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รายงานปัญหาเกี่ยวกับการแปลภาษา
See the below:
problem as well.
So not only does Force Override solve the issue with sub-native being stretched to the desktop resolution in Windows, but it also solves the issue with interlaced scan being used on certain configurations.
This game is a party of fullscreen mode bugs. >_<
I've been trying to find a common denominator but it's hard. I assume your fullscreen override fixes whatever bug the game have with querying the monitor for modes it supports and should use.
I'll probably have to remake the whole issue on the fullscreen issue(s) on my guide to document all my findings...
So basically despite the fix in FAR (Unspecified instead of Stretched) the game will always output to the resolution that is configured for the monitor in Windows.
So if you have display scaling disabled in the display drivers, and lower the resolution of Windows to say 1600x900, and set the game to 1920x1080 in fullscreen mode the game will (despite FAR) output that 1080p framebuffer to 1600x900.
In my example I'm using 1920x1200 (a 16:10 format) in Windows and sets the game to 2560x1440 (16:9). The game then very clearly outputs the 2560x1440 framebuffer to the 16:10 1920x1200 format, which gets centered on my monitor (GPU/display scaling disabled).
*sigh*
I am not entirely certain how to document this issue along with the few fixes that exists (1. lower desktop resolution in Windows to match, 2. use Force Override option in FAR). >_<
So, Kal... Are you aware that you solved that desktop output resolution issue for NieR:Automata in SpecialK 0.8.33 ? It outputs correctly in that version and later, which it doesn't in the unmodded game nor when using the official FAR 0.7.0.11 version.
And here I've spent the last two hours relearning everything I know of that issue, only for you to have already solved it 3 versions of SpecialK back. And in a much better way than enabling ForceFullscreen...
Download the latest version of Special K and rename its SpecialK64.dll to dinput8.dll and throw that into the game folder and remove your dinput8.ini while you're at it. No need to use ForceFullscreen=true any longer.
modules.log : https://pastebin.com/KkC5j8Zk
FAR works (I think) but I can not open the FAR hud (if you see what I mean)
And my pro switch does not work, while at the launch game everything worked
Sorry for my english
What the heck?
A) Your version of FAR is outdated.
B) You have a really old version of the global injector of Special K installed as well, that's also injected into the game. I assume this is using the now legacy AppInit_DLLs method of injection to inject itself into the game.
You basically need to do this:
1. Remove the path to the Special K DLL files from these registry keys:
* HKLM\Software\Microsoft\Windows NT\CurrentVersion\Windows\AppInit_DLLs
* HKLM\Software\WOW6432Node\Microsoft\Windows NT\CurrentVersion\Windows\AppInit_DLLs
2. Remove the global injector of Special K entirely. If you want to use it, reinstall the latest version through the updated automated installer which you can redownload from this thread.
3. Remove FAR entirely by removing all files and folders until only these remain: https://steamuserimages-a.akamaihd.net/ugc/808804068655852551/1CC119D2F8F8A2C2AD9519FA15027333A263C31D/
4. Reinstall FAR by redownloading the automated installer and installing FAR through it.
It's possible, I have not played for a long time
I will try thank you
Honestly, it's a surprise your Windows 10 Creators Update haven't blown up in your face. Special K v0.7.x have an issue where its DLLs injected into every application through the AppInit_DLLs method caused all elevated applications to crash.
So you couldn't even sign in to Windows 10, since the sign-in screen itself imploded.
So it's really important you do step 1 !!! Otherwise you will most likely have a broken Windows 10 if you ever install the newer version of the global injector in the future.
Seriously ? O_o
Ok, thanks ^^
* HKLM\Software\Microsoft\Windows NT\CurrentVersion\Windows
* HKLM\Software\WOW6432Node\Microsoft\Windows NT\CurrentVersion\Windows
The registry keys are called "AppInit_DLLs" in both places, and should have SpecialK's DLL files contained within. Please note that other DLLs might also be contained within (separated using a semicolon ; I think), but if so leave them and only remove the SpecialK paths.
The paths in question most likely look like this for you, which needs removal:
* For AppInit_DLLs in HKLM\Software\WOW6432Node\Microsoft\Windows NT\CurrentVersion\Windows:
C:\Users\Loic\DOCUME~1\MYMODS~1\SpecialK\SpecialK32.dll
* For AppInit_DLLs in HKLM\Software\Microsoft\Windows NT\CurrentVersion\Windows:
C:\Users\Loic\DOCUME~1\MYMODS~1\SpecialK\SpecialK64.dll
It reminds me something
On each of my games it sometimes happens to me to have the alert sound of MGS then the game that plants
This may be the cause
Luckily you didn't experience the issue where the v0.7.x version completely broke the Creators Update. We've had a couple of people who experienced that issue where you basically need to boot into Safe Mode and either remove the Special K "My Mods" folder in My Documents completely, or remove the entries from the registry.
It's good that you're removing those paths from the registry before updating, as you would otherwise get in a situation where you couldn't even launch RegEdit without it crashing because it tried to inject the newer version of SK into it :)
I remove the SK folder and those 2 registry keys
Know i just need to connect my controller but i think i can do alone ^^
Thanks a lot dude, you probably save me and my windows x)
I use x360ce, I configured it well, I use xinput 1.3 64 bit and I use Rehoock xinput in FAR but it don't work :/
Do you think you can help me ? It worked perfectly in April