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Special K - "Kaldaien's Mod" Special☆K
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Special K - "Kaldaien's Mod" Special☆K
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All Discussions > Development > Topic Details
Unity / Battletech hints?
Hi! What settings should I use for Unity games to speed up rendering (or specifically Battletech, if anyone has it). I'm getting 50FPS at 4K with high detail, running a GTX 1080 with 8-core machine on Win 10.
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Showing 1-9 of 9 comments
Aemony Apr 25, 2018 @ 10:55am 
Lower the resolution? O.o

Special K can’t grant you a performance increase unless you start disabling things left and right, and who knows what that will break.
😎Macula😎 Apr 25, 2018 @ 11:25am 
Same goes for specific game mods too.

Even for Nier FAR mod didn't had any setting that increases performance at begining.
SenMithrarin85 Apr 25, 2018 @ 11:56am 
unity has an inherent assets streaming problem. it takes a good deal of work to mitigate that issue. It'll never go away completely however.
Kaldaien Apr 29, 2018 @ 9:47pm 
Unity games need to either be forced into fullscreen exclusive mode (there's a cmdline switch to do this), or use flip mdel.

Most new Unity games use sRGB framebuffers, and flip mode only works with linear color... to put this less technically, you MIGHT be able to get flip mode working in Unity, but your colors will be washed out.

The engine's getting harder and harder to fix, lol.
SenMithrarin85 Apr 30, 2018 @ 8:13am 
Originally posted by Kaldaien:
Unity games need to either be forced into fullscreen exclusive mode (there's a cmdline switch to do this), or use flip mdel.

Most new Unity games use sRGB framebuffers, and flip mode only works with linear color... to put this less technically, you MIGHT be able to get flip mode working in Unity, but your colors will be washed out.

The engine's getting harder and harder to fix, lol.

most tend to crash on exit when forced into fullscreen. yooka laylee is the only exception that I know of.
Aemony Apr 30, 2018 @ 2:25pm 
Originally posted by SenMithrarin85:
Originally posted by Kaldaien:
Unity games need to either be forced into fullscreen exclusive mode (there's a cmdline switch to do this), or use flip mdel.

Most new Unity games use sRGB framebuffers, and flip mode only works with linear color... to put this less technically, you MIGHT be able to get flip mode working in Unity, but your colors will be washed out.

The engine's getting harder and harder to fix, lol.

most tend to crash on exit when forced into fullscreen. yooka laylee is the only exception that I know of.

Hollow Knight worked fine as well. Only way for me to get a stable G-Sync'd 100 Hz for that game (apparently the animation targets 50 FPS, so 100 Hz for better animation pacing than 120 Hz).
SenMithrarin85 Apr 30, 2018 @ 3:09pm 
Originally posted by Aemony:
Originally posted by SenMithrarin85:

most tend to crash on exit when forced into fullscreen. yooka laylee is the only exception that I know of.

Hollow Knight worked fine as well. Only way for me to get a stable G-Sync'd 100 Hz for that game (apparently the animation targets 50 FPS, so 100 Hz for better animation pacing than 120 Hz).

really? whats the command?
Aemony Apr 30, 2018 @ 3:21pm 
Originally posted by SenMithrarin85:
Originally posted by Aemony:

Hollow Knight worked fine as well. Only way for me to get a stable G-Sync'd 100 Hz for that game (apparently the animation targets 50 FPS, so 100 Hz for better animation pacing than 120 Hz).

really? whats the command?

-screen-fullscreen 1 -window-mode exclusive
SenMithrarin85 Apr 30, 2018 @ 3:21pm 
Originally posted by Aemony:
Originally posted by SenMithrarin85:

really? whats the command?

-screen-fullscreen 1 -window-mode exclusive

thanks!
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Date Posted: Apr 25, 2018 @ 10:47am
Posts: 9