STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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 This topic has been pinned, so it's probably important
Kaldaien Nov 6, 2017 @ 7:07am
.hack//G.P.U. - v 0.2.0 [Bloom Light Fixes] - (11/26/17)
Current Work

This currently addresses:

  1. Insanely over-powered bloom lighting
  2. BGRA -> RGBA performance problems
  3. Textures missing mipmaps (massive texture aliasing)
  4. Texture caching to reduce framerate dips in the city
  5. Hybrid laptop issues in fullscreen mode

It adds:

  • Custom ReShade
    • Uses Special K to post-process before the HUD is drawn

  • Texture mod support

  • Steam achievement enhancements
    • Popup with friend/global rarity and description
    • Unlock sound
    • Screenshot on Unlock

Possible future additions:

  • MSAA support
  • Non-16:9 aspect ratio support
  • Additional ReShade features (split effects into before/after HUD)


Download and Install

    Using Automated Install Tool (recommended)
      Download SKIM64[github.com], then select .hack//G.P.U. from the product list (2nd on the list below the Global Injector, which you do not need).

    Standalone Special K releases with engine-fixes applied

v 0.2.0[github.com] - Bloom Lighting Brain Surgery
v 0.1.1[github.com] - Steam Overlay Fixes
v 0.1.0[github.com] - Improved Mipmap Caching System
v 0.0.8[github.com] - Fixes Flip Model and addresses some XInput problems
v 0.0.7[github.com] - Corrections for hybrid integrated + discrete GPUs.

    Isolated from auto-update, do not use these
v 0.0.6[github.com] - Adds options for Anti-Aliasing level.
v 0.0.5[github.com] - Fixes Steam Overlay XInput problems and certain AA levels
v 0.0.4[github.com] - Initial Public Release

Extract this to your game's installation path, ReShade and (most of) the mod are configurable in-game using Shift + F2 and Ctrl + Shift + Backspace.


Configuration

Set Anti-Aliasing Level in the mod's control panel under .hack//G.U. the first time you run the game. If this setting does not match, you may have a permanent black screen.


Troubleshooting

If the game crashes, a Metal Gear Solid alert sound will play and all of the logs for that play session will be moved to logs/crash/<timestamp>/*.log. Non-crash problems exist in logs/*.log, but those files are overwritten every time you start your game.

    Generally, I need your logs to diagnose problems.

Please paste logs to pastebin.com and provide a link in the thread if you have startup or crash problems.
Last edited by Kaldaien; Dec 9, 2017 @ 9:13pm
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Showing 1-15 of 477 comments
Kaldaien Nov 6, 2017 @ 7:07am 
Reserved for Future Use
Somewhere far away from that troll, total bliss.
Kaldaien Nov 6, 2017 @ 7:39am 
I have released 0.0.7 in auto-update compatible form.

The installer for this version is available
In the future, if there is a mod update, you will be notified when you launch your game and given the option to update.
Last edited by Kaldaien; Nov 6, 2017 @ 7:40am
Kytsurai Nov 6, 2017 @ 7:47am 
I would advise that Haptic feedback on controller be disabled by default... I found it very annoying honestly.

Also Not sure if it's just em but Maxing out and enabling the FPS limit within Special K helps reduce a lot of the frame stutters I was getting before.
Kaldaien Nov 6, 2017 @ 7:50am 
The haptic UI serves an important purpose. It's very easy to get confused when my config UI is stealing gamepad input :) So when you're pressing buttons on the gamepad and nothing's happening in-game, the feedback lets you know what's going on.

You can absolutely disable it later, but I find this prevents a lot of "my controller isn't responding" reports.
Kytsurai Nov 6, 2017 @ 7:57am 
Originally posted by Kaldaien:
The haptic UI serves an important purpose. It's very easy to get confused when my config UI is stealing gamepad input :) So when you're pressing buttons on the gamepad and nothing's happening in-game, the feedback lets you know what's going on.

You can absolutely disable it later, but I find this prevents a lot of "my controller isn't responding" reports.
Ahh I see. well yeah I disable it with each release XD
Kaldaien Nov 6, 2017 @ 7:58am 
Originally posted by Kylie / Saika .hack!!!:
Originally posted by Kaldaien:
The haptic UI serves an important purpose. It's very easy to get confused when my config UI is stealing gamepad input :) So when you're pressing buttons on the gamepad and nothing's happening in-game, the feedback lets you know what's going on.

You can absolutely disable it later, but I find this prevents a lot of "my controller isn't responding" reports.
Ahh I see. well yeah I disable it with each release XD
You won't have to do that now with auto-update. Your config is only changed if I change default settings with my auto-update system, and I don't have any reason to do that in the near future.
Sustain Nov 6, 2017 @ 8:31am 
Btw are you really sure the bloom shader is broken? I honestly thought this effect was intended and it was just one of those color correction shaders we see in so many titles these days.
Last edited by Sustain; Nov 6, 2017 @ 8:33am
Pletter Nov 6, 2017 @ 8:35am 
off-hand report, I tried the mod and most notably turned on the texture caching.
v0.0.7
There seem to be some layering issues I saw with the twin blade combo charge up and avatar data drain cutscenes. Like it shows a cached layer instead of a slashing effect on the screen and the cutscene misses the visuals but still plays out. After I uninstalled the mod I used the VR avatar battle to check and the cutscenes work perfectly there.
Last edited by Pletter; Nov 6, 2017 @ 8:37am
Kaldaien Nov 6, 2017 @ 8:40am 
Originally posted by Tetsuo:
Btw are you really sure the bloom shader is broken? I honestly thought this effect was intended and it was just one of those color correction shaders we see in so many titles these days.
Yes, I'm sure.

Whip out ReShade, turn on its monochrome shader and set the saturation to 0. Now, spin the camera around and observe the color shifting between proper grayscale and brown.

It's because the red channel is being used for w. w's a special coordinate that the other colors are divided by. This shader is for tonemapping, but it's only scaling everything by the red channel and that's why stuff turns brown. The shader needs to be modified to use the magnitude of the blue and green channels as well.
Last edited by Kaldaien; Nov 6, 2017 @ 8:40am
Kaldaien Nov 6, 2017 @ 8:42am 
Originally posted by Pletter:
off-hand report, I tried the mod and most notably turned on the texture caching.
v0.0.7
There seem to be some layering issues I saw with the twin blade combo charge up and avatar data drain cutscenes. Like it shows a cached layer instead of a slashing effect on the screen and the cutscene misses the visuals but still plays out. After I uninstalled the mod I used the VR avatar battle to check and the cutscenes work perfectly there.
Do you mean turned off? It's on by default.
Pletter Nov 6, 2017 @ 8:51am 
I mean turned on offcourse. Don't remember defaults but I had it on. Unable to fully check since I have to go now.
Last edited by Pletter; Nov 6, 2017 @ 8:53am
Kaldaien Nov 6, 2017 @ 8:55am 
Originally posted by Pletter:
I mean turned on offcourse. Don't remember defaults but I had it on.
Oh, you're referring to the default d3d11_shaders.ini I accidentally had shipped in that version.

I have fixed it, but you won't get the fix until the next update is released.

For now,

Grab the .7z file manually[github.com] and then take default_d3d11_shaders.ini and replace d3d11_shaders.ini with that.

There was a pixel shader disabled that shouldn't have been.


The most up-to-date d3d11_shaders.ini is

[DrawState.Pixel] 242deed0=TriggerReShade 40afe7b9=TriggerReShade 4d9307d3=TriggerReShade 4df19ccd=TriggerReShade 9d3f6ce8=TriggerReShade
Last edited by Kaldaien; Nov 6, 2017 @ 8:55am
Bio Nov 6, 2017 @ 9:22am 
Originally posted by Tetsuo:
Btw are you really sure the bloom shader is broken? I honestly thought this effect was intended and it was just one of those color correction shaders we see in so many titles these days.

All I know is it didn't look like this back in the PS2 version. The overpowering brown bloom really bugs me. But, turning it off also makes things look a bit too dark, so idk man.
Phazon Nov 6, 2017 @ 9:29am 
Hi! I'm having quite the problem with your mod. After installing this mod, whenever I try to load my save, it takes me to the OS screen instead of taking me straight to The World where I last saved. If I log into The World, it plays the intro video and acts as if I've started a new game.

If I uninstall the mod, the game loads my save properly again. Is there anything I can do to fix this?
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