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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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May 23, 2016
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Unlock framerate for Rayman Legends
Hi,

I was wondering can I make "Rayman Legends" run at 144 fps G-SYNC with Special K.

I found Special K here[pcgamingwiki.com] which claims to enable the game to run at screen refresh rate.

However, the game still runs at 60 fps after making "RefreshRate=0": https://i.imgur.com/asFYJTl.jpg

Thanks.
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Showing 1-6 of 6 comments
Aemony Aug 26, 2017 @ 4:51pm 
Refresh rate is not the same as frame rate, and RefreshRate=0 does nothing.

Setting RefreshRate=144 should override the refresh rate of the game to run at 144 Hz, but you'll most likely still be locked at 60 FPS.

At least you'll get 60 FPS G-Sync'ed, which you wouldn't get if the game ran at 60 Hz (despite what SK's OSD tells you xD ).
Last edited by Aemony; Aug 26, 2017 @ 4:52pm
Thanks for the quick reply and detailed and clear explanation!:steamhappy:
Kaldaien Aug 26, 2017 @ 5:25pm 
I can't magically uncap the framerate in a game, sadly :)

I have several settings that might break a game's framerate limiter, but games that use framerate limiters usually need them for a reason. The features I have that break framerate limiters exist basically in order to replace a less-than-optimal framerate limiter with my own.

I can't name very many games where breaking a limiter by itself does anything useful. Usually I would have to go in and analyze a game's timing and then patch other stuff, so there's never going to be a universal solution for this stuff.


Incidentally, what possible benefit would > 60 FPS bring to Rayman? :) I've been playing that for years and it's always been as fluid as it needs to be. Unless they screwed up the PC version somehow, that is.
ThorN Jun 14, 2019 @ 3:47pm 
Originally posted by Kaldaien:
Incidentally, what possible benefit would > 60 FPS bring to Rayman? :) I've been playing that for years and it's always been as fluid as it needs to be. Unless they screwed up the PC version somehow, that is.

Super late reply, but it would greatly reduce motion blur. That is true for any game. Not really necessary but it looks so much nicer.

Try running past the paintings in the tent and reading the text above them, that's not a pleasant exercise. However at 144Hz or even 240Hz that text would scroll by smooth as butter! Almost as if it was physically being dragged across your screen like a sheet of paper.
Kaldaien Jun 14, 2019 @ 3:57pm 
Oh... the old "let's solve motion blur with brute force" approach? :P

240 Hz won't even put a dent in that problem. I gave up on motion blur, it's not going away until full persistence does. CRTs and plasmas don't have the problem @ 60 Hz because they don't have a constant brightness the entire frame, they are the ideal display device for gaming.
boniek83 Jan 7, 2021 @ 2:30pm 
Originally posted by Kaldaien:
Oh... the old "let's solve motion blur with brute force" approach? :P

240 Hz won't even put a dent in that problem. I gave up on motion blur, it's not going away until full persistence does. CRTs and plasmas don't have the problem @ 60 Hz because they don't have a constant brightness the entire frame, they are the ideal display device for gaming.
https://blurbusters.com/
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