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THe emulator would most likely use OpenGL|ES -> ANGLE, which is way to render GL software in D3D9, but I don't support the way memory is managed for ANGLE and cannot extract/replace texture data. I can draw my overlay on top of the emulator, but that's not really helping you :P
I will try other solutions, although I see it very difficult since no other software I have used works.
Plus, thank you so much for the Special K, I used this a lot for the game "Star Ocean The Last Hope", and it work flawless, I have also extracted almost every texture of that game and replaced some with better. :)