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The installer for this version is available
here[github.com].
In the future, if there is a mod update, you will be notified when you launch your game and given the option to update.
Also Not sure if it's just em but Maxing out and enabling the FPS limit within Special K helps reduce a lot of the frame stutters I was getting before.
You can absolutely disable it later, but I find this prevents a lot of "my controller isn't responding" reports.
v0.0.7
There seem to be some layering issues I saw with the twin blade combo charge up and avatar data drain cutscenes. Like it shows a cached layer instead of a slashing effect on the screen and the cutscene misses the visuals but still plays out. After I uninstalled the mod I used the VR avatar battle to check and the cutscenes work perfectly there.
Whip out ReShade, turn on its monochrome shader and set the saturation to 0. Now, spin the camera around and observe the color shifting between proper grayscale and brown.
It's because the red channel is being used for w. w's a special coordinate that the other colors are divided by. This shader is for tonemapping, but it's only scaling everything by the red channel and that's why stuff turns brown. The shader needs to be modified to use the magnitude of the blue and green channels as well.
I have fixed it, but you won't get the fix until the next update is released.
For now,
Grab the .7z file manually[github.com] and then take default_d3d11_shaders.ini and replace d3d11_shaders.ini with that.
There was a pixel shader disabled that shouldn't have been.
The most up-to-date d3d11_shaders.ini is
All I know is it didn't look like this back in the PS2 version. The overpowering brown bloom really bugs me. But, turning it off also makes things look a bit too dark, so idk man.
If I uninstall the mod, the game loads my save properly again. Is there anything I can do to fix this?