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Setting RefreshRate=144 should override the refresh rate of the game to run at 144 Hz, but you'll most likely still be locked at 60 FPS.
At least you'll get 60 FPS G-Sync'ed, which you wouldn't get if the game ran at 60 Hz (despite what SK's OSD tells you xD ).
I have several settings that might break a game's framerate limiter, but games that use framerate limiters usually need them for a reason. The features I have that break framerate limiters exist basically in order to replace a less-than-optimal framerate limiter with my own.
I can't name very many games where breaking a limiter by itself does anything useful. Usually I would have to go in and analyze a game's timing and then patch other stuff, so there's never going to be a universal solution for this stuff.
Incidentally, what possible benefit would > 60 FPS bring to Rayman? :) I've been playing that for years and it's always been as fluid as it needs to be. Unless they screwed up the PC version somehow, that is.
Super late reply, but it would greatly reduce motion blur. That is true for any game. Not really necessary but it looks so much nicer.
Try running past the paintings in the tent and reading the text above them, that's not a pleasant exercise. However at 144Hz or even 240Hz that text would scroll by smooth as butter! Almost as if it was physically being dragged across your screen like a sheet of paper.
240 Hz won't even put a dent in that problem. I gave up on motion blur, it's not going away until full persistence does. CRTs and plasmas don't have the problem @ 60 Hz because they don't have a constant brightness the entire frame, they are the ideal display device for gaming.