Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd try first with this:
[SpecialK.System]
Silent=true
Since the game folder is this one:
C:\Program Files (x86)\Star Wars Jedi - Fallen Order\SwGame\Binaries\Win64
So it's the EA Origin version and not the "Steam\steamapps\common\" folder structure. :)
If that config override doesn't do it you can also do a quick test and disable the EA Origin client overlay and see if that helps improve it.
Hmm might also help to disable the D3D9 and D3D9Ex API's as the game is D3D11 anyway.
That's this section and you could disable everything other than d3d11 and well LastKnown can just be empty it'll populate with what it detects.
[API.Hook]
d3d8=true
d3d9=true
d3d9ex=true
d3d11=true
d3d12=true
ddraw=true
LastKnown=64
OpenGL=true
Vulkan=true
There's also a chance global injection through SKIM helps and I can't see from the log file excerpts but if you are using a earlier version then 0.10.3 can be found here:
https://github.com/Kaldaien/SpecialK/releases
https://github.com/Kaldaien/SpecialK/releases/download/sk_0_10_2/SK_0_10_3.7z
0.10.3.1 as a test release for the x64 .dll also exists here but I don't think it's needed.
https://github.com/Kaldaien/SpecialK/releases/download/debug_sessions/SK_0_10_3_1.7z
EDIT: Wait all games..something else then if it's not just the Steam part and perhaps the presence of a Steam API .dll in the game folder specific to Jedi Fallen Order.
(Or initialized at start even if it doesn't load up though Unreal Engine 4 has that file off in a separate sub directory for plugins the engine is using not in the main game exe folder.)
Wouldn't load at all if it was a dependency issue but the Visual C runtimes up to 2017 are common enough in newer games and the D3D runtime for DirectX well it hasn't updated since 2010 so it's likely installed by just about any game from the last few years back.
Log file bits also doesn't have any info on your OS just to also mention that Windows 7 support is often problematic but if it's Windows 10 or 8/8.1 that can be disregarded. :)
C:\Program Files (x86)\Star Wars Jedi - Fallen Order\
Here there's usually a smaller exe launching the main exe.
C:\Program Files (x86)\Star Wars Jedi - Fallen Order\SwGame\Binaries\Win64
That one would be here, this is where the files go for a local install just to cover for that in this case and for UE4 in how that is set up.
(Names of the folders will differ a bit for the game and it's project name but the structure is the same for where the "real" exe is located.)
I tried using both by separate and nothing
I tested the special k with the same configuration in other PC with W10 and it works
So i guess its something wrong with my old W7 , have a i72600k and GTX 1060
I also have installed the Visual C++ 2017 runtime
found this also on dxgi.log :
12/01/2019 20:10:27.765: dxgi.log created (Special K 0.10.3.1, Jul 4 2019)
12/01/2019 20:10:27.785: [ Min Hook ] Failed to Install Hook for: 'DbgBreakPoint' in 'NtDll'! (Status: "MH_ERROR_UNSUPPORTED_FUNCTION")
12/01/2019 20:10:27.799: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
12/01/2019 20:10:27.801: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
Maybe could be something about ntdll.dll ?