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from: https://steamcommunity.com/app/312750/discussions/0/613937306627860884/#c613937306634758637
The header is 204 bytes. All the bytes (little endian for > 1 byte) are the same other than offsets here:
0x8 - file size (4 bytes)
0x10 - starting loop when returning from a battle. I just copied this. (4 bytes)
0x14 - starting loop in samples (4 bytes)
0x18 - end loop in samples (4 bytes)
0x24 - song index # (1 byte)
0xC4 - ? no clue. just copy (5 bytes)
Strip the header (from 0x00 to 0xCC) and you're left with a .ogg file.
Thank you for making this mod. Have a nice day. :)
The second thing is I'd like to report a bug. After the ending credit roll is done playing, in the normal Steam and Smartphone version, Prelude is supposed to play. However, with this mod applied, the rest of the credits are instead completely silent.
I have a suggestion--maybe you could make 2 versions? One that plays SNES Prelude as intended, and one that plays Tsuki no Akari from the Japanese DS version. https://www.youtube.com/watch?v=l9M4zvfEnbY Just an idea. Thanks for this again.