Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You may probably have placed the condition outside of the event and that won't work.
Hm, still nothing. I played around with your code for a while, and ended up with this:
Scriptname AA_RequireKeyMessage extends ObjectReference
Message Property AA_LookForCluesMSG Auto
ObjectReference Property acPlayer Auto
ObjectReference Property AA_BlackreachCampKey Auto
Event OnActivate(ObjectReference akActionRef)
If (acPlayer.GetItemCount(AA_BlackreachCampKey) == 0)
AA_LookForCluesMSG.Show()
EndIf
EndEvent
Again, it compiles, but it just won't actually take effect in game.