Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also hard difficulty was completely garbage.
Hmm i catn remeber the ending. What do you mean hard wasw garbage? I cant remember at which i played, but the game from my memory was overall pretty hard.
On hard difficulty all enemy fighters become so resistance to your weapons fire that it takes a minute of sustained fire to kill them (and that's before you factor in weapons overheating).
The final level sucks because you have to pick the ship that can cloak or the mission is unwinnable. The ion cannon is simply too OP.
The ending sucks not because the ending itself but rather that the ending is retconned by freelancer.
For all of my love for TIe Fighter i felt StarLancer had much more interesting even surprising missions
Ahh now that you wrote about it i remeber that Ion cannon . It was mad:). Fromw hat i remember i used i thinka cloaking wessel there, to cloak when it loaded up. IT was still crazy the stress, i think it was was one shot one kill...
IT IS a one shot kill. Oh and after you beat that section, you have to escort ships with your pitiful arsenal of guns (since the cloak ship isn't really well armed). Hope you're really good with screamer missiles.
What I loved the most of Starlancer was how cinematic it was and how they tried really hard (and generally succeeded) to have a great and engaging missions and story.