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翻訳の問題を報告
I am an expert at OpenGL, but cannot work my magic for a game I do not even own ;)
This game is actually really weird and I don't even own it "legitely". But I read on forums that this game has been setup to use more than one renderer if need be and be able to switch from a select few. In fact it was a developer who stated the d3d9 method to make all the features in resahde to work. It's kinda funny though. I wasn't able to even get 0.6.0 version to work properly until you told me that renderer change.
And I must repeat. I did use that method and I got an error telling me that my GPU doesn't support 3.0 Shaders and to download latest Drivers lol. I know for a fact that my GPU has those shaders. That was with universal method without reshade or anything loaded.
As long as I set Swapchain Buffer count to 2 and prerender to -1 setting it will boot. But here is the catch. For some reason I have to run F4SE executiable as admin in order for fallout 4 executiable to run properly. If I don't run the f4se executiable as admin the game crashes and states that fallout 4 has that acess denied message or something. Permissions.
Now another thing if running F4SE executiable for fallout 4 make sure both dxgi.ini files in the two locations are exactly the same. Otherwise I am sure the game will get confused. Quite extraordinary actually.
Also I have both ENB and ReShade working side by side now in fallout 4. Had to take out ReShade files from Subfolder within directory to make it run like I had to with Titan Quest but it is definitely working. :). Basically running ReShade as your supposed to :).
I am super stoked and loving it a lot. Problem is I think the f4se launcher doesn't like swapchain buffer at 5 and pre-render at 3. If I set those to that then the game simply exits out without a single crash log or anything.
It's only Fallout 4.exe that should need any kind of configuration tweaking. In fact, in a later release I am going to add a "blacklist" feature, and this is how you will be able to prevent my DLL from being loaded by a game's launcher.
Should try just running fallout 4 executiable only then trying to launch f4se and see if that changes anything.
The f4se launcher file name is: f4se_loader.exe
It seems that the FO4 executiable one is working as intended and not crashing. While I left F4SE config file alone without making a single change. :)
F4SE launcher dxgi.log
Fallout 4 EXE Dxgi.log file.
Grab 0.6.4 from the GitHub release page, and then create a file called SpecialK.deny.f4se_loader
o.O That is pure amazing.
Edit:
Just reminder I couldn't get Obduction to work with this universal injector either but now it works flawlessly with reshade :). I am super excited. Now I can see if it can handle the texture caching much better than the game. This game needs it bad since it loads textures all into committed memory very heavily.
I do not know if the global injector works. It's definitely a game to keep an eye on for compatibility testing. Another one is Metal Gear Solid V, that's a very finicky D3D11 game that confuses even ReShade -- I am happy to say it does not confuse SK.
I did reshade and it overwrote the damn directx 9 file. MY god I hope it doesn't break something in the game. lol.
Edit:
Okay So I deleted the damn d3d9.dll file that was in there and the game booted up fine. Why did the installer put all those dll's in there. GOG installer btw.