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Thanks! That did 'er. What's your recommended baseline for Unity stuff, including exclusive fullscreen? Do I just need ForceFullscreen=true?
You rock, dude.
edit: Just with some experimenting, ForceFullscreen=true gives exclusive fullscreen nicely, but alt tabbing breaks the game. A bit of searching brought me to the SafeFullscreenMode=true setting, but that didn't seem to change this behavior.
There's a very good chance that if you force fullscreen mode in a Unity game it's going to lockup during alt-tab, which is the dirty little secret behind why the option isn't even available in most games.
A flip model swapchain in Windows 8.1+ is more or less the same thing as fullscreen exclusive, until a system tray popup comes up. Then the driver momentarily puts you into slow windowed mode until it goes away.
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I suggest a flip model swapchain with:
Enabling a waitable swapchain may reduce input latency, but will prevent you from changing your resolution settings in-game.
The thing with that is windowed + Gsync seems to be really borked for the last several months. I'd actually love to pick your brain on that topic for a few minutes if you have the time. Thanks!