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翻訳の問題を報告
At least it has the most British villain in the series and doesn't try to take itself too seriously for what's going on during the game. (Whether that's intentional or not.) but I'll get around to it eventually.
(some other games work with DXVK)
Tested different NVidia drivers, different DXVK Vers., don´t know why, but ACO don´t start!
(SpecialK or Reshade are working)
I think this might be due to being set full screen/borderless/windowed etc. Try changing the setting to something different. I normally run fullscreen.
I also have right clicked on ACOdyssey.exe, properties, compatibility, change settings for all users, tick "disable full-screen optimisations".
I also have the Uplay overlay disabled.
Let us know what helps for you!
In the meantime, I have chickened out and decided to get a 10600KF and sell my 4790K whilst it still has some resale value! I'll likely keep using DXVK though if it also benefits 6 core CPUs. Hopefully, I will remember to post back here.
All other don´t work and performance with 0.72 is worse.
I testet all and now i have no more passion.
...but thanks for you help. ;-)
A shame, the benefit in my case might be because I only have 4 cores, perhaps paired with something to do with my very low latency RAM (<40 ns), which might work better with VK rather the DX for some reason? I'll try another comparison when my new CPU arrives.
Normally VK runs better at my sys(most games), but in ACO, i can´t use DXVK....maybe, when i spend years in testing, i maybe found the reason, why newer DXVK don´t run with this game on my sys.
...but it´s ok, i only want to test it, because, ....better use DX with reshade, than vulkan without it.
FPS are good with DX, ever over 60fps. ;-) (with reshade)
p.s. DayZ(e.g.) i use with newest DXVK, no problem and fps/frametimes are much better, than DX. ;-)
In my first edit I thought there was no benefit, but I discovered that UPlay had redownloaded and was playing from my C: rather than my D: where I was making the edits.
I just reproducibility tried this and go from being CPU limited (66-80% GPU usage) to GPU limited when using DXVK, I even see the difference in the benchmark. I ran native/DXVK/native/DXVK and results flipped back and forth each time.
Native (scores from 2 runs):
Ave FPS: 69/70
Min FPS: 44/45
Max FPS 95/95
CPU framtime ave: 15/15 ms
CPU framtime max: 22/23 ms
CPU frametime min: 10/10 ms
DXVK (scores from 2 runs):
Ave FPS: 86/87
Min FPS: 50/45
Max FPS135/127
CPU framtime ave: 12/12 ms
CPU framtime max: 20/22 ms
CPU frametime min: 7/8 ms
i5-10600K 4.9GHz all core, HT enabled, 16GB 4000 MHz 14-15-15-35.
I set clutter and environment details to their highest settings, which makes the CPU/memory-bound situation even more pronounced.
Graphics settings for all 4 runs (checked and changed each time- enabling/removing DXVK resets the graphics settings each time):
Adaptive quality: off
AA: High
Shadows: very high
Environment details: ultra high
Terrain: high
Clutter: very high
Fog: medium
Water: high
Screen space reflections: high
Volumetric clouds: low
Texture detail: high
Character: high
Ambient occulusion: medium
Depth of field: low
Ubisoft take note!
1. I downloaded DXVK 1.72 from doitsujin/dxvk/releases at Github.
2. I moved d3d11.dll and dxgi.dll files from x64 folder to my installation folder (where ACOdyssey.exe is).
3. I get crash when I try to launch ACOdyssey.exe.
But If I use d3d11.dll and dxgi.dll files from x32 it works.
Can someone help me?
Yes, I read the post above. But, its ok. I think I found the solution. Idk why but, in my case, I turned on Uplay In-game overlay and it worked. Usually, I play with offline mode (without In-game overlay). Sadly, I didn't get any performance increase. I think dxvk patch makes the game a little bit more smoother but overall I lost 10~15fps.
I was about to give up again when I found this thread and tried DXVK. And this is it! It still not perfect, but it seems like I can get a solid framerate around 60fps an the rest does freesync. This is a solid 10fps more then before I would say. The benchmark, which in the heavy middle scene always dropped to 40s now stays almost completely above 60.
As I said, it still not perfect it seems, but I have to experiment a bit more. I'm getting strange framedrops every few seconds that are visible as single spikes in the framerate graph, but even if, I think it's in a state where I'm finally satisfied enough to play it. So thanks a lot!
My system
Ryzen 2600
Radeon 5700
Windows 10 x64
DXVK 1.7 (1.72 somehow gave me those framedrops even more frequently)