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Thanks for the reply Kaldaien, I'm fully aware how the paths/injection types works, that's not the issue in this case, it's Special K itself.
I used to use Global inject 0.9.20 with the wrapper dll since 2018, when that stopped working in August 2019, I kept it how it was becuase the only problem was I could not access the UI with my keyboard or mouse, it would crash the game when touching the window (Since I am a controller user for this game I use SK on, that wasn't too big of a deal).
It was only up until a few days ago I tried 0.10.2.1 global, also with the wrapper dll. After trying that, it created folders for every possible SK_Res location, switching between them each time the game loaded, so I was forced to used a local game directory SK install so it could only use the SK_Res in the game folder.
However with 0.10.2.1 most if not all of the textures do not inject and crash the game.
Every texture injected perfectly with 0.9.20 so what seems to be the problem here? (Crash logs included in my first post.)
There were some big changes around this time last year for Yakuza Kiwami 2, and A Plague Tail's broken engines. Unfortunately I didn't get the kind of help testing those changes that I wanted and stuff like this just slipped under the radar.
(UK time zone for me just for reference)
It's kind of a mad dash to the finish right now ;) This stuff _did_ all work once upon a time, but the project's kept me so busy I haven't been testing my old features.
By the way, here's a beta key for the version I'm actively developing:
XNHW7-ZXA7C-NFH5N
I'd actually prefer any follow-up discussion, etc. happen on those forums once you become a beta tester.