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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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All Discussions > Development > Topic Details
Cosmosis Feb 25, 2020 @ 6:17pm
MHW MS-DOS 8.3 Filename Error
Hey y'all I am new to using Special K mod. When I open MHW with the mod ctrl+shift the configuration selection appears and I choose either auto or DX12 then I get this MS-DOS 8.3 filename error. I've come across a couple discussions on this such as this on " https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1489992713698227368/ "

I've made sure that it is enabled on all drives. I've copied my Documents folder to a another and deleted from C: then copied it back. I've deleted My Mods folder with the Special K folder and all contents. Removed all Special K Files from MHW folder.

Does anyone have some clues on how to get around and fix this error.
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Kaldaien Feb 25, 2020 @ 7:03pm 
What exactly are you trying to do?

The 8.3 filenames are needed only to restart games using the compatibility menu. In the case of my MHW mod, you are dealing with dxgi.dll in the game's directory and not SpecialK64.dll in Documents\...

The path that would need 8.3 filenames generated is actually your Steam Library where MHW is installed.
Cosmosis Feb 26, 2020 @ 6:59am 
Originally posted by Kaldaien:
What exactly are you trying to do?

The 8.3 filenames are needed only to restart games using the compatibility menu. In the case of my MHW mod, you are dealing with dxgi.dll in the game's directory and not SpecialK64.dll in Documents\...

The path that would need 8.3 filenames generated is actually your Steam Library where MHW is installed.


All I'm trying to do is use your mod to make the game look decent instead of washed out while using my hdr projector that uses HDR10. I haven't been able to do any tweaks yet though because when I engage the mod the game comes up and is running but this error comes up and once I click ok or X out it shuts the game down.

Do I need to move my MHW location to a new steam library so it has the 8.3 filename? My library is on a non boot drive which the error mentions why it might not have had the 8.3 filename enabled.
Last edited by Cosmosis; Feb 26, 2020 @ 7:14am
Kaldaien Feb 26, 2020 @ 7:15am 
I do not support HDR features (or much of anything aside from framerate limiting) in D3D12 at the moment.

You really ought to run the game in D3D11, then grab the D3D11 archive from my post in MHW's Technical Support forum, apply the config change discussed in the 2/5/20 patch and then you will be good to go without any of this compatibility stuff.
Cosmosis Feb 26, 2020 @ 7:44am 
Originally posted by Kaldaien:
I do not support HDR features (or much of anything aside from framerate limiting) in D3D12 at the moment.

You really ought to run the game in D3D11, then grab the D3D11 archive from my post in MHW's Technical Support forum, apply the config change discussed in the 2/5/20 patch and then you will be good to go without any of this compatibility stuff.


Oh alright I must've missed or forgot that non-support in D3D12. Thanks for the help! I'll post the success or not when I get home to do this.
Cosmosis Feb 26, 2020 @ 4:50pm 
Man that didn't work either. I removed SK from MHW folder and Deleted My Mods folder. Got the D3D11 archive and added the steam.log silent config to the file. Yet it still gives me the same error about not being able to restart the game and the filename generation.
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