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Isn't there a booster that gives you all the items? Or am I just thinking wrong? OP says it can "edit game data," but I'm not sure what that means as I haven't actually tried it yet, just watching its progress in hopes he/she can change the menu layouts. Fonts is a good start.
But I highly suggest Cheat Engine (http://cheatengine.org/). Takes a bit to get used to but I can give you a tutorial on it if you need help. I've used it with lots of games. A lot of tables can be found on the forums; last I checked, there were at least three for this game with lots of options.
There's also pre-built trainers like Infinity (https://www.wemod.com/infinity), which actually has real-time mods/scripts, much like Memoria does. Right now it offers unlimited items, HP, MP, ATB, Gil, and Trance. That's about it.
There's also MegaTrainer Ultimate which is similar.
Actually, yes, it does. Pretty sure you can hack in the missing items you need with it. Like I said, check the forums. I downloaded at least two decent cheat tables for the Steam version that still work.
If you do know how to use cheat engine, could you please explain (step by step) how to change the max HP value of a single character through these scripts? Thank you !
No problem. But as I said, there are several tables per game on the forums, and they all have varying cheats and mods. As far as HP goes, it varies. I don't know if there's a permanent way to raise it, but I can try to explain it as best I can. Let me try to find one with that sort of thing and mess with it and get back to you on that.
Anyways, here's the file for anyone who's interested in finishing it or desperate enough to go through the trouble of installing it:
http://pastebin.com/KbjKu3tb
Replace \Memoria\Engine\Battle\BattleHUD.cs with this file. Then Memoria needs to be rebuilt. :\
Again, if anyone wants to continue/finish it, or perhaps Albeoris wants to integrate it into Memoria, feel free to. My changes are commented with "gdi". The game appears to use NGUI, and obviously Unity, for it's UI for anyone interested.
For modding backgrounds and other assets, since the game was made with Unity, Unity Asset tools(like this one: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&s=f33693ebb4c6300fb90cde4b5f0d9de0) do work with the game. I'm not sure if all the backgrounds are accessible but yeah, in theory, you should be able to replace them.
And lastly, a bug report for Memoria. Since I haven't seen others report it, this might be just with the git version(or something wrong on my end), but Steal doesn't seem to function correctly. I've noticed this before I made my changes to BattleHUD.cs. The animation will play but nothing will appear in your inventory and no success/fail message will display either. This is the error in output_log.txt file:
2) Hm. It work's fine for me but I will see. Looks like something trying to make an empty array but Mono don't has this "method".
A feeling that you build the project under the .NET Framework, not the Mono.
I fixed an error I was having with CL.exe and the output_log.txt file is more helpful.
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Edit: I downloaded the build from the yadi link and that's working no problem. So it is just me fucking up the build somehow. XD I'll mess around with it and try to figure it out. lol
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Another edit: Taking all the files but Memoria.dll and Memoria.pdb from the yadi build, then using my own Memoria.dll and Memoria.pdb solved the problem with Steal I was having.
Did you change the Memoria.csproj but not the Memoria.Scripts.csproj, yeah? :)
You can rebuild it via \FINAL FANTASY IX\StreamingAssets\Scripts\Compiler\Memoria.Compiler.exe. :)
I will change FrameworkPathOverride to the \References folder.
So many troubles with the Unity. x.x
Unfortunately, I cannot distribute native libraries through GitHub. :C
This is for the battle menu, right? Do you mean that we'll have to compile it ourselves?
Yeah. That was the issue. :\ lol.
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I made a font that's closer to the PS1 font.
Preview:
http://imgur.com/SeV8J3t
http://imgur.com/a3fk3Gd
http://imgur.com/1nNDZa3
Download:
http://fontstruct.com/fontstructions/show/1340423/zidane
Once you download/install it, open Memoria.ini and under "[Font]", change "Enabled" from 0 to 1, and change "Arial" to "Zidane".
It's not perfect, but it's closer to the original. Unfortunately, the PS1 version uses multiple fonts, while the PC version only uses 1 for most things. :\ So the name/numbers in battle won't be the same as the PS1 version.
As you can see in the 3rd picture, for whatever reason the "HP 105/105" doesn't show the / but then right next to it("18/18") and below it("Prima Vista/Cargo Room"), it's working fine. :\ I don't know why.
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No. He's saying talking about Mono and the issue I was having with Steal. :x