks like a bad rip off of Minecraft with mods in it. And I doubt you want your game to be a clone of Minecraft.
mbhahn  [author] Sep 10 @ 10:13am 
@Peace Maker[Wander] Not that soon. While we may have an early access program started ahead of time. We still have a lot of work to get all the features into the game.
Peace Maker[Wander] Sep 8 @ 8:59pm 
december 2015 Q.Q just change that 5 to a 4 :D
|RVT| Mini Sep 6 @ 8:24am 
@mbhahn Ok, thanks for the quick reply :)
mbhahn  [author] Sep 4 @ 2:35pm 
@|RVT| Mini When we get to the space age. if your ship is big enough and requires a crew, you would need to find crew members to run the subsystems. The crew may need to have certifications to run a ship too. You cant just put any town folk into a ship.
|RVT| Mini Sep 4 @ 11:31am 
I have a question, the features says "Engineer and pilot a new jet, ship, or even a state of the art spacecraft." Will these ships have a crew?