STEAM GROUP
Skyrim Creation Kit (Public) CKPublic
STEAM GROUP
Skyrim Creation Kit (Public) CKPublic
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February 7, 2012
Simas Jun 23, 2021 @ 7:43am
How to remove static objects with quest stages?
Basically the title, i'm working on a quest and after the player reaches a certain stage, i want a static object to be replaced with another, specifically to go from a regular farmhouse to a ruined one) i remenber doing that before but i have since forgotten it
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Showing 1-6 of 6 comments
Altbert Jun 23, 2021 @ 9:25am 
First of all you need, obviously, two farmhouses of the same type, a regular one and a destroyed one. Best practice is also to use an enabled XMarker. Edit the regular farmhouse in the render window and set Enable Parents to the XMarker. Do the same for the destroyed farmhouse, but set set the enabled state to the opposite of the parent. In the quest make an alias for the XMarker and in the desired stage set the XMarker alias to be disabled: Alias_XMarker.Disable().
Simas Jun 24, 2021 @ 3:00am 
Ok, i've done the alias for the xmarker but i might have done it wrong, since it does not appear in the properties tab, interestingly when i compile the script the only mistake it gives me is for the "disable" portion of the script.

"Alias_HouseXRemover.Disable()"
this is pretty much what i have written in the stage fragment.
Simas Jun 24, 2021 @ 3:01am 
also i have the Xmarker as a forced reference if that helps
Altbert Jun 24, 2021 @ 4:12am 
"Alias_HouseXRemover.TryToDisable()"

I forgot about this one. I am always a little confused about which one to use in a quest fragment script. I think it depends on the type of reference, but never search for a reason.
Simas Jun 24, 2021 @ 1:09pm 
hmm, the house is still there when i get to the stage. will keep trying though
Altbert Jun 24, 2021 @ 1:20pm 
Enable/disable settings correct?

XMarker setting should be 'enabled'. Both houses should have the XMarker as Enable Parent, but only the destroyed house should have 'Set to opposite of parent" setting as checked.
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Showing 1-6 of 6 comments
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