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There is no true work around.
However, I have now begun to find interesting things concerning the JavaScript files in use by the Steam client. Aside from Base.js in the Tenfoot directory having extraneous spaces in the code unrelated to the ones usually found in JavaScript code, some of the other ones are minified. Minifying JavaScript is where all of the code has any extraneous lines and spaces removed so that all of it is on a single, unspaced line, yet still functions because a code parser treats it as legitimate. This is done to code where a human is not exactly expected to read it much, but a machine is going to most of the time, so as to attempt to net a small performance gain in handling it this way. However, it is both inconsistent, and may not be ideal compared to parsing unminified code.
(Pale Moon's forum userbase and the developer are also notoriously Anti-Google, as a sidenote.)
I noticed yesterday that the -no-browser line was not working anymore and I found this topic. So I would like to give the reason why I was using this line even if it will never come back.
I like the Steam platform but when I play a game I don't care to have the Steam browser, store page or anything else running in the background ready to use at any time.
So I was using the -no-browser line in order to consume less Ram memory resources.
Currently Steam consumes almost 400mo against barely 40mo when I was using it with -no-browser
This is what I was using -no-browser for, to disable unnecessary elements that consume unnecessary resources when I play.
I like you.
I would like an Minimalist Option.
The alternative to this is well... not using steam at all.
If I was Valve, I wouldn't take these 20-30 guys seriously. Steam is using more RAM. OK, so what? It won't have an effect on your FPS or anything. If you think it does, then you are wrong. If you think you are not wrong, then prove it, come back with measurements at least...
It is an overhead which isn't needed to run or manage games, it's a markting tool which needs some resources, and at some point "some more resources" will bring a system to its limits, you don't need an analysis to understand that.
Edit: The whole concept of reserving memory infront is meant for browsers (or huge databases, and no, having 1000+ games in the library aren't a huge db) which access different websites at the same time and want to optimize milliseconds for the user which switches between them. The steam-client has access to the steam-store and the steam-community, that's nothing.