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eXplorminate e4X
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eXplorminate e4X
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Showing 1-15 of 7,971 comments
w@ke_ Aug 5, 2015 @ 10:47am 
Wow. If this is a legitimate thing and not a hoax, I'll be head-over-heels for it. Fingers crossed!

Agreed on DW. It's a damn fine game, but it doesn't have the same emphasis on rich political and diplomatic tapestry you find in CK or EU. Really, no one does that anywhere near as well as Paradox, which has the advantage of decades of work into its engines and systems.

If this is real, it makes me wonder if at some point you'll be able to start a game of CK II and play the same file all the way through the space age. ;)
Nasarog Aug 5, 2015 @ 11:00am 
You'll be given credit in WeX #40. Nice catch.
ashbery76 Aug 5, 2015 @ 11:09am 
Got even better pictures.
https://imgur.com/a/wAJgu#uOWK0iI

Dam I'm hyped for this.
Nasarog Aug 5, 2015 @ 11:11am 
Originally posted by ashbery76:
Got even better pictures.
https://imgur.com/a/wAJgu#uOWK0iI

Dam I'm hyped for this.
Damn boyo, that looks good.
faijeya Aug 5, 2015 @ 11:26am 
That's huge!

Thank you!
The 4Xplorer Aug 5, 2015 @ 11:28am 
Holy. Shit. Where is this from?
The 4Xplorer Aug 5, 2015 @ 11:29am 
Must be a Gamescom announcement..
w@ke_ Aug 5, 2015 @ 11:35am 
OMGWTF this looks stupendous.

I think I'm shaking all over…

This is definitely exciting just in that it's Paradox doing its thing but IN SPACE. But on top of that, I think this is a really rare opportunity for a stuido to come in and challenge the conventions and boundaries of space 4X. In its own way, Distant Worlds did the same thing in 2010, but CodeForce and Matrix didn't have (to my knowledge) anything near the level of respect and credibility that Paradox has in the strategy genre. That social capital puts them in a great position to shake up a genre that really, really needs some good shaking.
Last edited by w@ke_; Aug 5, 2015 @ 11:47am
faijeya Aug 5, 2015 @ 11:52am 
So, what do we see on screens?

The game is realtime, like DW (see upper right corner).
The space is seamle^Wscratch that, it's starlane-based.
However, there are no special instances for battles in-system, again, like DW.
While there are special civilian construction ships, something interesting goes on with science ships.
They not only survey planets like in Horizon, there's a changeable scientist in them and the risk of failure of a discovery.

All in all, seems like they're aiming at DW crowd, so we can expect Paradox's trademark complexity in a seemingly neat UI.
Last edited by faijeya; Aug 5, 2015 @ 11:57am
3])linux Aug 5, 2015 @ 1:53pm 
I really enjoy the grand strategy titles that Paradox produces, though space/scifi is the go-to setting for me. About time they stepped out of the historical field for once and tried to take their grand strategy onto a galactic scale. It should be interesting to see how they handle the battles and multiplayer.

This could be the first Grand Strategy Space Game? (as far as I know while Paradox games do fit into 4x, they are in their own genre?).
Last edited by 3])linux; Aug 5, 2015 @ 1:54pm
Biz Aug 5, 2015 @ 2:26pm 
i'm mildly hopeful

paradox usually has incredibly bloated designs because they try to simulate a ton of history

if they have to invent a bunch of sci-fi stuff, hopefully there's less to simulate and they can keep the design focused and relevant to making interesting decisions
Mr.Kill Aug 5, 2015 @ 2:31pm 
I'm hoping there's really fun combat... but then again they usually don't do that.
3])linux Aug 5, 2015 @ 2:43pm 
Originally posted by Mr.Kill:
I'm hoping there's really fun combat... but then again they usually don't do that.
I'm going to guess it all depends on whether the game is singleplayer only, or multiplayer.
If it is singleplayer great combat is manageable,if it is multiplayer combat will be a drag since I'm quite certain other players would not want to wait 10-30 minutes for combat to play out. That is, if you want in depth combat.

If combat is similar to the previous games, they might make it a number vs number popup, but perhaps with the amount of variables such as space admiral-space weather conditions-experience of units- etc...(similar to what Hearts Of Iron 3 has).



Originally posted by Biz:
i'm mildly hopeful

paradox usually has incredibly bloated designs because they try to simulate a ton of history
In this case , they get to be creative with all their history...so they probably are optimizing the complexity so their simulation can run its course. Their engine can do quite impressive stuff though.
grubsteak898 Aug 5, 2015 @ 3:05pm 
Holy cow. Super stoked for this. I love Paradox games, they're probably my favorite 4X(sort of 4x anyways). EUIV I think is outstanding, can't wait to see how this turns out.
Nasarog Aug 5, 2015 @ 4:07pm 
I'm pretty excited about it except for one thing... 100's of DLC? I hope not. But then again, there is the 75% off sale... so....
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