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Galactic Civilizations 3 Megathread
I enjoyed GalCiv2 and signed up as a founder based on that experience and my enjoyment of Sins of a Solar Empire i.e. Stardock are worth backing. I'm sure I'll burn plenty of hours playing GalCiv3 particularly if their plans for the AI are well implemented regardless.

What concerns me is that so much of what we have seen is incremental improvements. Sure GalCiv3 should be mindful of what made GalCiv2 a good game. But what have we seen that will take the game to the next level? What is going to make GalCiv3 rocket past my current best ever Space 4X game in Distant Worlds?

Back at the end of 2013 Brad Wardell stated:

We generally subscribe to the Sid Meier design philosophy for new titles in a series:
•33% of the game should be the same as the previous
•33% of the game should be the features from the previous but enhanced
•33% of the game should be new features entirely

You've seen this with the previous Galactic Civilizations games and the same is true here.


Reference: http://forums.galciv3.com/451045

So what exactly is the 33% in GalCiv3 that represents new features? Bigger maps on a 64 bit engine is a good one. But what else is "new" rather than enhanced?

I'm really hoping the new combat system is super cool. We know it will not be tactical combat but we also know it's much more sophisticated than GalCiv2. But again, it's an enhancement, not a new feature.

Help me GalCiv3 fans!



on edit - Thread merged.

eXplorminate content:

GalCiv3 review - https://explorminate.net/2015/05/14/galactic-civilizations-3-review/

GalCiv3 Audible eXtension - https://explorminate.net/2015/07/06/audible-exension-of-galactic-civilizations-3/

GalCiv 3: ReeXamination #1- https://explorminate.net/2015/12/07/galactic-civilizations-iii-reexamination-1/

GalCiv3: Mercenaries review - https://explorminate.net/2016/03/10/galactic-civilizations-iii-mercenaries-review/

GalCiv 3: ReeXamination # 2 - https://explorminate.net/2017/01/02/galactic-civilizations-iii-reexamination-2/

GalCiv3: Crusade Review - https://explorminate.net/2017/09/18/galactic-civilizations-iii-crusade-review/

GalCiv 3: Final ReeXamination: https://explorminate.co/galactic-civilizations-3-final-reexamination/
Автор останньої редакції: BobbyBullets; 20 трав. 2021 о 8:46
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Цитата допису DevildogFF:
I definitely lurk there ;)
Lurking is like stalking sir. I'm calling the forum police. Which brings me to the amusing anecdote that on the RPGCodex, a cesspool of human filth, at least they have the decency to rename the follow button/status to "Stalking" which we all know it really is.

Also, although its rather obvious, which poster am I? I kinda think I gave the game away but let's see.
Автор останньої редакції: axiomsofdominion; 15 серп. 2015 о 11:10
Цитата допису axiomsofdominion:
If you'll point me to your posts regarding the GalCiv3 AI and Brad's unprofessional responses I will have a look at it and if he is being a jerk I will talk to him. He is in something of a bad spot right now with Sorcerer King only selling 14000 or so copies. GalCiv3 did better but I haven't heard very much positive response to it and I wasn't planning to play it myself cause I'm so busy.
I wouldn't call it unprofessional or being a jerk. He is just a little closed minded and defensive about the AI. And he wasn't responding to me he was responding to others.

I'll provide an example. Firstly read Reply 14 and particularly 42 below where Frogboy has basically accused the OP of cheating right from the start of the conversation. Now the OP clearly has a way with words and an ego as you'll see, but at the end of the day, the OP is right. If you fully use what is available in the game Godlike difficulty is easy without cheating. I've replicated what the OP does and can confirm it. I have my own strategy without using some of the game features the OP uses and now realise how easy Godlike difficulty is, just as the OP claims (and have the Metaverse results to prove it). And the root cause of that is some major flaws with the AI.

http://forums.galciv3.com/466850/page/1/#3560067

There is ongoing defensiveness here from Frogboy but some great ideas from naselus in particular which really should be taken seriously.

http://forums.galciv3.com/470138/page/1/#replies

There are bunch of other threads with a similar theme and I just see this as an opportunity potentially lost to make a dent in the AI.
Автор останньої редакції: Icemania; 15 серп. 2015 о 19:05
Цитата допису Icemania:
Цитата допису axiomsofdominion:
If you'll point me to your posts regarding the GalCiv3 AI and Brad's unprofessional responses I will have a look at it and if he is being a jerk I will talk to him. He is in something of a bad spot right now with Sorcerer King only selling 14000 or so copies. GalCiv3 did better but I haven't heard very much positive response to it and I wasn't planning to play it myself cause I'm so busy.
I wouldn't call it unprofessional or being a jerk. He is just a little closed minded and defensive about the AI. And he wasn't responding to me he was responding to others.

I'll provide an example. Firstly read Reply 14 and particularly 42 below where Frogboy has basically accused the OP of cheating right from the start of the conversation. Now the OP clearly has a way with words and an ego as you'll see, but at the end of the day, the OP is right. If you fully use what is available in the game Godlike difficulty is easy without cheating. I've replicated what the OP does and can confirm it. I have my own strategy without using some of the game features the OP uses and now realise how easy Godlike difficulty is, just as the OP claims (and have the Metaverse results to prove it). And the root cause of that is some major flaws with the AI.

http://forums.galciv3.com/466850/page/1/#3560067

There is ongoing defensiveness here from Frogboy but some great ideas from naselus in particular which really should be taken seriously.

http://forums.galciv3.com/470138/page/1/#replies

There are bunch of other threads with a similar theme and I just see this as an opportunity potentially lost to make a dent in the AI.

If you knew Brad you would realize that he wasn't being defensive or hostile. But that's an internet has no vocal or body cues issue.

As far as the rest of the post, I guess you're complaining that you can set up the map a particular way and cheese the shit out of it? Well duh? Find me a 4x game where this doesn't happen. I certainly did it to EU4, Sorcerer King, and others. And I didn't even use DDRJake's tedium based exploits like infinite paper mana and relation boosting a dozen HRE minors a month with only 3 diplomats.

One issue for game developers is they generally don't cheese. They may cheese in other games but in their own game during testing they tend to play it the way they thought it would be played when they designed it. Even a massive company like Riot can't keep this shit under control.
Цитата допису axiomsofdominion:
As far as the rest of the post, I guess you're complaining that you can set up the map a particular way and cheese the shit out of it? Well duh?
Firstly, that is not what I've said. My two wins in 100 turns on Suicidal difficulty involved no special map conditions at all. I even avoided the coloniser trait, carriers and some other standard features of the game that are so imbalanced they essentially break the game.

Secondly, marigoldran, the OP in the first thread I linked, does not cheat. He just uses what the game gives him. He is then accused of cheating (e.g. stacking custom race AI opponents that are nerfed and then playing against them) which is demonstrably false because what he does can easily be replicated. The value marigoldran adds is that he essentially highlights areas that are so imbalanced they break the game. We aren't talking sensor boats that let you see the map, we are talking expansion which is light years ahead of anyone that doesn't use those particular traits, which are readily available to anybody without any sort of excessive exploitation. The value naselus adds is the work he's done watching the AI and examining what is available to Mod. Both should be of high value to an open minded developer.

Thirdly, finishing your point with "Well duh" is (once again) poor form, when you clearly didn't understand what was written.
Цитата допису Icemania:
Цитата допису axiomsofdominion:
As far as the rest of the post, I guess you're complaining that you can set up the map a particular way and cheese the shit out of it? Well duh?
Firstly, that is not what I've said. My two wins in 100 turns on Suicidal difficulty involved no special map conditions at all. I even avoided the coloniser trait, carriers and some other standard features of the game that are so imbalanced they essentially break the game.

Secondly, marigoldran, the OP in the first thread I linked, does not cheat. He just uses what the game gives him. He is then accused of cheating (e.g. stacking custom race AI opponents that are nerfed and then playing against them) which is demonstrably false because what he does can easily be replicated. The value marigoldran adds is that he essentially highlights areas that are so imbalanced they break the game. We aren't talking sensor boats that let you see the map, we are talking expansion which is light years ahead of anyone that doesn't use those particular traits, which are readily available to anybody without any sort of excessive exploitation. The value naselus adds is the work he's done watching the AI and examining what is available to Mod. Both should be of high value to an open minded developer.

Thirdly, finishing your point with "Well duh" is (once again) poor form, when you clearly didn't understand what was written.

I didn't say anything about cheating, so perhaps you should look in the mirror before talking about reading comprehension.

When Brad said exploit he didn't mean cheating. An exploit is using a game mechanic in an extremely unintended way. Cheating would be modding the game or something. What marigoldran did was use custom settings in a very specific way that is often referred to as cheesing or exploiting. Much like EU4, custom race creation in GalCiv is there to let you have fun. Its not intended to be perfectly balanced. Its basically similar to modding. Taking certain combinations of traits is essentially like giving yourself 10 extra planets or a difficulty modifier. Sure, set the game to easy and then be all like, this game is so easy.

Like I explained to you in the other thread you have asked me not to post in, your problem is that video game vocabulary is sloppy. So you totally misunderstood Brad because you were reading an entirely different post from what he wrote or I read. Meanwhile, if you want to minmax 4x games that's fine. But the reason to minmax 4x games is NOT the same as minmaxing starcraft. Its to pull off hilarious shenanigans, not rage because you cheesed the AI.

When marigoldran cheesed the custom settings and then didn't relay that information to Brad, of course people were skeptical.

When I was talking to Brad about Sorcerer King I told him I stomped the AI and he was like oh really? And I was like yeah, I took Coercion on the Guardian, purposefully went cruel to grab Domination as a 0 mana 0 cooldown Hypnosis/Tame, and then went around taming all the Drakes and killing my non hero starter characters to feed exp to Varda for Last Stand. I also gave details on how to abuse Swamp Giants and Imperials for massive free EXP.

I of course didn't run around calling the AI stupid or w/e. Brad made similar responses to my posts about how I used a large map, custom sovereign, and various other settings. He was actually quite happy that I was min-maxing and curbstomping his AI.

"I am very impresed you won in 143 turns. What size map was this? How did you keep the doom counter at 0?

Most people find Normal too difficult.

The harder levels are, needless to say, much harder. I'd be curious to see how that strategy works there.

To be fair though, you did play on a huge map with plentiful magic with a custom sovereign. Nothing wrong with that but it does indicate someone who is probably pretty confident in how to play the game. Since it's a single player game, you have a lot of control over how challenging it is for yourself.

For example, with magic sent to plentiful you have the mana available to "spam" those spells. Which, again, is not a problem since you set the game to give you lots of magic and you use it well. You then made a custom sovereign, no doubt, to maximize the strategy you wished to implement.

The nice thing about an Async game like this is that you have total control over the parameters of your match. "

I've included some responses he made to my posts above. Pretty much identical to his posts in the thread you linked and called hostile and defensive. So it seems like you are the one being uncharitable in this case. Glass houses, throwing stones, and all that.

I cheesed, I knew I was cheesing, and consequently I didn't call the AI stupid and dumb and complain that the AI wasn't made right. As Brad says, you have the power to set the scenario, and if you use it unwisely its hardly fair to make a whiny post insulting the developer because you cheesed. You here is a generic you, I don't mean you specifically since you said marigoldran cheesed but you didn't.

Nevertheless Brad was not in fact being defensive or close minded and he certainly didn't "ignore a chance to improve the AI" and I probably would have been a lot more snarky than Brad was, as evidenced by my snark at you on this forum.

You know what the solution of your vaunted Starcraft would be to the problem of cheese? Taking away custom starts. Man what a lesson we can learn from them. You know Paradox allows Ironman but disables achievements when using custom nations, even on the very lowest settings? Even though any setting except 800 points makes you far, far weaker than vanilla starting nations?

This is, again, exactly the kind of thing I was trying to talk about in your thread before you got all hostile and defensive over a wall of text and some light snark. The purpose of Starcraft 2 as an esport is not the same as the purpose of most games under the really non serious conversation appropriate 4x umbrella. Is Starcraft 2 unbalanced because you can make a custom map or use a randomized map where one race has a terrain advantage that is weeded out by the hand picked list of competitive maps?

Man, Brad gave you a sort of in game mod capability and now he's not taking you seriously when you complain that you can cheese the AI? Well, duh.
Цитата допису axiomsofdominion:
I didn't say anything about cheating, so perhaps you should look in the mirror before talking about reading comprehension.
This was about Frogboy. As the post I linked previously showed, and as I said very clearly (post 102), Frogboy accused others of cheating. You've just proven my point.

Цитата допису axiomsofdominion:
When Brad said exploit he didn't mean cheating. An exploit is using a game mechanic in an extremely unintended way.
Using the coloniser trait, to erm ... colonise ... is not an extremely unintended way. And I said before, I've won easily on Suicidal while deliberately avoiding anything like this.

And at that point I stopped reading.
Автор останньої редакції: Icemania; 16 серп. 2015 о 3:18
Цитата допису Icemania:
Цитата допису axiomsofdominion:
I didn't say anything about cheating, so perhaps you should look in the mirror before talking about reading comprehension.
This was about Frogboy. As the post I linked previously showed, and as I said very clearly (post 102), Frogboy accused others of cheating. You've just proven my point.

Цитата допису axiomsofdominion:
When Brad said exploit he didn't mean cheating. An exploit is using a game mechanic in an extremely unintended way.
Using the coloniser trait, to erm ... colonise ... is not an extremely unintended way. And I said before, I've won easily on Suicidal while deliberately avoiding anything like this.

And at that point I stopped reading.

You quoted and responded to my post about cheesing and also said some stuff about cheating. So if you meant to continue talking about Frogboy, you should have specified. In any case he ALSO didn't accused anyone of cheating. So you are still wrong either way.

He didn't JUST use the colonizer trait to colonize. He specifically selected several settings to buff his strategy. Huge maps, minimal enemy empires, tons of other shit.

If you stopped reading at that point you missed out on a rather important part of the post. A very detailed part explaining, with evidence and examples, how you completely misunderstood nearly every one of Brad's posts in that thread.

And I believe you didn't read it, because you continue on with this fucking "Brad said someone was cheating" nonsense.

Seriously man, get a fucking clue.
Цитата допису axiomsofdominion:
He didn't JUST use the colonizer trait to colonize. He specifically selected several settings to buff his strategy. Huge maps, minimal enemy empires, tons of other shit.
marigoldran showed it was possible to win in a ridiculously small number of turns. So fast even I was skeptical at first. When you test it you realise the coloniser trait is so powerful it can be used to get a huge advantage on many settings, including default. I've also shown you can win in 100 turns while avoiding anything like it. Macsen even has a Let's Play that does it. I've posted two threads, not one.

Цитата допису axiomsofdominion:
And I believe you didn't read it, because you continue on with this fucking "Brad said someone was cheating" nonsense.

Frogboy's Quote previously previously

In GalCiv II threads like this happened all the time.

And you'd finally get the person who did this to post their save game and it was the same story. They created a bunch of crippled custom races to play against and play as a OP'd custom race. Then they'd use some diplomacy exploit that was incredibly tedious to use (i.e. where they figured out they could get a trade of 1 to 1.001 and repeat infinitely).

In Fallen Enchantress, we had a player who bragged how "stupid" the AI was and what they had figured out is that they could design a unit that moved slightly faster than the enemy and thus, over the course of an hour, could win any battle by endlessly kiting.


Now you may not call that being accused of cheating but I do. And either way it's an opportunity lost to improve the game.

Цитата допису axiomsofdominion:
Seriously man, get a fucking clue.
Well said.

Any further dialog is a waste of time for both of us.
Автор останньої редакції: Icemania; 16 серп. 2015 о 3:53
Цитата допису Icemania:
Цитата допису axiomsofdominion:
He didn't JUST use the colonizer trait to colonize. He specifically selected several settings to buff his strategy. Huge maps, minimal enemy empires, tons of other shit.
marigoldran showed it was possible to win in a ridiculously small number of turns. So fast even I was skeptical at first. When you test it you realise the coloniser trait is so powerful it can be used to get a huge advantage on many settings, including default. I've also shown you can win in 100 turns while avoiding anything like it. Macsen even has a Let's Play that does it. I've posted two threads, not one.

Цитата допису axiomsofdominion:
And I believe you didn't read it, because you continue on with this fucking "Brad said someone was cheating" nonsense.

Frogboy's Quote previously previously

In GalCiv II threads like this happened all the time.

And you'd finally get the person who did this to post their save game and it was the same story. They created a bunch of crippled custom races to play against and play as a OP'd custom race. Then they'd use some diplomacy exploit that was incredibly tedious to use (i.e. where they figured out they could get a trade of 1 to 1.001 and repeat infinitely).

In Fallen Enchantress, we had a player who bragged how "stupid" the AI was and what they had figured out is that they could design a unit that moved slightly faster than the enemy and thus, over the course of an hour, could win any battle by endlessly kiting.


Now you may not call that being accused of cheating but I do. And either way it's an opportunity lost to improve the game.

Цитата допису axiomsofdominion:
Seriously man, get a fucking clue.
Well said.

Any further dialog is a waste of time for both of us.

He was skeptical, probably mainly because of the poor presentation of the poster. Big deal. He had a reason to be skeptical as shown in your quote. And you can call that an accusation of cheating, its actually saying someone cheesed extra special hard, just like you can say that DW and SC are both RTS games. But I'm telling you that you are wrong and your stubborn insistence on defending your clearly incorrect claim does indeed support your assertion that dialogue with you is a waste of my time.

Sorry for the culture clash my friend but in my world a little profanity and snark is less of a turn off that a stubborn insistence against clearly demonstrated facts that you are wrong. Your boring, and also overwrought, tone policing doesn't give you the moral high ground you think it does.
What I worte in the other thread.. I'm doubling down in here.

There are ways to disagree that are offensive. There are ways to argue that don't involve insulting one another, anyone ones honor or ultimate intentions. Name calling, even mild ones at that are not needed.

If you guys want to talk to one another, please do. Just don't get to the point where it starts to look like trolling.

This isn't reddit, 4chan or any other internet hovel. if I see this kind of hostility continue, and believe you me, I will go through thread after thread and excise this like a brain surgeon going after a persistant tumor.

I love the conversation, but not the tone.

Thanks.
Цитата допису Nasarog:
What I worte in the other thread.. I'm doubling down in here.

There are ways to disagree that are offensive. There are ways to argue that don't involve insulting one another, anyone ones honor or ultimate intentions. Name calling, even mild ones at that are not needed.

If you guys want to talk to one another, please do. Just don't get to the point where it starts to look like trolling.

This isn't reddit, 4chan or any other internet hovel. if I see this kind of hostility continue, and believe you me, I will go through thread after thread and excise this like a brain surgeon going after a persistant tumor.

I love the conversation, but not the tone.

Thanks.
You love the conversation because you aren't participating.

Also you can't easily determine tone on the internet. For instance in my mind I'm rolling my eyes even though i said the Fun-word, I mean the F-word.

If you do actually love the conversation, assuming you mean this specific one and not active conversation in general, you should specify which part you like. Psychologically, as an authority figure, however much you try to insist you aren't moderating, its a far more effective method of manipulation, or persuasion if you prefer that word, than saying stop being hostile.

In any case, just as in the thread you posted in, you were a bit late to the party, I'm pretty sure we've all said our final words.

Putting every other part of the discussion aside I've provided what I consider definitive evidence that Brad wasn't being defensive or calling anyone a cheater, and since he has refused to accept that, that's an indicator that our discussion was pointless from the start.
Автор останньої редакції: axiomsofdominion; 16 серп. 2015 о 4:47
3 things.

I don't want to participate in every discussion because sometimes people say things that not only read better, but come from more experience. If this was a Gal Civ 2 discussion, I wouldd be all in. I haven't played a lot of Gal Civ 3, so, I don't want to be an expert voice, when I am not.

I do like the discussion, because I find the sides interesting and how you counter each other, minus the insults, innuendo and whatever else happens behind the screen. If you are typing out a response, and in your mind, you are jumping up and down, smashing the keyboard, calling me or anyone else names and talking about various activities you'd like to see done upon our physical bodies, but all I see is a well thought out response.... shieeeeeeet... That's awesome. If you post what I just wrote, I will wipe it, and warn you.

I can use profanities with the best of them, really, I can. We've had to re-record a podcast or two because I sounded like I was having an episode of turrets. Profanity is for lazy people, or those too tired to care.

So, let me be clear.

I DO NOT WANT INSULTS! I DO NOT CARE IF THEY ARE VEILED OR NOT. I RESPECT YOU AND EVERYONE ELSE, BUT INSULTING ONE ANOTHER IS NOT HOW WE DO THINGS. PERIOD!

I am not your dad, and I'm not an authority figure in any way other than this forum is run by us with steams permission and suffarage, I suppose. it is a fiefdom, that we rule. Our brand of moderation is very light handed. We have yet to ban a single person, and outside of a gentle nudge here or there, we leave things be. Sure, you might feel that we are overbearing powermongers, but that's your right to feel so. I do not think we are that bad.

Having said that, you will be granted the same rights as everyone else, and if someone decides to troll you or take you on as a developer because of a product you make or are involved with, I'll come down on your side.

Okay, I think I have made my point. I do not want to chase you or anyone else for that matter in 10 different threads trying to explain myself.

Thanks for reading my response.

/puts away soapbox
Автор останньої редакції: Nasarog; 16 серп. 2015 о 5:00
Has anyone tried the Gal Civ 3 Mod linked below which includes "massive AI work"? The author, naselus, is the one providing a bunch of great posts around the Gal Civ 3 forums which merit Stardock's attention e.g. only Stardock can get the AI to specialise planets properly etc.

http://forums.galciv3.com/467008/page/11/#3581351
Цитата допису axiomsofdominion:
Even a massive company like Riot can't keep this shit under control.

How do you mean there? LoL, considering there are over 100 unique champions it is pretty unbelievably balanced. When they revamp a champion or release a new one, it will almost always need tweaking one way or another, but there hasnt been a completely broken release for a very long time now.
Автор останньої редакції: grubsteak; 16 серп. 2015 о 9:12
Цитата допису Icemania:
Has anyone tried the Gal Civ 3 Mod linked below which includes "massive AI work"? The author, naselus, is the one providing a bunch of great posts around the Gal Civ 3 forums which merit Stardock's attention e.g. only Stardock can get the AI to specialise planets properly etc.

http://forums.galciv3.com/467008/page/11/#3581351

I read the patch notes on this mod and I'm very impressed.
Especially with making tall empires more viable verse mass colony spam.

I also like making star bases more expensive to reduce the amount of constructor spam mid game.

Does anyone have any comments on this mod?
Impressions?
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